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Messages - cat

#1941
Ha, I knew there was a reason why I should keep a box of old Windows installation disks in my cupboard - and if only to be a reference for drawing icons  ;)
#1942
Site & Forum Reports / Re: Bug reports
Fri 12/05/2017 11:33:04
I just saw on the AGS main page that two of the three random game picks had broken images. However, when opening the game page of those two games, the picture is shown correctly:

https://www.adventuregamestudio.co.uk/site/games/game/2104/

https://www.adventuregamestudio.co.uk/site/games/game/1698/

(just two examples, I refreshed the page several times and it also happens for other games)

(also, the reply page here does not have a button for inserting urls in the post)
#1943
1. #14 by selmiak
2. #4 by CaesarCub
3. #6 by Jim Reed
#1944
No need to make a separate topic for that. If you want something moderated in Recruitment contact LimpingFish, if you want to update progress on a GiP thead, update the GiP thread or contact Darth if necessary.
#1945
Blondbraid
CaesarCub
blur
#1946
I find the discussion hard to follow because every new icon requires everyone looking at the thread to download and extract zip files. Would you mind including screenshots or similar directly in the post?
#1947
Is there a reason it is fixed to 27px height? That's what it is at the moment but I don't see any reason for not making it for example 32px in height.

Edit: I tried a more tile-based GUI with 32px height:
[imgzoom]http://www.clowdergames.com/pics/competition/cat_guibar.png[/imgzoom]
#1948
Critics' Lounge / Re: Critique on Background
Wed 26/04/2017 17:35:46
Great improvements!
#1949
Critics' Lounge / Re: Critique on Background
Tue 25/04/2017 20:39:05
To explain a bit more what selmiak did: trees are three-dimensional. While you used shadows to indicate a rough surface, you didn't shade the general shape of the tree. You need to decide where the light is coming from and then make the areas where it doesn't hit the tree darker. Just google for some tutorials using keywords like "shading cylinder" or "shading basics".
#1951
Thanks for updating the link!

I checked the link when Creamy suggested the game and I set the pick (I can do that in advance, the page switches automatically) but I didn't re-check it later.

Guys, whenever you find a dead link for a PotM, please write here or PM me. The reporting a broken link feature is somewhat broken not monitored.
#1952
Why limit color count when we can even do alpha channel in 32 bit, especially for high-res.
I'd say let's do a low-res (pixel art, with low color count) and a high-res (32bit, with proper alpha channel for anti-aliasing and stuff) version.
#1953
Congratulations!
#1954
Great idea! I'd enter such a competition.
#1955
@Darth

I think this is an excellent idea. The games could even use a common resource pack (RON? OSD?) so people can really focus on the programming.
#1956
No matter what game it is going to be, the code should be of excellent quality, following some basic coding guidelines and having proper indentation.

Maybe we should do another SWARM project, this time focusing on showing AGS features?
#1957
Good interview, thanks for sharing!
#1958
Thanks, Gurok! I'm glad that none of your data was lost.
#1959
Congratulations to Andail and abstauber/Christina! Now I really see a Kiddens coming up (laugh)
#1960
Thank you so much, guys and gals! I'm glad to be part of a community of such lovely people  :-*
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