It doesn't animate all the time, just when it's talking.
Slow-down occurs all the time.
Slow-down occurs all the time.
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// room36.asc
// Room 36 (E Village - Dark Seeds, inside)
//----------------------------------------------------------------------------------------------------------------------
function room_FirstLoad()
{
BeenToDarkSeeds=true;
cGothGirl.Transparency = 0;
cGothGirl.Clickable = true;
cGothGirl.SetIdleView(35, 5);
}
//----------------------------------------------------------------------------------------------------------------------
// Room Load
//----------------------------------------------------------------------------------------------------------------------
function room_Load()
{
cJulius.ScaleVolume = true;
RandLoopShirt=Random(1);
cGothGirl.Loop=RandLoopShirt;
cGothGirl.SetIdleView(35, 5);
}
//----------------------------------------------------------------------------------------------------------------------
// Room After Fade In
//----------------------------------------------------------------------------------------------------------------------
function room_AfterFadeIn()
{
//Display("randloopshirt %d", RandLoopShirt);//cheat
if (cJulius.PreviousRoom==RM_E_VIL_DARKSEEDS_OS) cJulius.Walk(527, 584, eBlock, eWalkableAreas);
}
//----------------------------------------------------------------------------------------------------------------------
// Room Repeat Exec
//----------------------------------------------------------------------------------------------------------------------
function room_RepExec()
{
if (ConversationIsOn) ConversationIsOn=false;
//walk of the shop facing away from camera, not down-left
if (cJulius.x<=645) {
if (cJulius.Loop==6 || cJulius.Loop==1) {
cJulius.Loop=7;
}
}
if (BeenToAssayer && !dGothGirl.HasOptionBeenChosen(13)) {
cGothGirl.SetProperty("convodone",0);
}
}
//----------------------------------------------------------------------------------------------------------------------
// Room Leave Left
//----------------------------------------------------------------------------------------------------------------------
function room_LeaveLeft()
{
cJulius.FaceDirection(eDirectionUpLeft);
cJulius.Walk(312, 530, eBlock, eWalkableAreas);
cJulius.ChangeRoom(RM_E_VIL_DARKSEEDS_OS, 500, 430, eDirectionDownLeft); // dark seeds, outside
}
function on_key_press(eKeyCode keycode)
{
...
//scroll through inventory using page-up/down
if (keycode == eKeyPageUp && gInventory.Visible) {
invCustomInv.ScrollUp();
invCustomInv.ScrollUp();
invCustomInv.ScrollUp();
invCustomInv.ScrollUp();
}
if (keycode == eKeyPageDown && gInventory.Visible) {
invCustomInv.ScrollDown();
invCustomInv.ScrollDown();
invCustomInv.ScrollDown();
invCustomInv.ScrollDown();
}
...
}
// Dialog script file
@S // Dialog startup entry point
if (TigerRedMeatMentioned) {
option-on 6
}
if (KingRevealsFurstPrize) {
option-on 9
}
if (!ButcherIntroduced) {
cJulius_spk("&1965 You are a fine, utterly huge, *huge* bison. Or bull. What are you?");
cButcher.SayAtBubble(butcher_talk_x,butcher_talk_y,
"&1 I am a gigantic bull of bison descent.");
cJulius_spk("&1966 What do you call that then?");
cButcher.SayAtBubble(butcher_talk_x,butcher_talk_y,
"&2 A Cattalo. Or Beefalo. But that is racist.");
cJulius_spk("&1967 Are there many of your kind on this mostly cow-centric - but not enough to exclude horses - island in the middle of nowhere and also you can talk and own a butcher shop? Why do I even ask? Why do I *even* ask?");
cButcher.SayAtBubble(butcher_talk_x,butcher_talk_y,
"&3 I am the only one of my kind here. \n
My pappa left me. My mother was destroyed. \n
I am ashamed...");
//[Spanish guitar sound]
cButcher.SayAtBubble(butcher_talk_x,butcher_talk_y,
"&4 But I am not alone.");
cDummy.Say("&1");
cJulius_spk("&1968 But you said you were the las--");
cButcher.SayAtBubble(butcher_talk_x,butcher_talk_y,
"&5 I have my beautiful wife, of course.");
cJulius_spk("&1969 A cow?");
cButcher.SayAtBubble(butcher_talk_x,butcher_talk_y,
"&6 A duck.");
ButcherIntroduced=true;
}
return
@1
return
@2 <----ERROR: buffer exceeded: you probably have a missing closing bracket on a previous line
cJulius_spk("&1970 So that's quite a bit of... a height difference.");
cJulius_spk("&1991 How do you even... like... you know...");
...
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