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Messages - blueskirt

#221
Gabriel Knight?
#222
Quote from: Arj0n on Wed 20/10/2010 18:53:19
Blueskirt: upperleft bar

What I meant is every time I save my game, nothing happens. When I try to load a previous game there is no savegame to load, as if I never saved at all, except I did.
#223
Great game, I can't wait to see the future episodes!

Is it just me or it's impossible create a savegame?
#224
Cool little game! I too am having problems unlocking the 2nd trophy.

There is a tiny bug when you match 1A with 1B and 2B with 2C. If you try to watch TV with 1C, he'll refuse to, and when you'll restart the game, the round will start with 1C watching TV. Also, I found most neighbor names to be mixed up.
#225
AGS Games in Production / Re: The Second Man
Sun 17/10/2010 20:29:18
Crap. I have no idea why I broke my vow not to look at any thread in the WIP forum, but I did. The game looks bloody amazing, I wish you good luck!

It's funny that you mention The Last Crusade adventure game, I always considered that game to be the precursor of the Hitman series and now you're going full circle by making an adventure game starring a hitman in The Last Crusade's graphical style.
#226
Kinda an echo to what Ascovel just said, this article posted last week paints a much less pleasant portrait of commercial indie game making:

http://www.destructoid.com/monaco-dev-successful-indies-are-obsessive-workers--185761.phtml

Good luck if you decide to make the jump!
#227
Here's something to dwarf everyone's cart ride, I hope you're not epileptic.
#228
The complete season of Tales Of Monkey Island is sold for $5 on Steam. I don't know for how long so if you haven't purchased it already, now would be a good time.
#229
I think watermarking is supposed to have a deterrent effect. There will always be people who'll just upload the scores on p2p networks but there will also be casual pirates who'll think twice before uploading scores with their names on it in fear they will get their account banned on your store. You won't eliminate piracy, but you might reduce it.
#230
We talked about this earlier this year if I recall correctly... Whoa, time sure fly! It wasn't earlier this year, it was last year: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36991.0

My opinion on the subject hasn't changed since then. I don't like it, I don't mind if it happens once, if there's a good reason to it and if the protagonist's reaction make it very clear that I can't pick it now but I'll be able to pick it later, but doing it for many or every objects in a game can have disastrous consequence, like Speculum Mortis.

Didn't someone suggest picking the idea of objects rather than objects themselves? For example, the ladder is to big to carry around but your character will keep the ladder in mind if the need for a ladder ever arise and the ladder (or the idea of it) is added to your inventory.
#231
Yeah, removing the best programming in non-adventure game award will penalize adventure games more than non-adventure games. In a non-adventure game programming is easy to see for the players, the whole gameplay is entirely different so it must have required a whole lot of coding to get AGS to do that.

In an adventure game, good programming is vastly non-linear stories, it's puzzles with multiple solutions, objects with multiple interactions, it's dynamic backgrounds where water flow, leaves shake, rain fall, lights flicker, clouds and sun move, it's NPCs that mind their own business and do their own things, it's conversations that can end on vastly different notes depending of the tone you used, it's music that dynamically change depending on the situation... stuff that is much more subtle and tied to other aspect of the game, and often players have no idea about the hours of coding behind those things.
#232
In addition to what SpacePirate said, it wasn't just games with "Edge" in their title, it was anything game related with "edge" in its title, that include UK's Edge Magazine.

And when he was bullying the guys at Mobigames, when they proposed to rename their game to Edgy, he proceeded to trademark the word "Edgy".

That guy's a cockroach. I hope they'll charge him for fraud.
#233
Yeah, that thing can be a lifesaver. I accidentally deleted my bookmark file and overwrote my backup bookmark file last month, I was pretty sure I would waste my week-end re-finding the hundred of bookmarks I collected over the years but I suddenly remembered I could undelete the original file. There was much rejoicing that night.
#234
Poo, GameSetWatch's coverage of the event only had a single screenshot of Gesundheit, from an old level.

BTW, I completely fell in love with the demo's soundtrack, the flute and xylophone, combined with the art made the game so childishly cute, if you ever post new screenshots of Gesundheit sometimes in the future, could you post a new music track too?
#235
Evil: I have the feeling that just like Dwarf Fortress, it's the kind of game that will keep getting updated and more stuff will be added. You can always wait until there is enough stuff to worth 10 bucks.

#236
General Discussion / Re: Dig in, Minecraft
Sat 25/09/2010 12:08:06
Ryan: Yeah, the game is different if you play it alone or with friends. Alone, when I was done building my house, I was ready to call it a day. With friends it changes entirely. You visit their creations, they visit yours, you inspire each others, you build stuff together, you hide secrets and search others' secrets...

By the end of the month we had houses, 5 castles, pirate ship, a corner of the map full of video games sprites and references, a downtown area, a graveyard, a giant tree and an entire menagerie of giant animals and dinosaurs, more stuff build underground and roads, bridges and tunnels linking all our stuff. Depending how creative you and your friends are, it can be really addictive.

#237
General Discussion / Re: Dig in, Minecraft
Fri 24/09/2010 10:15:44
A friend of mine set a sandbox server earlier this summer. We all got addicted for a whole month, visiting other people stuff everyday and building our own. It was pretty cool. I did not play the survival mode, and since I ran out of idea for things to build, I don't think I will.
#238
You've probably seen the article before but just in case you haven't:
http://www.squidi.net/three/entry.php?id=69

#239
And much better sprites.
#240
*Sigh* How to write this post so I can get my point across, so I don't sound like an insulting moron and so it doesn't take me two hours to type... it seems like I'm cursed to pick only two.

I can fully understand why people like low res, I got one of those lizard brains that love low res and pixel art myself, it has its charm, it has the nostalgia factor that high res lacks, and it leaves more room to the imagination as you're often only given a guideline and you must let your imagination fill the rest, just like when you read a book. But if I had to choose between blurry low res graphics and sharp high res ones, I'd choose the latter one.

Let's take a look at this screenshot.

This screen was painted by hand, then scanned and resized to 320x200. But after the resizing, an artist came and tidied up the background, to make objects sharper, outlines cleaner and add little details that got lost in the transition to low res.

Disclaimer: I am absolutely not insinuating that you've sit on your laurels when you were done with the resizing. I have no idea how you work, and I'm fairly sure you spend a whole lot of time tidying it up after the resizing.

All I am asking for is for the graphics to be sharper. Pick the graphical style you prefer. Like I said in my last post, either make it high res (which means 640x480 and above, in my book), either stay in low res but take it easy on the anti-alias. I don't care which one you choose, if it is sharper than the first episode, I'll be happy.

That is all I had to say.
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