...But both are set to -7 (DLY on frames, and Animation argument), it goes reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeally slooooow. Shouldn't the frames trump Animation argument? Other way around?...
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function btnIconSave_Click(GUIControl *control, MouseButton button)
{
show_save_game_dialog();
}
function btnIconLoad_Click(GUIControl *control, MouseButton button)
{
show_restore_game_dialog();
}
function bExit_Click(GUIControl *control, MouseButton button)
{
QuitGame(1);
}
...
QuoteCommon strategy is to create separate View with another set of loops 0-7, and switch to that with Character.ChangeView function.
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