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Messages - cat

#1322
A player reported that he cannot run the game compiled with 3.5.0.11 on Linux but usually he can run AGS games on Linux. I looked at the build target platforms and there is no Linux (but I think in previous versions it was). How can I help the player to run the game? I'm not using any plugins.
#1323
Quote from: VampireWombat on Mon 03/06/2019 14:18:15
And I can't get Cave of Avarice to run at all. It crashes despite any of the changes I make to the settings. Any chance of getting a Linux version?
It doesn't use any plugins, so I think it should work with Linux. I can build and upload a linux version in the evening.
#1324
That's pointless. If it is just a different folder on the save drive, with a disk crash or stolen laptop you will loose both at once.

And for keeping track of your changes you should use source control (e.g. git) anyway and either have your repository on a server or backup the whole repository to an external drive.
#1325
Completed Game Announcements / Cave of Avarice
Sun 02/06/2019 20:06:00





Download Cave of Avarice

The mirror provides a Linux version.

A former Dahomey Amazon turned mercenary has been hired by two explorers for leading them to a cave said to contain a great treasure. The mercenary has been tasked with guarding the entrance while the two explorers enter, but as gunshots are heard from within only to be followed by silence, she chooses to investigate...

Blondbraid: Story, graphics, animations and writing
cat: Puzzle design, writing and coding
Slasher: Puzzle design, writing and testing
CaptainD: Writing and additional testing

Made for MAGS May 2019


I strongly suggest playing the game in fullscreen mode with sound turned on for the best experience of the atmosphere.
#1326
Could you include an ISBN or at least author? A book with the title "Point & Click" is hard to find otherwise.
#1327
I used this module for a generated maze. Thanks!
#1328
Quote from: Indra Anagram on Fri 31/05/2019 23:36:56
Hmm... What if I tried to make three separate short games first - each in the aforementioned genres? What do you think about this plan?

Yes, this is definitely a good idea. Try to make a short adventure game in AGS. This will help you to learn AGS, figure out if it is the right tool for your big project and also have you improve on your game making skills.

It is generally recommended to start small for a first game. You can always go big afterwards.

Quote from: Indra Anagram on Fri 31/05/2019 23:27:36
Quote from: Retro Wolf on Fri 31/05/2019 18:29:44
The people on this board are very helpful but you may find it easier in other communities because you will have a lot more free examples for the genres you are looking at, more people in your situation asking the same questions.
That's the most unusual welcome that I've seen in my life  :-D It's like 'You may come in, but you won't' )))
Nah, it's more like you are walking into a restaurant and asking for a haircut - people will be welcoming but probably can't help you a lot  ;)
#1329
Looking forward to having a suspicious date ;)

Quote from: VampireWombat on Fri 31/05/2019 21:38:54
Since I feel horrible and there's no way what I can have finished can compete against games made by groups, I'm going to drop out and rest.
Please don't feel horrible - MAGS is a though thing to do, no matter if alone or in a team. Working in a team makes a few things easier like sharing the work and motivating each other (you don't want to be the one who fails the project), but there also have been fantastic one-man-shows. Last year's well deserved MAGGIES winner was made by just one person!
Just as Stupot said: form a team for next month!
#1330
A former Dahomey Amazon turned mercenary has been hired by two explorers for leading them to a cave said to contain a great treasure. The mercenary has been tasked with guarding the entrance while the two explorers enter, but as gunshots are heard from within only to be followed by silence, the mercenary chooses to investigate...

Blondbraid: Story, graphics and animations
cat: Puzzle design and coding
Slasher: Puzzle design and testing
CaptainD: Additional testing


I strongly suggest playing the game in fullscreen mode with sound turned on - you will know why when you do (no jumpscares, I promise - just great atmosphere)
#1331
It's working now, thanks!
#1332
The "FAQ" link at the top of the forum show a page with "I'm sorry, you aren't allowed to see the FAQ page".
#1333
Something that is not really a bug, but a bit annoying:

In the "Edit this room's" bar I select Objects, then right-click the background and select "Place new object here".
However, the object is not selected in the property grid and uses the templates default sprite (number 0) which is one single empty pixel. It seems that creating the object didn't work, which might be confusing to users. Only when you click the drop-down in the property grid you see that the object was actually created.

It would be much nicer if the property grid would automatically select the newly created object so I can directly edit it.
#1334
Great!

From the error message I posted before, it seems the backup file was inaccessible. Maybe this happened because of the folder creation/sprite moving? The crash also didn't happen immediately, only after some time.

What is the point of the backup anyway? It always seems to change at the same time as the normal sprite file and since it is binary I don't see what happens in the diff.
#1335
I think the problem was related to moving sprites in the sprite editor to a different folder. Now I kept the mess I had before and didn't move anything and it didn't break so far.
#1336
It happened again, I got the same exception as mentioned before.

This time I clicked "Send error report" and got an error message for that:"Error reporting failed - Problem sending data: The request was aborted: Could not create SSL/TLS secure channel."

I'll PM you the broken game project.
#1337
If it happens again, I'll send you the source.
#1338
Thanks!
#1339
Now I had this error again while assigning sprites to a view. Why would the editor try to write the backup sprite file while editing a view? This is very annoying, because I just imported quite a lot of sprites for a view. All the sprites I previously imported are either gone of turned black in the sprite editor. When I tried to open the view where the sprites are used, the editor crashed again on me.

To me, this is mostly annoying, because I use source control and commit often, but other people might be in serious trouble when this happens.

Spoiler

Error: Unable to create the backup sprite file. Make sure the backup sprite file is not read-only
Version: AGS 3.5.0.11

AGS.Types.AGSEditorException: Unable to create the backup sprite file. Make sure the backup sprite file is not read-only ---> AGS.Types.AGSEditorException: Unable to create the backup sprite file. Make sure the backup sprite file is not read-only
   at save_game(Boolean compressSprites)
   at AGS.Native.NativeMethods.SaveGame(Game game)
   at AGS.Editor.NativeProxy.SaveGame(Game game)
   at AGS.Editor.AGSEditor.SaveGameFilesProcess(Object parameter)
   at AGS.Editor.BusyDialog.RunHandlerOnThread()
   --- End of inner exception stack trace ---
   at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)
   at AGS.Editor.AGSEditor.SaveGameFiles()
   at AGS.Editor.Components.FileCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at AGS.Editor.ToolStripExtended.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[close]
#1340
I reverted my sprite files but whenever I compile the game, the editor crashes without any message. And now it even crashes when just opening the game.

I reverted also the game file and module and now it was fine. I was able to re-import the sprites. However, it is very weird that the whole editor crashes without even a warning.
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