Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - cat

#1921
I'll add reviews as I play the games:

Rosaura Docelestial: Rescue From Despair
There were lots of locations to explore. The puzzles were straight forward and all logical. The writing was good but too many stereotypes for my taste. The close-up graphics were nice, but sadly the detail got lost with the scaled down version during the game.

Hang On
Lovely graphics! The setting and puzzles were really nice with two playable characters. The only thing I was missing is some background music or wind/ambient sounds.

Terror of the Vampire!
Wonderful graphics and animations but I couldn't get into the game. I found the writing way to verbose and most characters annoying. I also didn't like the GUI, it was not convenient to use and that flickering effect (the lamp?) in the foreground was distracting. I wasn't able to run the game with the default settings and had to fiddle around in winsetup to get it working (windowed mode did the trick). Maybe I'll continue playing once I've finished the other MAGS games.

The Rotary Club
Interesting concept but I'm bad at figuring out such controls. Maybe I would have tried harder if I were just reset to the base after a crash, but back to the main menu was annoying.

The Robolovers
Lovely graphics and heart-warming finish. I think the concept was great but lacking a bit of polish (there were a few glitches here and there and lots of missing interactions, especially for the drone). The music was fitting and the puzzles were nice, but could have been better balanced (lots of GUI puzzles).

Bury Me in the Sand
Wonderful little game! I love the pixel graphics, limited palette and animations. The setting, puzzles and characters are very enjoyable. Too bad there is no real ending and full of dead ends, otherwise this would have been my favourite of the bunch.

Bustin' the Bastille
Interesting historic setting, nice graphics and original puzzles although
Spoiler
obtaining the wooden rail was rather obscure and not hinted at at all
[close]
The music was also quite fitting.

Forgotten City
Promising demo, amazing what you managed to accomplish within just one month!
#1922
Awesome news!
Sadly, I won't be able to make it this year. Is there going to be a live stream?
#1923
This game also is implemented as one huge room but shows a single room at a time:
http://www.adventuregamestudio.co.uk/site/games/game/1303/
#1924
Nice game, thanks for the pick!
#1925
Any recommendations for July?
#1926
Just to make clear: My point was not to use TTF, but to have all needed characters. Using existing TTF is just the easiest way to get existing fonts (with all characters) into AGS, but of course a pixel font is much better suited here.
#1927
Please use a full TTF that also supports non-ASCII characters (e.g. German Umlauts, French accents,...). I think it is more important to have these than to have a completely new font.
#1928
I see pixel art as just one option out of many. It's a choice of style, for whatever reason. It's a bit like walking in a museum and asking "Why do you look at charcoal drawings when you can also look at oil paintings?"
#1929
Site & Forum Reports / Re: Bug reports
Tue 20/06/2017 12:41:20
On the same page: None of the art tutorial links is working. Maybe it's best to remove them altogether.
#1930
In the latest version, it looks like she has tears in her eyes (when I don't zoom in - when I look at it at 4x, it seems alright). Is the dark border around her eyes supposed to be makeup? You could consider making the lower eyeliner only one pixel wide. People usually wear less makeup on the lower eyelid.
#1931
I replaced the suitcase in selmiak's version with CaesarCub's shopping bag:

[imgzoom]http://www.clowdergames.com/pics/diverse/cats_guibar_try.png[/imgzoom]
#1932
General Discussion / Re: foto generator
Fri 09/06/2017 08:31:49
Quote from: Mandle on Fri 09/06/2017 00:22:28
Quote from: Danvzare on Thu 08/06/2017 11:05:55
It doesn't like it when you try to draw 2 people:

Sure it does, but it just assumes they are residents of Silent Hill... (laugh)
Nah, it just likes Star Wars:
#1933
General Discussion / Re: foto generator
Tue 06/06/2017 10:13:28
Hm, looks like it doesn't like long hair 8-0
#1934
Critics' Lounge / Re: View from above?
Mon 05/06/2017 12:23:57
I don't like the lamps. If you hadn't told us they were lamps, I'd never have thought of that. Especially in the bathroom.

Regarding the skylight picture: I have no clue what the part at the bottom is supposed to be. It doesn't work perspective-wise for me.
#1935
Quote from: dactylopus on Tue 30/05/2017 01:00:15
Lastly, I'd love to see OROW come back.  Maybe some time this summer would be good?

I second that, July would be perfect for me :)
#1936
Site & Forum Reports / Re: AGS Error reports
Mon 29/05/2017 08:16:24
Quote from: Crimson Wizard on Mon 29/05/2017 00:28:59
Although, is there any way to make this open for any active developers? At least they need to know that such information is available.
Sounds like a good idea. However, please make sure that the error information is anonymized when published publicly (i.e. not include IP addresses and stuff).
#1937
First: VampireWombat
Second: Rocchinator
Third: blur
#1938
I like the talk button with "!?".

From the inventory icons I cannot read #3, #4 and #7, only #2, #5 and #6 are clear to me.

The hand icon still gives me some Mickey Mouse vibe.
#1939
Site & Forum Reports / Re: Bug reports
Wed 24/05/2017 21:56:06
Sorry I didn't answer earlier, I was away a few days.

Sinitrena is right, I realized that I'm missing the whole bar that starts with bold/italic in your screenshot for all boards. Only the smileys show up.

#1940
I like CaesarCub's icon bar, it has such a nice retro vibe that totally fits AGS and can be used for a wide range of games.
My icon bar, on the other hand, simulates a modern Windows tile view and is probably most useful for Sci-Fi games, but nothing retro. Still, I'm glad that so many people like it :)
Maybe, if I find some time, I'll create a template from it and post it in Modules & Plugins board for everyone who wants to use it.

Quote from: selmiak on Sun 21/05/2017 13:44:05
2. #11 cat, dig that hand and the icons on the right
Quote from: CaesarCub on Tue 23/05/2017 14:20:45
That is the reasoning behind doing a backpack instead of a briefcase. I don't see many people using briefcases now a days, maybe a box or a bag like the one cat made are better suited.
If you want to use any of my icons to improve other template versions, please just go ahead!
SMF spam blocked by CleanTalk