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Messages - bush_monkey

#101
playing an anit-hero sounds interesting. I hope you'll make him likeable enough for the player to care about him though. Keep up the good work
#102
was it really done for 320 ???

Sorry it just looks so blocky in that res  :P ....Anyway, absolutely love the humor in that game.

Spoiler

When Ice cold is jumping on the car, I was laughing out loud ;D
[close]
#103
great game. Really funny and original in its setting(originality is a rare thing).
Just one question: why does it default to 320x240 and then tells you 600x400 is not the recommended resolution when it clearly has been made for that resolution? (It's really blocky in the lower mode but very smooth looking in the higher one).

Anyway, well done  ;D
#104
Time for the weekly(-ish) update. The game is advancing well, all known bugs and grammar/spelling mistakes have been corrected. A few new graphics have been incorporated and I have been playing around with the idea of animating the characters in battles (stay tuned). The biggest thing I've worked on this week is the ability to absorb monster's souls in battles. Basically, it involves weakening the monster enough so you can then absorb it into a special chalice you acquire from the shop. Once 3 monsters have been absorbed, a crystal is formed. There are multiple types of crystals. What type of crystal you get depends on what type of monster you absorb. For example: absorb 3 Fire monsters and you will receive a fire crystal. These crystals can then be traded in for money or can be used either to improve your stats or to gain new Chakra abilities.... Now that it has been implemented, next stop: coding more magic powers, both for the heroes and the monsters...

Jetxl: Thanks for the positive comments. Just one question: Which bugs do you mean? have you found some new ones or just the ones already reported?

Niko: You're right, AGS is surprisingly powerful and good luck with your own game. Believe me, it is very satisfying and well worth the effort. Oh and I'll implement an escape command as some point :)
#105
this looks really good. Will you get to play the fights?
#106
Yep, Flukeblake. I think you've been playing too much LOTR  ;) I'll take it as a huge compliment since LOTR has amazing graphics  ;D Glad you're liking the looks of it though.
#107
Thanks a lot for the constructive criticisms, DiscoIsNotDead. It helps a lot  ;)
Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•   (Still) missing capitals at the start of sentences, this distracts me, please fix it.
I know, I know  :-[ I'm working on it....
Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•   When you get outside the temple for the first time, the text over the top of temple is difficult to read. Fonts seem hard to read over the blacker backgrounds.
Believe me when I say, I've tried everything and this seems the more readable combination. I'll try and find a way around it.
Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•   Shop keeper says “how can I help” again after buying stuff and in the shop, options are buy or cancel. Instead you could have buy or leave, then go back to the town when you click leave, instead of back to the shop keeper who appears to already have forgotten who you are.
He's just a drunk shop keeper, don't mind him  ;) But yeah, you're right, I'll follow your suggestion and change it to exit shop instead.

Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•   Not very intuitive how to administer health potions while fighting, I even had a hand come up at some point after, pfft, after something.
Again, duly noted. The GUI in the battle is still in development, so stay tuned...
Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•   Tried to die to see what beautiful artwork was there. A grave? A crying not dead character? A sunset? Boobies? A white line in the shape of a body? Jessica Rabbit? The Fonz? But to my dismay, it just exited.
I'll draw a Game over screen just for you :)

Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•   Tried to load saved game “hello”, got this error message:
---------------------------
Adventure Game Studio
---------------------------
An error has occured. Please contact the game author for support, as this
is likely to be a scripting error and not a bug in AGS.
(ACI version 2.71.869)


Error: Restore_Game: Game has changed (dlg), unable to restore
Whoops... That save game should not have been in there. It's from an older version of the game.

Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•   Cannot click through the intro.
The intro will be skippable.
Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•   No exit button. (I know how to exit exit a program, don't get me wrong, I just wanted to do so elegantly.)
On my list of things to do (by that, I mean it should have been done but I forgot  ;D)
Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•   I don't know enough about AGS to know whether you can even fix this one, but when I am over here writing this, the game is in the background with the music juddering.
Don't think I can fix that...
Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
•    The map music doesn't loop smoothly; this makes me check whether I'm in the matrix or whether I've just tripped over the record player every time.
It's set in the olden days before fancy CD players...It's just a gramophone effect  ;)
Quote from: DiscoIsNotDead on Tue 05/07/2005 21:44:23
Hmm, that's it for now, I think it is worth note that most of my issues are nothing to do with game play, artwork, bugs so rotten they ate my hard drive or marmite. Meaning, surely, I like it, I can't wait for the new versions, and I'd like to play/proof read any new versions. Keep up the good work.

   Thanks, will do. That's the kind of comments and well-judged constructive criticism I need to keep me going and encourage me to finish this someday. 
#108
Ok, a quick bump to let you know the new version of the demo is now on the first page of this thread.

bugs fixed: the infamous Level 3 crash bug, the mix-up between fire powers and water powers, strengthened the monsters and tweaked the level-up system.

new features: Shop now implemented (requires completion of a mission to unlock).
#109
Squinky, you'll be happy to know that your face is not gonna get disemboweled: The new demo is ready. I just need to test it for last minute bugs and it will be up tomorrow :)
#110
Thanks for the comments, Squinky.
Quick update: I know I said I'd release a bug-free version of the demo yesterday but I've nearly finished my shop GUI and I couldn't resist including it in this new demo  :) It will be up soon, I promise.
#111
My best friend had his face disemboweled  :'( I'm not about about to let it happen to me...No, not to me... := errr, I mean Don't worry, I'll finish this, I promise  ;D
#112
I really want to enter but my full game Valis is eating up my life at the moment  :P I might still try and squeeze something out just for a breah of fresh air....And to force myself to actually animate characters  ;D
#113
eheh. I'm a coding addict I'm afraid, and when I first saw AGS, it sounded interesting enough so I thought I'd look into it. Once I'd had a good read of the manual, my mind was hard at work with the possibilities. It is so easy to put something together in AGS but it also has real power under the bonnet. Probably one of the most versatile 2D engines around. I bow down to CJ  ;)
#114
That damn level 3 bug :p There is a couple of bugs I'm working on right now. An updated demo will be released shortly (as in tonight) which also includes more challenging monsters  ;D as for using items in battles, you have to click on the item and then on the character you wish to use it on, it's not made very clear I know, I'll try and improve that. Thanks for the comments though.
#115
Competitions & Activities / Re: June MAGS
Wed 29/06/2005 23:56:30
Sorry Colxfile. Your game is an intriguing idea but I too cannot get the character to move :(

Erenan: Great game, you have my vote if only for the brilliance that is the Ronin Golfer. How nobody ever thought of combining the two, I'll never know. Oh, and great in-joke with the talking skull  :) Murray was the best thing about Monkey Island 3
#116
Thanks for the positive comments, Petteri. I'll make amending the text my top priority  ;D
#117
Whoops.. I meant to put a link to the demo of my game Valis up here yesterday but it took me so long to sort out file hosting that I forgot :p well, here is the link anyway:

Game (12 megs):
http://12.22.230.41/MicroTech/Host/Games/Valisdemo.zip
Music (4 megs):
http://12.22.230.41/MicroTech/Host/Games/music.zip

And well done everyone, a lot of good work here. Darth: Amazing backgrounds, I wish I could do that  :o
#118
Thanks for the comments, Ozzie. I know what you mean about the animations, but right that's very low down on my list of priorities. I intend to get the game fully working first and then implement little extras like battle anims and speech anims.
As for the battles, yes you're right, you will have far more options available to you. Most of them are actually in fully working order but due to time constraints, got taken out of the demo to polish the whole thing.
What still requires a lot of work is the balance of the battles. They are far too easy at the moment, and the characters seem to become too strong too fast (which is quite funny because the battles used to be far too hard!) so that's still an area that requires a lot of testing. Plus more monsters of varying strength are on their way. ;)
#119
I'm from Luton, England... Actually, not FROM, I've just lived here for 13 years. I'm originally from France.
#120
demo is now ready and available (link on the first post).
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