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Messages - cat

#2161
Just finished Sonic and I must say, it's a nice little game! I enjoyed that each character had his own special abilities and how they had to work as a team. I also enjoyed the puzzle about walking on the roof.
I just wish that it was a little more polished, for example when
Spoiler
using the toolbox on the tap there was just a generic response. I'd have expected some information that there is no appropriate tool inside and was a bit confused why I can't do it.
[close]
Also, Luigi walks to some weird locations after interacting with any of the kitchen cupboards.
#2162
But what happens if the player chooses the wrong option? Will something game relevant happen? Or is there just a message like "I can't do that". In the second case, the player does not have more options, just more work to do (by clicking useless GUI buttons). But the reason I use computers is, that I want THEM to do my work...
#2164
Quote from: Radiant on Thu 10/11/2016 00:08:47
Using more than two verbs is a matter of story design, and this depends on what kind of story you're writing.

I have to agree with Gurok that this is not true. It is not a matter of story design. It does not matter if the story is about pirates, dragons or laser swords, funny or serious or scary. What matters indeed, is the game and puzzle design. Want it casual, more story driven? Use less verbs. Want it more difficult or interactive? Use more verbs or better yet, a text parser.

Ideally, game/puzzle/interface design should go hand in hand. You think about the possible puzzles and gameplay then decide on an interface. And with the interface in mind, you can come up with more puzzles taking advantage of the interface.
#2165
Quote from: AnasAbdin on Thu 10/11/2016 09:56:48
AGS-3.4.0.6.apk
Which one? The one from the bitbucket downloads?

Does you game have midi audio only or do you also use mp3? If mp3, what bitrate?
#2166
Thanks!
#2167
What version did you use in the end?
#2168
Quote from: Crimson Wizard on Thu 10/11/2016 08:47:25
What's wrong with credits module on Android?
Not sure, they just won't show. However, this is not my highest priority.

The most important issue is about the various engine apk floating around the net in questionable conditions. I tried different versions:


  • The one linked from the official github page is seriously outdated and can't run any 3.4.0 games (I created a bug ticket for that).

  • The latest version from http://teamcity.bigbluecup.org/viewType.html?buildTypeId=AdventureGameStudio_EngineAndroid seems to have serious issues with the mouse cursor, that makes it unplayable.

  • I found a link to monkey's bitbucket repo (https://bitbucket.org/monkey0506/ags/downloads/AGS-3.4.0.6.apk). With the build available in the downloads section (AGS-3.4.0.6.apk from 2016-02-02), I get the game to work, but with some audio issue: I have problems with music/sounds stuttering. As posted in the forums thread, I was able to reduce the problem by using ogg with lower bitrate. However, the problem still exists to a certain extent.

What is the best version to use at the moment? The forum thread is also very confusing and the first post seriously outdated...
#2169
If you consider porting the game to mobile devices, you can't have a two button UI, though...
#2170
Am I correct in assuming that now with relative paths to the audio files in the newest AGS versions, that I now can safely git-ignore the audio cache? Seems like it is rebuilt on compile anyway.
#2171
An update on the audio issue: it seems to be related to the mp3 itself.
Originally, it was an mp3 with 256kbps. I converted it to wav and then to ogg using oggrop with 128kbps and now it is working. Mp3 with lower bitrate also seem to be working.
I hope I find a way to easily batch-convert all audio files of the game...

Now I just need to get that credits module to work...

Edit: Audacity (Freeware!) can do batch processing of audio files.

Edit2: Sometimes the music is still stuttering, especially when changing rooms but also sometimes when walking or doing other interactions, but I can live with it for now.
#2172
The Rumpus Room / Re: Happy Birthday Thread!
Wed 09/11/2016 08:33:57
Happy birthday, FlyingMandarine, hope to see you soon in London!
#2173
I tried the new version with the installer yesterday. During installation (all standard settings but I didn't install the demo game) there was an additional popup for installation (was this for the VS redistributable stuff?) that got stuck and didn't go away. Only after a veeeery long time there was a message that no connection could be established. After that I got a message that I should restart my computer which I didn't do at that moment. AGS was installed and working, though.
When I finally rebooted the system, it crashed (nice Win10 error screen with ASCII :-( ). The PC was automatically restarted and AGS seemed to work again, but weird installer issues...
#2174
Bookmarked! I really need to start tidying up my global script...
#2175
Quote from: Blondbraid on Mon 07/11/2016 20:21:54
Man versus Nature - A struggle against an unthinking and unreasonable force, like hunting an animal or trying to survive in a harsh environment

I can definitely  see some kind of  pattern here :P

So, yes, you can have a game without a bad guy.
#2176
Quote from: monkey0506 on Tue 02/02/2016 22:28:57
Latest APK: https://bitbucket.org/monkey0506/ags/downloads/AGS-3.4.0.6.apk

I tried this version and now the mouse is working! My phone is rather old, so the particle effects are slooooow but still, they are working.

However, now the music problems are really noticable. Even if I don't click anything, the music stutters terribly.
Are there any settings I can change?

I would like to show the game at AdventureX - of course to showcase my game, but also to show AGS' abilities...
#2177
That's why I did it :)

There are some interesting talks I'm looking forward to hear.
#2178
Adventure Treff is better informed than we are here - the schedule is up:

http://www.adventurexpo.org/schedule/
#2179
The Rumpus Room / Re: The Points Game
Mon 07/11/2016 11:48:17
lol
#2180
The Rumpus Room / Re: The Points Game
Mon 07/11/2016 11:47:40
l
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