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Messages - bush_monkey

#61
dkh, if you're gonna talk about the storyline, please use spoiler tags!
#62
Well, i can't speak for them but I've always believed that the "Volcano High" kids were a true representation of Korean youth  ;D
#63
The Rumpus Room / Re: The MSPaint game
Thu 16/03/2006 22:35:02
After all the killing, the zombies thought it was time to enjoy a nice cup of tea.


next: Mario's stag night.
#64
Competitions & Activities / Re: Ongoing Comic
Wed 15/03/2006 00:02:06
Hey Esper, would it be at all possible to relax the rules? I mean, if the comic hasnt been updated in over a week I reckon it should be up for grabs to anyone. We don't want it stagnating, do we? ....Not that it's going anywhere great right now but it could be steered back quite easily.

Anyway, that's my two cents  ;D
#65
They remind me a lot of the style used for the book covers. (That's a good thing). Just one thing: Their upper right arm is too big compared to the rest of the body. They look like they've been lifting weights with that arm alone. you may want to thin that out . 
#66
This looks really good  :D Are all the battles on plain fields or will there be some with obstacles?
#67
Competitions & Activities / Re: Ongoing Comic
Tue 28/02/2006 20:13:06
#68
Competitions & Activities / Re: Ongoing Comic
Wed 22/02/2006 09:01:14
oopps! Totally forgot about the 640x480 rule  ::), I'm off to work right now but I'll modify it tonight.
#69
Okay, I just got bored and never finished it but I thought I would post it anyway:



Maybe I'll get round to finishing it at some point but those bricks are so tiresome ::)
#70
Competitions & Activities / Re: Ongoing Comic
Sun 19/02/2006 23:51:00
Tutter and Joey's history


Re-reading through the early comics, the tax guy's name is Walter. So is his name now Walter Tutter?

*edited to 640x480
#71
Sorry about all that. I uploaded the wrong demo. All these bugs were fixed in V1.1... I don't have a copy of V1.1 around but I know someone who has so I'll put that right pretty soon. Thanks for your comments, though.
#72
Valis has been nominated in the AGS awards for best demo!

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24860.0
#73
Competitions & Activities / Re: Ongoing Comic
Wed 01/02/2006 00:34:17
Hope you don't mind if I join in

#74
Oops, if that's the case I might have uploaded the wrong version... I'll see if I can find the later demo.
#75
Thanks Yurina. And when you've played the demo, tell me what you think.
#76
I just noticed that the AGS awards are open so I've nominated Valis for Best Demo. I've re-uploaded the old demo for the occasion  :) See link on first page
#78
Yurina: You'll have to wait till the demo to find out, I'm afraid  ;D As for the whole backing-up thing.. I wish I could say I've learnt my lesson but it's far from the first time it's happened to me..And probably won't be the last!! ::)
#79
here's my rendition of a well-dressed villain (she has a tie!)



And here's a different color palette (I actually prefer that one, what do you guys think?):

#80
I'm back! It's been a while but honestly I have been working hard on Valis..Promise! There hasn't been an update in a while because to be honest, there has been nothing worthwile to mention in a while (or at least nothing I want to divulge yet  8) ).
I thought it was about time to dig the thread out and let everyone know that a new demo is on its way. I just need to iron out a few bugs. Why a new demo, you ask? Well, I have a brand new battle system in place. I am quite proud of it, if I dare say so myself... And I am itching to get feedback on it. As far as to how far the game is to completion, I would say about 30-40 % done on the initial chapter. But once that's out of the way, the other chapters will be done in no time...
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