You can *check* if an interaction is available:
Code: ags
I was wondering if you can turn off interactions that are already?
You have an interaction for a character (cCharater_Talk() has been set and filled in with some code); how do you turn this off/on at will?
Or do you have to set a custom property and use this to turn it on or off through various mouse cursor trickery?
IsInteractionAvailable(eModeTalkto)
I was wondering if you can turn off interactions that are already?
You have an interaction for a character (cCharater_Talk() has been set and filled in with some code); how do you turn this off/on at will?
Or do you have to set a custom property and use this to turn it on or off through various mouse cursor trickery?