Yep, it's a boolean 
Okay - a real error. I've noticed a strange transition flicker. This didn't happen in ags 3.5.0. b5:
https://redrom.ltd/img/noclick.mp4
but does happen in b6:
https://redrom.ltd/img/clickb6.mp4
Same code; room transitions for every room (except doing instant transition occasionally) are affected. I've done nothing except set the room transition to Crossfade in General Settings, and instantiated with .ChangeRoom; no other code.
I'm using openGL for my compiled exe and debug mode game.

Okay - a real error. I've noticed a strange transition flicker. This didn't happen in ags 3.5.0. b5:
https://redrom.ltd/img/noclick.mp4
but does happen in b6:
https://redrom.ltd/img/clickb6.mp4
Same code; room transitions for every room (except doing instant transition occasionally) are affected. I've done nothing except set the room transition to Crossfade in General Settings, and instantiated with .ChangeRoom; no other code.
I'm using openGL for my compiled exe and debug mode game.