I just got an error message in script editor while editing a module (I imported a sprite and then edited the script):
Besides that, I just want to mention that I absolutely LOVE the new sprite import GUI!
Edit: Ah damn it, looks like my sprite file broke - when I try to edit the sprites now, the editor just closes.
Do you want a copy of it before I git-revert it?
Spoiler
Error: Unable to create the backup sprite file. Make sure the backup sprite file is not read-only
Version: AGS 3.5.0.11
AGS.Types.AGSEditorException: Unable to create the backup sprite file. Make sure the backup sprite file is not read-only ---> AGS.Types.AGSEditorException: Unable to create the backup sprite file. Make sure the backup sprite file is not read-only
at save_game(Boolean compressSprites)
at AGS.Native.NativeMethods.SaveGame(Game game)
at AGS.Editor.NativeProxy.SaveGame(Game game)
at AGS.Editor.AGSEditor.SaveGameFilesProcess(Object parameter)
at AGS.Editor.BusyDialog.RunHandlerOnThread()
--- End of inner exception stack trace ---
at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)
at AGS.Editor.AGSEditor.SaveGameFiles()
at AGS.Editor.Components.FileCommandsComponent.CommandClick(String controlID)
at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at AGS.Editor.ToolStripExtended.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Version: AGS 3.5.0.11
AGS.Types.AGSEditorException: Unable to create the backup sprite file. Make sure the backup sprite file is not read-only ---> AGS.Types.AGSEditorException: Unable to create the backup sprite file. Make sure the backup sprite file is not read-only
at save_game(Boolean compressSprites)
at AGS.Native.NativeMethods.SaveGame(Game game)
at AGS.Editor.NativeProxy.SaveGame(Game game)
at AGS.Editor.AGSEditor.SaveGameFilesProcess(Object parameter)
at AGS.Editor.BusyDialog.RunHandlerOnThread()
--- End of inner exception stack trace ---
at AGS.Editor.BusyDialog.Show(String message, ProcessingHandler handler, Object parameter)
at AGS.Editor.AGSEditor.SaveGameFiles()
at AGS.Editor.Components.FileCommandsComponent.CommandClick(String controlID)
at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at AGS.Editor.ToolStripExtended.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[close]
Besides that, I just want to mention that I absolutely LOVE the new sprite import GUI!
Edit: Ah damn it, looks like my sprite file broke - when I try to edit the sprites now, the editor just closes.
Do you want a copy of it before I git-revert it?