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Messages - calacver

#141
we fixed the bug. Sorry about that, i forgot to stop you from switching cursors in that one room. I haven't put the correct version up yet, will do so next monday. (until then, don't RIGHT CLICK when looking at the newsletter :) )
#142
that's funny? I never got that error. I'll have to go check.

The syllables does have an exit -> just click on the black next to it.
#143
Completed Game Announcements / Otaku Rivals
Wed 31/08/2005 22:22:10
Otaku Rivals Released.

http://www.adventuregamestudio.co.uk/games.php?action=download&game=611

This is the story about a bunch of anime people who get anime visitors. It's up to Kintaro Oe to capture all of them and send them back to where they came from.

Team:
>>calacver
>>mordalles

A screeny:
#144
60 meg? dial up here, so no chance.  :'(
#145
AGS Games in Production / Re: Otaku Rivals
Fri 26/08/2005 21:31:51
the game is finished. We just have to do some spelling checks, and one last manga pic. We'll release it next week. It won't be a very long game as we only had about three weeks to make it in. :)
#146
Man, from the moment I started playing this it reeked of professionalism!!

Excellent game. I can see why you worked over a year period. Tremendous amount of work has been put in this game. Really very good. I like you plot, the characters are creative and original. You really pulled of those backgrounds with the plain colour-thing. You really feel as though you're in some old asylym (spelling grrr).

Congrats on excellent game. I want to second that other dude (don't know his name, too lazy too search previous pages) But this is possibly one of the best AGS games ever. Really good.
#147
Your graphics have a very interesting style - I LIKE IT!
#148
AGS Games in Production / Re: Otaku Rivals
Fri 19/08/2005 23:33:22
that's the enthusiasm we're looking for  ;D
#149
great it's finished, now i can download it! I'm gonna go and play it now.
#150
AGS Games in Production / Re: Otaku Rivals
Fri 19/08/2005 23:04:27
a dayly update today :)

we have completed a lot of scripting. A lot more sprites completed and a few nice manga pics. Game nears completion. Not that anybody cares  ;D

the game is about 75% complete, going strong ... for the moment.
#151
Excellent idea for a game!
#152
AGS Games in Production / Re: Otaku Rivals
Thu 18/08/2005 20:59:09
The previous screen of alucard will be resized to 114x200, but it still looks nice in game :)

Below is another screenshot.

We have completed some more rooms, one room remains to be done and a few more characters. After that its scripting all the way.

#153
WOW! I like your backgrounds. Nice sun rays.
#154
AGS Games in Production / Re: Otaku Rivals
Wed 17/08/2005 22:04:08
thanks. We are definitely trying hard to make it fun.

Update: Still adding more sprites and and last couple of backgrounds.
#155
thanks, mordalles. That's so nice of you to say.

thanks for helping me on the otaku rivals game. Your backgrounds rule.
#156
AGS Games in Production / Re: Otaku Rivals
Sat 13/08/2005 21:53:05
thanks dambuilder

i am again sorry to say no, no maetel. I feel like i am dissapointing the world. NOOOOOO!

Gutz is one of my favourites so hopefully he won't dissapoint in game :)

update:
We added a lot more bgs and some more character sprites. Scripting advanced a little. Overall we are about 45% done, i guess.
#157
AGS Games in Production / Re: Spy Function
Sat 13/08/2005 21:44:39
i like your graphix and idea. Nice flare on that second last one :)

and you should be proud :)
#158
i loved PQ2. Thanks too thoughtful people like you that remake all the classics.

Can't wait.
#159
AGS Games in Production / Re: Otaku Rivals
Fri 12/08/2005 22:54:11
thanks ljubi

we haven't included wolf's rain characters in the plot thus far. Too be honest I've never seen it.

we chars from hellsing, furi kuri, golden boy, cowboy bebop, beserk, GTO, etc.

Its bothersome because we can only put in so many :)
#160
Critics' Lounge / Re: The DREAD of the DEAD
Thu 11/08/2005 22:38:38
Nice idea. You could really make something awesome here. Nice job on the bgs.
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