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Topics - cat

#101
Hi!

I want to create custom icons for my game and setup but the question is:

Which resolutions/color depths are required/recommended?
Can I use 16bit for all resolutions or do I have to provide versions with lower color depth?

Thanks, cat
#102
Hi!

I have a function to ensure that the correct audio with correct level is playing when I enter any room. Now the problem is: when I lower the volume with the slider it works fine, even changing to a room with the same track but different attenuation works (3rd if-clause). BUT as soon as I change to a room with a different track, the volume is loud again (2nd if-clause).
Code: AGS
function EnsureMusic(AudioClip* music, int attenuation)
{
   _currentAttenuation = attenuation;
   if (music == null)
   {
      CurrentMusic.Stop();
      CurrentMusic = null;      
   }
   else if (CurrentMusic == null || CurrentMusic.PlayingClip != music)
   {
      if (CurrentMusic != null)
         CurrentMusic.Stop();
      CurrentMusic = music.Play(eAudioPriorityNormal, eRepeat);
      CurrentMusic.Volume = ValidVolume(_musicVolume - attenuation);
   }
   else if (CurrentMusic != null)
   {
      CurrentMusic.Volume = ValidVolume(_musicVolume - attenuation);
   }
}


_musicVolume is only set when I change the slider. Why does setting the volume not work?
#103
Use this module to read and set the values of objects, characters and hotspots while executing the game.

Press F12 and click on any object/character/hotspot to view the properties. You can even change some of them.
Or you can click a button and view a list of all characters and objects in the current room.



You need to import the script and the two GUIs to make this work. The GUIs will not import additional sprites so it's easy to delete afterwards.

This is an alpha version!

I plan to add regions too. I also consider implementing Setter methods so readonly properties can be used too (but lots of typing, please tell me if this would be really useful).
Any other suggestions?




Download latest version here (AGS 3.2.1 or higher required)

ADDED:
- Gui Controls
- Guis
- Inventory Items
- Now, you can tick away and back in, all the types from the drop down list
- Added transparency to the UIs



OLDER VERSIONS


Download Version 0.1 (AGS 3.2.1 or higher required)

#104
Important: This module becomes obsolete with AGS 3.3.0 or higher since it is now possible to use "Dialog.SetHasOptionBeenChosen(int option, bool chosen)"

However, for older versions this might still be useful, so I'll keep it here for now.

When using custom dialog rendering, you can use HasOptionBeenChosen, to check if this option has been chosen yet. However, it is not possible to reset this value (i.e. mark it as not chosen).

Use this module if you write custom dialog rendering, use HasOptionBeenChosen and want to set or reset the value for this.
   
You can use this directly in dialog:
   
Code: AGS

   @1
   ego: I don't want to have this option marked as read.
      this.SetNotChosen(1);
   return

   
   In 'dialog_options_render' you can check for the saved value:
Code: AGS
if (info.DialogToRender.IsChosen(i)) ds.DrawingColor = 5;


DO NOT CHECK FOR HasOptionBeenChosen IN YOUR SCRIPT BUT FOR IsChosen

I based this module on the code from GuyAwesome which was posted here:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37949.msg498961#msg498961

Download here: http://cat.agser.me/modules/OptionChosen.zip
     
#105
As Misj' did again make me order an art book, I thought it would be nice to have a list of art books and opinions about them. Please make sure to add either a link to a shop or the ISBN so we can find it. Also, please just don't list all the books you have but tell us what you like or dislike about the book.

I'll start with two books:

Creating Characters with Personality by Tom Bancroft
ISBN-13: 978-0823023493
http://www.amazon.co.uk/Creating-Characters-Personality-Animation-Graphic/dp/0823023494

This book is fantastic, because it does not only focus on drawing, but it helps to give your characters different personalities and looks. There is a project that spans the whole book so you can see the different steps of character creation. I found it very helpful when working on my current game.

