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#2261
Adventure games usually work in that way - you can pick up stuff you encounter, put it in your inventory and try to use it whenever you want to. Is this realistic? Probably not. Should this be discuraged? Maybe.

You don't want the player to walk around and pick up random stuff? Fine - then don't give them an inventory at all. Or make it more realistic and let the player only pick up one item in each hand. Or make an inventory with very limited item count. Or... options are endless.

If you don't like the established mechanics, make new ones. But do it for the whole game and don't just use it in one place as an excuse for lazy puzzle design.
#2262
Then, I guess either your interface or the puzzle is too simple/casual. If you want to have a simple interface with a casual feel but still difficult (non-casual) puzzles, you have to think differently about the puzzles.

One more option you could use is making the environment dynamic. Just have the big, heavy object only appear after you have encountered the puzzle. For example, if the item is a crate, make an empty cargo bay (maybe with a ship approaching in the background?). Only after you have encountered the obstacle, the ship has landed and the crate was unloaded there.
I did something similar in Toffee Trouble where
Spoiler
the egg with the cogwheel only appears on day two.
[close]
#2263
I HATE it when I can't pick something up now but can do it later.

I'd suggest either doing it the way CaptainD suggested or, doing it similar to what Cassie said:

Once the player picks up the huge item, he says something like "Ok, I'll take this, but I can't take anything else with me now." and then dumps all the stuff somewhere on the floor in a huge pile (and switches to a view carrying that bulky item). Since most players are kleptomaniacs, they will feel highly uncomfortable without their inventory and soon switch back to their regular inventory.
#2264
The Rumpus Room / Re: Happy Birthday Thread!
Thu 28/07/2016 10:21:52
Happy belated, Amy!

Edit: And Happy Birthday, WHAM!
#2265
Nonetheless, this is rather fragile if you add or remove objects.
#2266
Quote from: Crimson Wizard on Fri 22/07/2016 21:25:40
Now, at this moment many (most, I think) entities in AGS has a distinct property that could be used as a unique ID -- it is their Script Name. Unfortunately, not every entity has this property written into the game file when game is compiled, and none write it to save.
So, the course of action should be this: find which game entities have a distinct ID and make use of it, then find which entities do not have acceptable property and implement such thing.
Mostly this and the fact that resolve_restored_game will need to be able to fix room objects. Or can I have one in every room script?
#2267
Wow, great news!

Does this mean that it will be possible in the future to access room objects from other scripts or dialogs by Id and not only by index? This was quite error-prone, so far.

Quote from: Crimson Wizard on Sun 24/07/2016 15:11:04
Quote from: Snarky on Sun 24/07/2016 10:01:15
Another point: Is it possible to get the game version of the savegame that is being loaded?
Yes, this is something I was considering as well. There is a "game version" field in the settings related to "Windows Vista integration", I guess we could move it out to more general section to make it more explicit.

This would be great! While coding my last game I was looking for a way to access the version number and put it on a GUI label (to make it easier getting accurate error reports incase there are bugs and several versions). I had to resort to using hard-coded text on the label.
#2268
Concept: SinSin with Babar being a close second
Playability: Riaise followed by Blondbraid
Artistic Execution: Blondbraid with honorable mentions to CaesarCub
#2269
The Rumpus Room / Re: To Berlin!
Thu 21/07/2016 09:14:08
The Computer Games Museum, of course! We've been there during Mittens.
#2270
The Rumpus Room / Re: Name the Game
Fri 15/07/2016 21:50:12
It is - your turn!
#2271
The Rumpus Room / Re: Name the Game
Thu 14/07/2016 20:49:43
Ok, it is Revenge of the Gator

Never owned the game myself (never had a Gameboy, to begin with), but I enjoyed playing it on someone else's Gameboy.

[imgzoom]https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fwww.nintendo-online.de%2Fupload%2Fimages%2F2013%2F10%2F26%2Fi_47480.jpg&f=1[/imgzoom]

Edit: Since I'm sure that this is correct, here is a new one for you to guess (with the character removed):
#2272
The Rumpus Room / Re: Name the Game
Thu 14/07/2016 16:09:34
Well, a duckduckgo search for "gameboy pinball crocodile" quickly brought up the name, but since this is not allowed (and there is no way I would have remembered the title otherwise) someone else has to solve this.
#2273
The Rumpus Room / Re: Name the Game
Thu 14/07/2016 15:27:20
I think I have played this loooong time ago - isn't this a pinball version and that cute crocodile eats the ball?
No idea about the title, though.
#2274
Congrats Casssie and thanks Stupot for hosting this fun game again.
#2275
Great games! I enjoyed the games a lot and it was interesting to see, what everyone would come up with for the topic.

@PlayPretend I hope you will still finish your Edo game.

Columbus Lander by Mandle:
Interesting concept and quite educational (though I didn't manage to finish even the second journey :P but I'll continue trying)
Loved the voice acting!

Bonus points for the historic aspect.

The Cadaver Synod by Blondbraid:
What a weird story - you made me read the Wikipedia article about this, so thanks to you I learned something new!
The graphics are nice and the writing is good. On the other hand, there is not so much gameplay. Would any of the dialog options I choose make for a different outcome?

Bonus points for the historic aspect as well.

Blackudder: To doubloon or not to doubloon by Slasher:
This was just hilarious. I don't know Blackadder but this was still fun to play. The dialog was funny and the ship was an adventure gamer's heaven - so much stuff to pick up. And it is even put on a nice list (the money count made me crack up).

Looting the ship and the funny dialog made this the winner for me.
#2276
Thanks guys! (for the nice teasers as well as for picking Toffee)

I set Toffee Trouble for this month as it was suggested by several people and Out of Gas for August (I really enjoyed that game).
#2277
Jul-10   20:00   Portugal  2  vs  2 France
#2278
I was on vacation and fell behind with the Pick of the Month. Can the community help me out?
Are there any suggestions? Do you know a game that deserves being picked?

If yes, please write a short teaser and post it here!
#2279
â,¬30 per person per night sounds much more expensive than a vacation rent. A quick search brings up several houses that would be cheaper.

Example
https://www.homeaway.com/vacation-rental/p866925

(I might consider coming if it is somewhat close to an airport)
#2280
The Rumpus Room / Re: The Points Game
Tue 05/07/2016 20:52:17
Or a Portuguese one?
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