Wouldn't it be easier to have a vEliJump view? At least, that's what I do.
And Happy Holidays to you as well!
And Happy Holidays to you as well!
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Room.GetDrawingSurfaceForBackground();
Room.GetDrawingSurfaceForBackground(GetBackgroundFrame());
function ParticleSystemManager::RefreshBackground ()
{
orig = Room.GetDrawingSurfaceForBackground(GetBackgroundFrame());
orig = orig.CreateCopy();
}
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