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Messages - cat

#1481
Site & Forum Reports / Re: Bug reports
Sun 30/12/2018 16:49:13
It's working, thanks! Stupid gremlins  :P
#1482
AGS Puppet Theatre proudly presents

Cornelius Cat in: How the Cat Saved Christmas



Someone was naughty and stole the Christmas decoration! Now it is up to Cornelius and Mortimer to bring it back and save Christmas.

Meet old and new characters, enjoy Dr. Seuss style rhymes and solve festive puzzles in a cotton wool landscape.

There is a German translation available.

F5 to save
F6 to restore
Ctrl+q to quit

Download here


The game is a sequel to Cornelius Cat in: The Uncontrollable Pest. However, the games are independent and you don't have to play one to enjoy the other (although you are highly encouraged to try it if you enjoy this game :))


Most of the assets were newly created for this game, only the characters and the stage frame (in a modified version) were reused.
Oh, and in case you are wondering: The pie was baked from cookie dough and the icicles were made from a PET bottle ;)

Made for MAGS December 2018


Update 23.12.2019:

I tweaked the game a bit so it now also works on Android. Just install the official AGS launcher app and copy the game to the ags folder on your phone or tablet.

Link to the AGS release: https://www.adventuregamestudio.co.uk/forums/index.php?topic=57628.0
Direct download link of the launcher app: https://github.com/adventuregamestudio/ags/releases/download/v.3.5.0.22/AGS-3.5.0.22-debug.apk
#1483
Site & Forum Reports / Re: Bug reports
Sat 29/12/2018 22:14:06
Newly added games don't show up in the forum profile. I added this game: http://www.adventuregamestudio.co.uk/site/games/game/2316/ but it isn't listed. It is, however, shown in the list of games I also worked on when looking at another game's page.
#1484
AGS Puppet Theatre proudly presents

Cornelius Cat in: How the Cat Saved Christmas



Someone was naughty and stole the Christmas decoration! Now it is up to Cornelius and Mortimer to bring it back and save Christmas.

Meet old and new characters, enjoy Dr. Seuss style rhymes and solve festive puzzles in a cotton wool landscape.

F5 to save
F6 to restore
Ctrl+q to quit


Download here


The game is a sequel to Cornelius Cat in: The Uncontrollable Pest. However, the games are independent and you don't have to play one to enjoy the other (although you are highly encouraged to try it if you enjoy this game :))


Most of the assets were newly created for this MAGS, only the characters and the stage frame (in a modified version) were reused.
Oh, and in case you are wondering: The pie was baked from cookie dough and the icicles were made from a PET bottle ;)


I hope you all had a great holiday!
#1485
*push*

This is a call for action before the upcoming forum down-time!
#1486
Hello AGS community!

Same procedure as every year:
This is a friendly reminder for all AGS game developers:

Don't forget to add your games to the database until the end of this month!
Only games that were added to the database during 2018 will be eligible for the AGS Awards 2018 that will start with the beginning of next year. It would be a pity to miss out on such a great opportunity :)

In case you notice a game that was released this year and is not in the database yet, please contact the authors and remind them to add it!
#1487
1. Klatuu - great use of the shape and good coloring
2. Cleanic - after seeing your entry, I cannot unsee the duck feet
3. janleht - love how you used the shape, but the execution is a bit rough
#1488
The Rumpus Room / Re: Merry Christmas
Mon 24/12/2018 15:13:10
In Austria, we celebrate Christmas today, so...

Merry Christmas, everone!
#1489
Quote from: VampireWombat on Sun 23/12/2018 14:55:51
I was hoping to have a version complete before Christmas, but doesn't look like that's happening. But I might be able to share some images later today or sometime tomorrow.

Same here. My game is playable from start to finish but it is sadly not in a state where I want to release it. Rest assured, though, that I will release something before the month is over!
#1490
Quote from: arj0n on Wed 19/12/2018 11:58:26
And where's Cat entry?

Sorry, I'm too busy with MAGS. But great entries so far!
#1491
So, for posterity, this is what I'm using and it works great, also regarding cutscenes:

Code: ags

void PlayBlocking(this AudioClip*, AudioPriority prio)
{
   AudioChannel* c = this.Play(prio, eOnce);

   if (c)
   {
      while(c.PlayingClip == this)
      {
          Wait(1);
          if (Game.SkippingCutscene)
          {
              c.Stop();
          }
      }
   }
}


Thanks, guys!
#1492
I know this is quite old, but I just found it useful and wanted to say
- this still works with current AGS
- thanks Khris!
#1493
Quote from: Khris on Thu 20/12/2018 12:00:04
Some people like to declare some spare variables in case they need them for patching things later.
That's an excellent advice, I never thought about that.
#1494
The Rumpus Room / Re: Photoshop Fridays
Wed 19/12/2018 21:12:47
I vote for MiB, I mean VampireWombat.

TMA's empty room is really well done!
#1495
Lucky you! Besides work and a very active toddler it's difficult to find time for working on the game. Let's see how much I can get done.
#1496
I think the problem is that with a dark skin colour and dark outlines her facial features are hard to see. You could either try to make her skin lighter, like Creamy did, or keep the skin dark and make the lines or highlights with a brighter colour.
I also like the edit Creamy did on her eyes.
#1497
Congrats on the release!

Quote from: grizzlypants on Sun 16/12/2018 12:50:48
I hesitate to call it a "real game", since it probably takes less than ten minutes to finish, but it's a completed game, so here it is.
Wait, there is a minimum length for a game to call it a real game? In this case quite a few of my games don't count :P
#1498
Also very interesting! Though, I checked the documentation of AudioChannel.LengthMs:
"This is supported by all file types, but with MIDI music it is only accurate to the nearest second."

I am playing rather short MIDI files, so this will not be accurate enough. Maybe I'll have some time later to convert them to ogg, but I'm working to a deadline with MAGS.
#1499
Interesting, thanks!
#1500
I think so, but probably not within a cutscene. AFAIK wait() will be skipped in a cutscene, but this loop can't be stopped.
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