The Animator's Survival Kit by Richard E. Williams
ISBN-13: 978-0571202287 (this seems to be a newer version than I have)
http://www.amazon.co.uk/The-Animators-Survival-Richard-Williams/dp/0571238343

The bible for animation. This book starts with the history of animation, gives great insight about the background and production of animation and is full of drawings and examples. There is a huge section about walkcycles and it also teaches basics like timing and tweening, choosing keyframes, etc... The only drawback is that there is hardly anything about front and back walkcycles.
#106
This is coloring ball, and for a nice ball we need some music. This time I want to see some kind of music instrument from you!



*) You may rotate the image
*) You may color the outline
*) Please stay inside the shape

Deadline is May 31th

Now with trophies:


Have fun!
#107
Critics' Lounge / GUI and font color scheme
Mon 16/04/2012 09:22:11
As mentioned in this thread I need help to get a clearly visible and consistend GUI coloring.

Here is a mockup pick containing various GUIs at the same time for a good overview:

The dialog has three colors: already shown/normal/highlighted

I tried to use the darkest color for the overhotspot:

Should I change the other GUI elements to this darker color too?

Any suggestions? I want to have the complete GUI in a consistent color scheme
#108
After several years of production I proudly present



Molly the lamb has run away! Can you help shepherd Angus to find her?

Meet quirky villagers, collect items kleptomanically and enjoy colorful graphics during your quest. This game features a simple left/right click interface and a fluffy white sheep GUI.


Oh no, where is Molly?


Can she help you with your mission?

This game has been released! Visit the official thread


Update 07/10/2012
The last animation is done, I just need to fix some issues found by my testers.
The game will be released on October 14th!

Update 23/09/2012
It's been a while since the last update, but we have been very busy in the meantime!
HandsFree, who is doing the music for this game, has made some amazing tunes and the soundtrack is completed now. I'm still working on animations and the last scripting issues.

Beta testing will start soon, so if you are interested in testing, please PM me. Testers found!

Update 06/05/2012
The game is playable from start to end now! Of course it is still missing tons of sprites, animations, interactions, dialogs and the minigame (yes there will be one!)
But - I'm making good progress and thus dare to announce a release by the end of this year!

Musician needed
I need 3-4 MIDI tunes with one of them being in the style of traditional Irish music. PM me if you are interested!

Musician found!

Story/Puzzles: 100%
Backgrounds: 100%
Sprites/Animations: 100%
Coding/Dialogs: 100%
Music/Sounds: 100%

So watch out for the woolliest adventure to come!
#109
http://www.youtube.com/watch?v=7iM9ljabZ-E

Includes even some AGS games - Long video > 30 min
#110
Escape the Barn



Oh no! Someone has locked you in the barn - can you escape using only the stuff you find inside?
Find your way out in this colorful, childfriendly escape-the-room game.

If you are not familiar with the genre of "Escape the room games" or simply "Escape games": The setting is usually one single room in first person perspective where you use buttons to navigate. The goal is to open a door by either finding the key, picking the lock or destoying the door. See also http://en.wikipedia.org/wiki/Escape_the_room.

cat - Story, graphics, coding
Ponch - Testing, chief baker
raeff - Music, testing
tzachs - Testing

This game was part of the AGS Bake Sale, where we collected money for Child's Play. If you like the game, why not donate a few bucks to the charity of your choice?




If you have played the game, please leave a comment here or in the game database.
#111
Maybe solved!
Doc_Savage found a possible solution to this problem. As I was not able to reproduce the problem, I cannot verify if it helps.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45945.msg617135#msg617135

Hi!

Selmiak reported an error in my game:
"There was an error drawing object1. It's current sprite, 56, is invalid."



He used 2x antialiased filter. I can't reproduce it and the error did not reoccur when he restarted the game.

Another player reported the same error but with completely different screen settings (fullscreen, no filters).

