Congratulations at creating:
An adventure game that managed to make me stop playing Thief Gold for several hours in a row,
An adventure game whose gameplay is different from the usual traditionnal point and click adventure game,
An adventure game I wish there will have a sequel for it.
Bugs, visual glitches and feedback:
A clock to tell the time remaining until the next hero arrives would be a nice addition. That or simply letting the player decide when to summon the next hero.
An adventure game that managed to make me stop playing Thief Gold for several hours in a row,
An adventure game whose gameplay is different from the usual traditionnal point and click adventure game,
An adventure game I wish there will have a sequel for it.
Bugs, visual glitches and feedback:
Spoiler
If you keep summoning Muggit (who was hilarious, BTW) back and forth, he'll move a pixel closer to the edge of the screen, do this several times and he'll eventually completly disappear behind the edge of the screen.
The animation sequence when you shoot the fighter with the spears trap is rather shoddy and unsynchronized: the spears are shot, then the fighter goes in the middle of the screen and die.
The save/load menu has no scroll bars, and since the game rely heavily on loading and saving, constantly losing previous savegames and being able to work with only 6 savegames (3 of which are hogged by the autosaves) really sucks.
The animation sequence when you shoot the fighter with the spears trap is rather shoddy and unsynchronized: the spears are shot, then the fighter goes in the middle of the screen and die.
The save/load menu has no scroll bars, and since the game rely heavily on loading and saving, constantly losing previous savegames and being able to work with only 6 savegames (3 of which are hogged by the autosaves) really sucks.
[close]