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Topics - cat

#121
I don't know to what I do owe the honor of starting the new blitz, but here it is  ;)

Let's go shopping!

I want you to draw a shop, either from inside or outside. It can sell anything from clothes, vegetables to voodoo supplies, whatever you feel like.

Size and color restrictions: Anything that AGS can handle.

I hope this time there will be more entries. Come on folks, let's get this competition back to life!

Voting has started!

The categories:

Idea - The underlying idea to the background. Doesn't
necessarily have to coincide perfectly with the theme of the
week, just strike you as interesting/amusing/inspiring; a place
you'd really enjoy visiting within a game.

Atmosphere - How well the image manages to evoke a certain feeling or mood.

Composition - How well the elements in the image work
together/are positioned in relation to each other.

Functionality - How well it would work when adding sprites,
including appropriate walking distances, a good angle for
character sprites, clever walkway solutions, easily understood
exits, etc.

Technique - How well the ideas are executed in form of
rendering.

Voting ends on 10th of October.
#122
Critics' Lounge / Background C&C
Sun 25/05/2008 17:37:11
Hi!

I need some help on a background and especially on the perspective. I want to get it right before I start coloring and adding details.

This is the current version of an irish pub:



Just for info, this is the old version (I think the perspective is quite boring and the door has to be on the bottom end because I already have finished the background with the outside view)


Any suggestions?
#123
Hi!

I haven't found anything in search or the manual about it.

I'm using AGS 3.0 with 8bit color and 320x240. I didn't edit the palett by now.
I have imported a background which looks ok in the room details view and i can also make walkable areas without problems. But when I start the game (either with or without debug) the areas which are black in the background are suddenly bright blue.
Probably it is something with the palett, however I don't know. The background itself looks ok in my other graphics viewer and has 21 colors and is stored in gif format.

edit: ok, additional problem:
Now I have imported a sprite with "Remap colors" and "lock to room palette" checked. It looks ok in the preview of the room (as does the background) but when i start the debug it has wrong colors.
The sprite also looks correct in the sprites overview

Thanks in advance, cat
#124
Hints & Tips / Quest for Yeti
Sat 29/12/2007 17:50:57
Spoiler
I've found the map. What am I supposed to do now?
[close]
#125
Critics' Lounge / Which BG Style?
Sun 04/11/2007 16:42:22
I'm currently doing some backgrounds for a game. However, I'm not sure about the style to use.
I did the same scenery with two different styles (don't care about the pink background, this is only temporary)



Which one do you think is better? The game should have a funny/cute mood with some weird characters.
#126
You've found this old map in a box in the attic. Does it lead to a treasure? Will it show you the right way? Or is it something totally different?



You may change the color of the outline but not the outline itself. You may also rotate the image.
Max. colors 64 + transparency
#127
Hi!

I want to include a scrolling room in my game showing a town.

I started to make a scatch but now I run into perspective problems:



I think the lines are correct, however if you just look at the right side of the picture the boxes in front of the right house look weird because the vanishing point is outside the picture.

Any ideas, how I can handle this?

cat
#128
Critics' Lounge / Character
Sat 24/03/2007 13:23:45
Hi!
What do you think of this character?

Do you think his left leg and arm should be visible in this view?
#129
Critics' Lounge / Background - Feedlot
Sun 04/03/2007 17:23:48
Hi!
I'm new here and hope I meet all forum rules. This is a background for my first AGS game. Please tell me, what you think about it.
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