Both were using Direct3D 9 (I set this as default because in direct draw mode the music stuttering happens on room change)

Additionally I have to say that all sprites use alpha channel.

There is no line number in the error message but I think this lines cause the problem:

Code: ags

      oBowlEmpty.Visible = true;
      Wait(40);
      oUdder.Graphic = 56;
      Wait(20);
      oUdder.Graphic = 100;
      Wait(20);
      oUdder.Graphic = 56;
      Wait(20);
      oUdder.Graphic = 100;
      Wait(20);
      oUdder.Graphic = 55;


Any idea what this could be?

Edit: Forgot to mention - I use AGS Editor .NET (Build 3.2.1.111)
v3.2.1, March 2011
#112
Hi!

I have a weird restart issue:
I want to show a splashscreen and afterwards change to the menu. When the game is won I want to automatically go to the menu screen without showing the splash screen.

The problem is, when the game is finished, the menu screen is shown, but the clicks on the menu buttons (objects) do not work anymore. It is not triggered and the breakpoint there is not hit.

In the menu room I do the following:
Code: ags
function room_Load()
{
   bLeft.Visible = false;
   bRight.Visible = false;
   bBack.Visible = false;
   SetRestartPoint();
}


And this is one of the click handlers:
Code: ags
function oStart_AnyClick()
{
  player.ChangeRoom(1);
}


What I do after the game is won:
Code: ags
RestartGame();

#113
Hints & Tips / Night and Day
Sun 25/12/2011 08:58:23
I have no idea what I'm supposed to do:

Spoiler
I have the newspaper, sugar, bread, tomato and an awl. There was this guy with the ants but now he is gone
[close]

???
#114
Another game for the AGS Bake Sale:
Before Barn Runner, there is

Escape the Barn

This is a classical escape-the-room game. Can you escape from the barn by using only the stuff you find inside?


Who has locked the door?


Come here, kitty!

Features
*) simple interface
*) cute farm animals
*) lots of object combination
#115
Ahoy, lubbers!

Today is talk like a pirate day - get some grog and change your name to something piraty, or should we keelhaul you?

The mighty pirates
Cat o' nine tails
Captain Bloodbeer
Whambrush Threepwood
Black Tom Rackham
LeWonk
└» Arrrrrrj0n Peepw00d«┘
Bogggdan Yarrr
The Sea Cow
PegLegFish
Jolly Roger
TreasureTabby
ShiverMeTimbers!
#116
Hints & Tips / OROW 7
Mon 08/08/2011 20:04:18
I thought I'd start a thread for the OROW games.

Barrier
Spoiler
I destroyed everything, the bird only flys away and then comes back, can't do anything in the meantime.
[close]
#117
Completed Game Announcements / Head over Heels
Mon 20/09/2010 20:17:46
Head over Heels

Actually, you just wanted to help your grandpa and get his tools from the workshop. But then something happens, that will turn your whole life upside-down.



Download here: http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1359

This is the deluxe version of a game I started to make for MAGS March 2010 ('A game of two halves' by tzachs),
first published for MAGS May 2010 ('Complete Your Game' by ProgZmax).

New features:

*) an awesome soundtrack by Bulbapuck
*) more animations
*) hand-made sound effects
*) custom GUIs

Story, graphics, coding: cat
GUI design, calibration puzzle and sounds: raeff
Music: Bulbapuck

Special thanks to the guys from Mittens Italy for the motivation to finish it!
#118
Hi!

I have a GUI that relies on text properties for objects and hotspots. Is there a possibility to translate those texts? The description text of the object is translated, the property text not.
Afaik there are no messages anymore, so saving a messagenumber instead of the text is no option either. Any ideas?
#119
Critics' Lounge / Critic on painting
Fri 18/09/2009 16:26:56
Hi!

I tried some digital painting but I am not satisfied with it. Can you help me to improve it?
#120
Cats!

Have fun, and no backgrounds please as this is sprite jam.
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