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Messages - burakaxx

#21
 i solved the problem codes was correct  but like this i learned it new

MoveCharacterDirect(3,100,185);
   if ((character[TAM].x==100)&&(character[TAM].y==185)) {
     DisplaySpeech(3, "  ");
     MoveCharacterToHotspot(3,4);
   }
#22

sure.. simply you have to make another view for your character.Do this view what you like,left right,down, and up animations  and when your character in that area 
  change character view to that  for example
   view 2 is your new small character view for town
in that room(for exp  number 1)    go to room settings section and adjust the  "Player character view" slot to 2 
  ...so everytime in the room your view will be overhead(view2)   
#23
 
in my game, when control on the main char(EGO) some other char(TAM) must go to some specific point(x =100 ,y=185) without blocking and when he arrives he must say something  meanwhile controls have open in main character.i cant use move blocking code of course but in the move other codes, (TAM) first make speech and doesn't move there   i tried  if (character[TAM].x=100) or getcharacterat commands to control specific point i also tried  some varieble for same location but no......   pls help
   here is the copy of script

SetCharacterView(3,23);
MoveCharacterDirect(3,100,185);
if ((character[TAM].x==100)&&(character[TAM].y==185)) {
DisplaySpeech(3,  "string...");
MoveCharacterToHotspot(3,4);
}
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