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Messages - buddha

#41
Nice background, I just think that the sky distracts a little bit too much from the rest of the image. A little more contrast between the sky and the foreground brings the mountains a little more to the front

here's a quick edit of what I mean:



And here is another with some tweaked colors.

#42
Very nice! The Background looks great and has a cool atmosphere. The main character looks great, the other I have to agree looks great but a bit generic (he looks like a guy from a random japanese anime rpg game which probably is why you could call him 'generic'. He looks a little out of place compared to the rest of the game art. Still it's a great sprite  8)

The interface is ok but I have one minor thingy: maybe you could give the left side a little makeover as there is a lot of unused space left under the 'action buttons'. Aside from that I think your game looks awsome. I hope you finish it!

Good luck
#43
Critics' Lounge / Re: Singing when sick
Sat 05/06/2004 23:41:07
Very nice indeed, I can hear that you've got a cold but still you have a very nice voice. I played with the sound a bit and added some reverb and it really eliminates the flatness of the sound. Adding reverb gives it a sort of church-like feeling and the 'in the box' idea is gone. Sorry but I didn't save it, otherwise I would have posted a sample of it. I am pretty sure that after a little reworking this would work great with a dream sequence.

Some quick tips when recording:
-don't wear clothes that make noise.
-no chair that makes noise.
-put the mic on a steady surface and don't touch it during recording.
-try keeping the same distance between the mic and your face while singing.
-recording at night is better if you live in a busy area, you don't want cars honking in your song. :P
-try borrowing a good mic from someone.
-make a backup of the master recording.
-record in the best quality possible, this makes editing in post-processing easier.
-record as far away from your computer as possible as your powermonster generates noise aswell. If you're a real maniac you could put the computer close to the door to another room and put the mic in the next room then close the door when recording. Best to have someone else operate the computer then. Otherwise you might be singing your best tune for five minutes only to find out afterwards that something went wrong...

That's all I can think of right now

Good luck with your cold  ;)
#44
I can't wait to see some more of this game. I really like the 'mood/vibe' that the screenshots give me. Really nice work! It reminds me a bit of 'Demons in the Attic' the demo and MI. Games that have scenes at night are cool, it often gives the game more ambience! I think you really hit the spot with the bg-style of the game.  8)

I cross my fingers a demo will come our way somewhere halfway?  :-*

Good luck with the project.
#45
I like it! It looks very nice indeed, but the picture could use some reworking to get rid the all mighty blur. Because it looks just like I'm looking at it without my glasses, a little more in focus would be nice. Unless that is the effect you are trying to archieve.

#46
Congratz and thank you for making such a great game!  :)
I'm eagerly awaiting your next game!

Ciao
#47
Quote from: Goldmund on Sun 29/02/2004 13:15:21
um... how do you listen to it? My lazy WinAmp doesn't want it.

It's not an MP3 file it's an Ogg Vorbis file. You need to install a plugin for Winamp to be able to play oggs. Depending  on which version (2.xx or 3.xx or 5.xx) of Winamp you have do a search on google for:

ogg vorbis plugin winamp

And lookup the plugin for your version of Winamp.

Good luck

modgeulator: Very nice moody dark theme! Hope to hear more of that! Keep up the good work!

#48
Sorry for bringing up this 'old' thread but I'd like to add a little something to this, which I haven't seen mentioned yet.  Smartphones running a variant of Windows CE (called Smartphone2002/2003) have been around for already quite a while. And PocketSCUMM (a 'brother' of scummVM) has a build for Windows Smartphones2002.  What does this mean? Well that it is already possible to play games much more 'advanced' than the early sierra games on these phones. With PocketSCUMM you can play sam'n max, monkey1, dott, foa, loom etc.

Do a google on some of these keywords for some more info on some of these smartphones:
tanager, qtek, mpx200, spv,

As for battery duration I'd say its about one day of usage (this will give you several hours of gameplay (which for most people is enough if you throw your phone in the charger each day)

Personally In have a pocketpc (windows CE based aswell), I commute 4hrs each day and regularly play a game on it, using PocketSCUMM among others. Right now I'm replaying DOTT with full speech and music(!) on my Pocketpc while commuting. I think adventures lend themselves pretty well for 'short term' playing aswell since you can play for 15/20mins and save your game and pickup where you left the next time you load up your game. In my eyes portable adventuring is not the future but the present  ;)

As a sidenote: I agree that adventuregames will not become mainstream for playing on mobile devices. Most people just want tetris (which I have aswell mouhahaha ) ;D
And yes those phones are expensive (300-700$) but hey it all just depends on how badly you want it. And for the budget guy, you can already pickup a second hand pocketpc for about a 100/150bucks which will give you mobile adventuring and a bigger screen.

Sidenote 2: PocketSCUMM is a port of ScummVM for pocketpc and windows smartphone. Besides the LucasFilm/LucasArts classics, it currently also allows you to play BASS, Simon1 and 2.

#49
Thanx a lot for the explanation (I'll be able to sleep again tonight ;) ) and the workaround.
Everything works just fine with the workaround.  Thanx again!

B.
#50
Thanks guys for taking a look.

A-v-o: Even without asking Grace about herself I often get an error like 'unknown new interaction command' error when exiting. Even with the workaround I still got errors.

I'll just wait and see what Pumaman has to say about it


B.
#51
Thanks, but I already tried what you suggest, this is why I suspect this is the part of the script causing it. As soon as I comment out the 'new-room' line everything is just groovy. With the stop behind it I still get errors.

But as usual I don't exclude human error  ;)

Should you want to check it out here is my test:

Dowload it here

#52
---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0042F107 ; program pointer is +220, ACI version 2.60.693, gtags (1,198)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.



Most versions of Windows allow you to press Ctrl+C now to copy this entire message to the clipboard for easy reporting.
---------------------------
OK  
---------------------------


I got the error shown above when calling a new room from my dialog like this:
@7  // option 7
new-room 2

But sometimes I get this error instead:


---------------------------
Adventure Game Studio
---------------------------
An internal error has occured. Please note down the following information.
If the problem persists, contact Chris Jones.
(ACI version 2.60.693)

Error: unknown new interaction command

---------------------------
OK  
---------------------------



Both happen while I do the same thing in the game. I just run a testgame and then sometimes I get the first error and sometimes the second one.
Or is it just me messing up?  ;)


#Update#

I decided to try and redo my test with version 2.56 of AGS
And to my surprise I got the same kind of 'Illegal Exception' error.

What I'm doing is just a test for a GK-style kind of dialog interface and the moment the error happens is basically when I want to leave the interface (read room) to go back to the room I came from.
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