Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - cat

#2101
Ok, thanks for the clarification. Looking forward to the new version :)
#2102
Will there be a new setting in the setup program? I was glad when the setup was finally slimmed down, adding another option doesn't sound like a good idea. Especially when I can and definitely will prevent the player from changing the sprite scaling.
#2103
The Rumpus Room / Re: The Points Game
Mon 05/12/2016 09:48:49
Give us a new puzzle!
#2104
I like your last background version! No need to put it in spoiler tags, it's easier to read the thread when you immediately see the pictures (spoilers would only be needed for very big backgrounds that wold break the forum layout).
I also think that the background fits the character much better than the ones of your first post.

The next thing you should think about is resolution. If you take a close look, the pixel of your background are twice the size the pixel of your character. If you make them the same size, it looks more uniform.
#2105
The Rumpus Room / Re: The Points Game
Sun 04/12/2016 15:43:39
Correct! ;-D
#2106
The Rumpus Room / Re: The Points Game
Sun 04/12/2016 14:54:13
Stupot+: 4pts
Cassiebsg: 13pts
Stupot+: 7pts
Cassiebsg: 7pts
#2107
About your backgrounds: They are in two rather different styles and even another style compared to the character. It is generally a good idea to have all art in the same style, especially when starting out making games.
#2108
Completed Game Announcements / Re: Tales
Sat 03/12/2016 16:23:22
We (I played the game together with raeff) finished playing yesterday. I thought I'd write a short review.

We really enjoyed the game and recommend to play it!

What I liked about the game:

Story A lovely story based on a unique game concept. I loved that you could visit several different stories (of some of them I haven't even heard before - great to learn something new!) and all characters were interesting and believable. It had also a very good and satisfying ending.
Spoiler
Around the world in 80 days was the only book in the game I read myself, but I couldn't for my life remember where they boarded a balloon. A Wikipedia search revealed that my mind was not playing tricks on me and there was indeed no balloon. So, of course Fogg could not help us with the balloon - great take on the story!
[close]

Graphics Beautiful! The backgrounds were done with so much detail, it was a pleasure to look at them. Also the portraits enhanced the dialogs by emphasizing emotions. We played the game with the laptop connected to the TV having all graphics shown at large scale, which was great and helped a lot with immersion.

Music The lovely music was, together with the graphics of course, a huge factor of setting the scene for the different stories. You just opened a book and were immediately pulled into the world just by hearing the first bars of each tune.

Voice acting Great performance throughout, my favourites being Alfred and Enkidu. I also enjoyed the accents that were fitting to the book (especially in the Gilgamesh story)

Puzzles The were ranging from easy to difficult with lots of variation. Of course, this is mostly personal preference, for example
Spoiler
the tile slide puzzle in the temple: when we encountered it, I was "Great, I love this kind of puzzle" but raeff was just the other way round, he hates them. So, in our case, I solved it :-)
[close]

What I didn't like:

UI Since we were playing together, most of the time raeff was controlling the mouse. Using the magic bag was somewhat tedious: every time we were interacting with the full bag, there was an unnecessary messagebox if I really want to remove the item (of course I do, that's why I clicked there!) and another box when it was empty. Also, only beeing able to carry just one item was annoying, especially with
Spoiler
the recipe puzzle were you have to carry so much stuff to the kitchen
[close]
Another thing about how the GUI reacted to clicks:
Spoiler
The magic coat: you would either put it on or just take it as an item, depending on the room you were in. This was a bit weird. I'd have prefered to have Alfred clickable and use the coat on him.
Also the last puzzle: In all previous situations, left clicking the empty bag would just show a message. But suddenly it is the solution? Merlins hint wasn't helpful either (and he gave great hints for all other puzzles), we even tried to cut the books with the knife from the library (i.e. from outside) and just discovered the solution by accident. We felt a bit cheated then, especially with it being the last puzzle which should leave us satisfied.
[close]

Voice direction Of course, noone knows for sure how ancient names were pronounced, but it should at least have been consistant. Some said for example 'Enkidu while others said En'ki:du. Additionally, some of the voices had very irritating accents, like the left woman at the market. Some of the voices where slightly different in volume.
Another thing: Lowering the music volume during voiceacting was sometimes a bit distracting, especially when there were several lines with just short breaks in between. It might have been better for a game with so much text to keep the music volume a bit lower throughout the game.



We found a tiny bug:
Spoiler
When you look up "Around the world" in the cataloge after you have been there, the red frame and error wont go away anymore. It was even visible in the final cutscene.
[close]
#2109
Hints & Tips / Re: Tales
Fri 02/12/2016 21:24:35
We got quite a long way without any hints or walkthrough, but now, presumably close to the end, we are stuck.

Spoiler
We found Enkidu and Gilgamesh is behind that force field. Merlin does not give any useful advice as before, he only says to think outside the box. I think we tried almost every inventory combination by now.
[close]

Edit: Nevermind, we figured it out. To be honest, this was a really unfair puzzle. >:(
Spoiler
This was the only room where clicking on the bag would activate it as inventory item. In every other room, there was a message that the bag is empty.
[close]
#2110
The Rumpus Room / Re: The Points Game
Fri 02/12/2016 11:37:23
Gurok: 6pts
Stupot+: 1pt
#2111
So, I have to decide on just three of them? I wanna catch them all!

Ahem, anyway:

1st: #2
2nd: #11
3rd: #19
#2112
The Rumpus Room / Re: The Points Game
Thu 01/12/2016 19:44:02
selmiak: 4pts
#2113
The Rumpus Room / Re: The Points Game
Thu 01/12/2016 15:04:33
Kumpel: 3pts
Stupot+: 0pts
#2114
The Rumpus Room / Re: The Points Game
Thu 01/12/2016 14:15:54
Stupot+: 1pt
#2115
The Rumpus Room / Re: The Points Game
Thu 01/12/2016 11:44:59
Gurok: 3pts
#2116
The Rumpus Room / Re: The Points Game
Thu 01/12/2016 09:09:29
selmiak: 0pts :P
#2117
The Rumpus Room / Re: The Points Game
Thu 01/12/2016 08:57:35
No.
#2118
The Rumpus Room / Re: The Points Game
Thu 01/12/2016 08:27:39
selmiak: 3pts
#2119
The Rumpus Room / Re: The Points Game
Wed 30/11/2016 21:25:24
Cassiebsg: 1pt
Cassiebsg: 0pts
Cassiebsg: 1pt
#2120
The Rumpus Room / Re: The Points Game
Wed 30/11/2016 18:32:53
Kumpel: 1pt
selmiak: 1pt
SMF spam blocked by CleanTalk