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Messages - canavan

#21
Ok stick with me because I am still a bit new:

I am opening a save load requestor (GUI/Interface 1) with thumbnails, and this is where my "fade to grey" would come in. The character's name is GREY and is just a large grey screen-sized box.

I need the portion of the script that would bring character GREY to the current room, center it if necessary (?) and remove it when the GUI goes off (later.) Any idea how that would fit into what I have?

// Open SAVE GUI

else if (button == 3){  
SetGlobalInt(14,1);
load_thumbnails();
SetButtonPic(1,10,1,7);

int gray = 1;
while (gray < 50) {
 SetCharacterTransparency(GREY, gray);
 gray ++;
 Wait(1);
}
InterfaceOn(1);}
#22
I am talking about the oh-so-famous cliche effect of when the save or restore gui is activated, the background changes to grey while the gui is in full color in the foreground, and then the background goes back to full color when the gui is deactivated.

I have seen the code for doing this in a 256 color game, but was told it is impossible in high color. I just saw a post that claims the new version 2.54 supports this kind of effect in high color games.

If not, then I am open for workaround suggestions on how to make this happen in high color.
#23
I read somewhere in here that the new ver 2.54 now supports fading in high color.

I am making a game, and when my save/restore gui is active, i want the background to fade to grey. Since my game is high color, this was not possible (only in 256 color.)

I have upgraded to 2.54, but am curious as to if this is now possible... and, if so, how?

Thanks!
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