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Messages - buddha

#1
That was short but very enjoyable and funny! :)
#2
Great! Congratz on getting it out the door! Guess what game I'll be playing this weekend. Me and my weekend thank you! :)
#3
Quote from: Goldmund on Thu 19/01/2012 22:54:23
I live by the Werner Herzog's words: awards are for dogs and horses, dear Buddha! :)
Haha, a wise approach, this actor had a similar idea, on his way home, after receiving one.  ;)

Quote
Thank you, I'm especially happy you've enjoyed it as you were the first person to find Donna's website long before the game went live.
Yes, at the time it was great learning it was still being worked on, too often games announced that long ago die a silent death. Thankfully for us all here, that was not to be Donna's fate!
#4
Hints & Tips / Re: Donna: Avanger of Blood
Tue 24/01/2012 09:36:15
@Nefarius:

Hint:
Spoiler
You have the right idea but have to read the music sheet with the song 'better'. The notes that have a little 'b' on the LEFT of them are the only notes you have to play on the black keys. The rest are played on the white ones.
[close]

Direct solution:
Spoiler
If I remember correctly the following keys have to be played:
D Eb F G Bb A G
[close]
#5
Hints & Tips / Re: Donna: Avanger of Blood
Thu 19/01/2012 22:54:12
Happens to the best of us  ;)
#6
I have just finished playing the game and what a great ride it was! Definitely worth all the work you put into it. I'm pretty sure one of the AGSawards will be yours this year. ;)
#7
Hints & Tips / Re: Donna: Avanger of Blood
Thu 19/01/2012 08:49:15
@LGM: A couple of clues:
Spoiler
Have a closer look at the invitation to that website (interact/look etc) this should give you a clue. Also, read the phrase at the bottom of that website carefully.
[close]
Good luck
#8
Well I'll be damned, I just can't believe it's here!!  :-* Big congratz Goldmund on keeping at it and finishing this!
#9
Quoteso obviously my graphics will look a little amateurish
There's always room for improvement, but no need to demote the work you've done, it looks great! :)

QuoteI could constantly improve and improve the game over and over to make it look better and better, but then the game will NEVER be finished.
And we wouldn't want that to happen! ;)

QuoteRegarding the release of Entrapment .../... the Bakers about possibly including the game in the AGS Bake Sale .../... delayed for a couple of months .../... I would really like to hear peoples opinion on this before I commit to anything. Let me know what you guys think?
I think the most important thing (beside having fun) is to finish the game, so you get to show off your work. If you feel like you're ready to move on to something else, then maybe releasing the game now is the best option. However if you have the drive to keep working on it a for another couple of months to polish it some more then why not? And as an added bonus you'd be supporting the AGS community by helping out with the bake sale.

Good luck on deciding
#10
Very nice! I like the graphics and the trailer peaked my interest! I know you're almost done and this ain't the 'critic's lounge' but just two little things I noticed:

1. the floortiles in the bathroom, at the bottom of the image, are missing a horizontal 'tile-line'. Because of that it looks like there are giant tiles towards the bottom.
2. Some outlined foreground elements/objects (bottles, bits'n bobs) could improve the sense of depth and also three-dimensionality by having it look less like all the furniture is on one side of the room.

Just trying to give some constructive criticism, with or without this, the gfx look great.

Good luck on completing it!
#11
You just made my day! Thumbs up again for the quick turn-around, congratulations. Dowloading...beep
#12
My day as well! Good to hear 'it's on'  ;)
#14
General Discussion / Re: Happy New Year!
Sat 01/01/2011 21:48:20
A happy and healty new year to everybody!
#15
Just finished, another great chapter! You've got me wanting more again ;)
Contrary to some, I've enjoyed the retro minimalistic music (sometimes reminded me a bit of some of the music in Snatcher). It fits well with the rest imho. Still diggin' the graphics. The only room that kind of felt a little less polished to me was the bedroom.

Keep up the good work!

p.s. My vote goes to Latha
#16
Very nice first game. I really enjoyed the 'hacker stuff' and all the interfaces, including your inventory/close ups. It kind of had a bit of the same vibe as the bastard child of Beneath a Steel Sky mixed with some Another World

The ending was a bit of abrupt but left me with wanting more  ;) So it would be cool if you had the chance to do a couple more installments in the same vein. Congratz!

Looking forward to what you come up with next!

#17
Just took a stab at the game and finished it in one sitting. Very enjoyable that was. Nice job!

I had no issue with character scaling during most of the game. The only place where maybe a bigger sprite could have been used was when in the plane. The resolution was fine for me, high def is nice but low def kind of hides brushstrokes and sometimes leaves a small part to the imagination. I could watch those blade runner/syd mead-like cityscapes you make all day  :-* . The Monkey Island II vibe turned out very well also, the interior of the charter is spot on.

Being used to playing games without speech, the lack of it didn't bother me at all. The nice music and sound effects kept me company very well. That said this game would certainly benefit from getting a talkie version. But I understand that this only complicates thing even more, logistically. As it, probably, is already hard enough to get the game released without that extra headache as is ;)

Since you wanted some constructive criticism:
Some of the descriptions could have been a little more alternated. Sometimes you'd click on something and you'd get a whole story. Then when you click on it the second time you get the same long story again (e.g. the blue cup). Having a different or shorter answer the second time around might work better.

To illustrate:
First time you click on e.g. a photo frame: "Me and my brother used to go to the park every sunday afternoon. We'd spend hours climbing the trees and chasing each other on the wildest epic adventures."
The second time you click: "Ah... the fond memories"

This prevents the player from having to click-click-click through the story to skip it, because he's already read the same.

Another nit-pick could be the walk cycle of the protagonist which could have had a couple more frames.

Kito could have had a couple more dialog option when conversing with him. Some more background info on the brothers' lives maybe etc.

That being said this game was very polished and well presented. As other mentioned the pdf manual was a nice "cherry on top" touch. Maybe you could also include in it those great deleted scenes and 'making of' texts etc. Maybe with a mention not to look at those before having played the game. Just an idea.

Anyway, keep up the great work! I'm looking forward to playing part II, to find out what happens to our friends.

Cheers
#18
That is one impressive list!  8)
#19
Quote from: Xenogia on Sun 30/05/2010 00:57:00
Hey buddha, you did realise this is his head voice.  He is not talking out aloud.  As for the quick second scene, the reverb was removed.  ;)
Reading my post back I realize I picked the wrong example. He is indeed in 'head voice-over' mode in the first scene. Probably my own 'head voice' was having a nap at the time of my post. ;D
#20
I watched the demo with speech and here is a little nit-picking, hope you don't mind:

Don't know if this was done in post on purpose, but the main character's voice sounds a little 'boxy' to me, having a little too much reverb or something.

e.g. Even though he is standing in a living room it sounds like he is sitting in a small empty meeting-room/toilet with bare walls reflecting the sound.

If this was unintentional, then hanging up a couple of blankets (or something else that dampens the sound reflection) around the voice talent+mic while recording can help cut this down.

Anyway, keep up the good work!
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