Ok stick with me because I am still a bit new:
I am opening a save load requestor (GUI/Interface 1) with thumbnails, and this is where my "fade to grey" would come in. The character's name is GREY and is just a large grey screen-sized box.
I need the portion of the script that would bring character GREY to the current room, center it if necessary (?) and remove it when the GUI goes off (later.) Any idea how that would fit into what I have?
// Open SAVE GUI
else if (button == 3){
SetGlobalInt(14,1);
load_thumbnails();
SetButtonPic(1,10,1,7);
int gray = 1;
while (gray < 50) {
SetCharacterTransparency(GREY, gray);
gray ++;
Wait(1);
}
InterfaceOn(1);}
I am opening a save load requestor (GUI/Interface 1) with thumbnails, and this is where my "fade to grey" would come in. The character's name is GREY and is just a large grey screen-sized box.
I need the portion of the script that would bring character GREY to the current room, center it if necessary (?) and remove it when the GUI goes off (later.) Any idea how that would fit into what I have?
// Open SAVE GUI
else if (button == 3){
SetGlobalInt(14,1);
load_thumbnails();
SetButtonPic(1,10,1,7);
int gray = 1;
while (gray < 50) {
SetCharacterTransparency(GREY, gray);
gray ++;
Wait(1);
}
InterfaceOn(1);}