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Topics - burakaxx

#1


  in some room i want to make main character will use the my scaling adjustments for room but for some other character in same room , i want this character use other scaling percents  for example

in room

EGO will use %100 for some walkable area
but EMI will use %110 or something differnt  is there any command to do this???
#2
"The Money Talks" 

Hello guys my name is Burak .İt's my first game and this is the game about  womans,money and intrigui.But my english is not good enough i hope every word i wrote is right :))

i am waitin suggests    thank you

Features:
Larry style jokes
Broken sword style gameplay,puzzles and cutscenes
2 main character(Leo and Jasmine)
real world locations
motorcycle driving
nice sound effects
and maybe voice pack


Main character:Leo Gapur(writer)
                        Jasmine(journalist)

Story's other main characters:
İdil Başar(Pub owner and professiona thief and swindler)
Hakan(Government agent)

PROGRESS
__________
scripting:%40
graphics:%12
story:%70


STORY

Leo is a writer lives in newyork.He writes about history and art.His last book didnt make money and he decides to establish a job with his last money.Leo wants to run a Pub in Bodrum (holiday place).But the Pub's owner(İdil Başar) is a professional swindler about historical art.And pub is fake for this job.Meanwhile Leo meets with Jasmine.After this point interesting and exiciting events begins around  them...










#3
 
in my game, when control on the main char(EGO) some other char(TAM) must go to some specific point(x =100 ,y=185) without blocking and when he arrives he must say something  meanwhile controls have open in main character.i cant use move blocking code of course but in the move other codes, (TAM) first make speech and doesn't move there   i tried  if (character[TAM].x=100) or getcharacterat commands to control specific point i also tried  some varieble for same location but no......   pls help
   here is the copy of script

SetCharacterView(3,23);
MoveCharacterDirect(3,100,185);
if ((character[TAM].x==100)&&(character[TAM].y==185)) {
DisplaySpeech(3,  "string...");
MoveCharacterToHotspot(3,4);
}
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