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Messages - cat

#2081
Wouldn't it be easier to have a vEliJump view? At least, that's what I do.

And Happy Holidays to you as well!
#2082
Very nice progress!

The next step would be to look out for tangents. For example, the left edge of dresser seems to merge with the frame of the wardrobe. And the second wall panel from the right looks as if it is directly facing the viewer.
By slightly moving or resizing the dresser, you could avoid these problems.

Have a look here: http://emptyeasel.com/2008/11/18/avoiding-tangents-9-visual-blunders-every-artist-should-watch-out-for/, especially 7. Stolen edge and 9. Skimmed edge.
#2083
Toffee spricht Deutsch!

The game now features a German translation and some minor improvements (seeing people play one's game helps a lot to find issues that need some work).
#2084
This module has problems with multiple backgrounds. To solve this, you have to change the module script:

Replace every occurrence of
Code: ags

Room.GetDrawingSurfaceForBackground();

with
Code: ags

Room.GetDrawingSurfaceForBackground(GetBackgroundFrame());


I am setting the frame of the background in room_Load, which seems to happen after event == eEventEnterRoomBeforeFadein in the module. So, the frame was not set yet.
What I did to solve this, is adding the following function to the module:
Code: ags

function ParticleSystemManager::RefreshBackground ()
{
   orig = Room.GetDrawingSurfaceForBackground(GetBackgroundFrame());
   orig = orig.CreateCopy();
}

I call this after setting the background frame of the room.
#2085
AGA can merge two game entries to save the number of downloads.
#2086
Site & Forum Reports / Re: Polls
Fri 16/12/2016 08:28:52
For polls, you can usually see the results as soon as you have voted, right? I don't think this is desired for MAGS voting. And afairc last year you could vote for your top3 games, which is much better than just for one game.

Not sure, if forum polls are the best idea in this case.
#2087
I know this thread is old but I had the same situation and thought I could leave a hint for the next person coming here how I solved this:

If you have an autosave feature, that uses some specific save slot and you introduced a breaking change: Just use a different slot number! For example, the initial auto save slot is 100, then for the next version pick 101. When you now use Game.GetSaveSlotDescription(101), it will be null and you wont try to load a broken save slot.

This could also be done for slot ranges, i.e. in the first version the player can use slots 1-10, in the second version 11-20 etc.
#2088
Just out of curiosity: How many of the games you got in the last few days have you played already?
#2089
Whee! Third place together with my favourite entry? I'm wearing that ribbon already :)

Thanks Twirlly and all participants for the fun competition!
#2090
The Rumpus Room / Re: The Points Game
Mon 12/12/2016 12:21:18
A member named "Squirrel" has a birthday today! :-D
#2091
No definite timeline yet. Usually people have some free time around Christmas and a lot of games come out in the end of December. I want to give players some time to catch up on the latest releases. I'd expect nominations to start mid to late January followed by voting and a ceremony early to mid March.

It would be totally awesome to have MAGGIES announced during the award ceremony! I promise it will be before June ;)
#2092
Absolutely. The nomination list is generated from the database. Even for the famous Academy Awards, film makes have to submit an official form to make their film eligible. For the AGS awards, you just have to add the game to the database.

If you know a game that came out this year but is not in the AGS database, feel free to contact the author and remind him or her to add it in time.

(btw, Shardlight has a DB entry: www.adventuregamestudio.co.uk/site/games/game/2026/)
#2093
The Rumpus Room / Re: Happy Birthday Thread!
Sat 10/12/2016 15:47:03
Happy birthday, yamipanda and happy belated one, JSH!
#2094
Hello AGS community!

Another year of awesome games will soon come to an end.

So, here is a quick reminder (imagine some cheesy music in the background):


Are you a developer?
Did you make any games with AGS this year?

Wait no more, add them to the AGS database now! It's grand, it's free, it provides a platform to promote your games and makes your games eligible for the AGS Awards 2016.
Yes, you heard correctly - just add your game to the AGS database now and it will be eligible for the most important awards of the AGS community. Wouldn't it be great to see your game in the list of award winning games? No matter if adventure or non-adventure, free or commercial or even just a demo. Every game created with AGS can be added.

Wait no longer and get your free database entry here http://www.adventuregamestudio.co.uk/site/games/add/ - now with up to three screenshots included!



Aehm... well, yes, just add it.
Thanks.
#2095
Site & Forum Reports / Re: Bug reports
Sat 10/12/2016 07:58:49
The database has recently gotten significantly slower. Also lists like www.adventuregamestudio.co.uk/site/games/awards/ take ages to show.
#2096
AGS Games in Production / Re: Guard Duty
Fri 09/12/2016 19:34:24
I loved what you showed at AdventureX! Looking forward to the finished game :)
#2097
What about prefixing those thread titles with [Custom] or [Unofficial] ?
#2098
General Discussion / Re: AGS Secret Santa
Wed 07/12/2016 13:07:19
We are a creative community - I suggest you have to make an electronic Christmas card in AGS for the other person!
#2099
Completed Game Announcements / Re: Tales
Wed 07/12/2016 08:41:13
Good idea, Mandle!

I just want to point out, that the bug is really tiny, more a graphical glitch.
Throughout the game we experienced no other bugs, no walkbehind glitches, no voice lines not matching the text,... none of the things that usually can be overlooked by testing. The game is very polished!
#2100
Completed Game Announcements / Re: Tales
Tue 06/12/2016 16:38:36
About the bug:
Spoiler

The red squares worked as expected throughout the game. They show up when selecting the book in the catalog and disappear as soon as I enter the book.
But the "Around the world" book cannot be re-entered later on (but can still be marked by selecting it in the catalog). So there is no chance to "get rid" of the red square again. The red square was a bit distracting, especially during the ending sequence.

I would suggest to remove all red squares either as soon as any book is entered, or at least before the final cutscene.
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