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#2441

(Link http://www.adventuregamestudio.co.uk/forums/index.php?topic=48771.msg636464072#msg636464072)

Sorry, I don't really feel compelled to draw yet another attractive female...
#2442
The Rumpus Room / Re: Happy Birthday Thread!
Wed 27/01/2016 20:02:58
Happy birthday, selmiak!
#2443
The Rumpus Room / Re: The Points Game
Wed 27/01/2016 12:02:26
Gimme some points!
#2444
The Rumpus Room / Re: The Points Game
Sat 23/01/2016 12:27:05
The nickname seems to be included in the count. Or something else not directly post content.
#2445
The first part of the game will be finished soon. So we are looking for one or two testers that have some time at their hands and want to join our team ;-D
#2446
The Rumpus Room / Re: The Points Game
Wed 20/01/2016 22:00:38
Indeed :(
#2447
Is there a known issue with System.Volume? Because setting this value didn't work, but
Game.SetAudioTypeVolume(eAudioTypeMusic, level, eVolExistingAndFuture);
did work (thanks Gurok for that).
Im using MIDI music.
#2449
The Rumpus Room / Re: The Points Game
Wed 20/01/2016 13:34:18
Cornelius Cat's Pest Control
#2450
The Rumpus Room / Re: The Points Game
Wed 20/01/2016 13:33:42
cat
#2451
The Rumpus Room / Re: The Points Game
Tue 19/01/2016 20:33:11
Kumpel
#2452
The Rumpus Room / Re: Happy Birthday Thread!
Tue 19/01/2016 19:09:32
Happy birthday, Francisco!
#2453
Hi!
Not sure if this belongs to beginner or advanced, please move if needed.

I have several music snippets. When I press a play button, I want to have all MIDI files played one after another. I do this with AudioClip.Play for the first and AudioClip.PlayQueued for the rest. This works perfectly fine.

Now I want to have a button to stop the playback. On button click I tried to call Stop() for all AudioChannels in System.AudioChannels. However, this only stops the currently played snipped and automatically starts the next queued one. Is there a possibility to somehow clear the queue?

I managed to stop the playback of all items by playing an empty audio with the same priority when the stop button is clicked.

But is there a better solution than this? Or this reliable enough?
#2454
Another question: is it now possible to somehow change the name of an object? I can set cSomeCharacter.Name but oItem.Name seems to be readonly.
#2455
Interesting. Since there are no namespaces for items, it might be useful to use a prefix for views anyway to easily find them in Intellisense.

@Dave Gilbert: Custom dialog rendering is actually quite easy and might be worth taking a look at for your issue :)

@Crimson Wizard: Beta stage would be great. I think it's quite stable by now and has lots of useful features.


I just discovered some issues with custom resolutions and the built-in dialogs. Not sure if anyone has ever used such a thing before...
Anyway, with a resolution of 380x270 the built-in dialogs (exit confirmation, Debug-change-room) are placed and scaled in a way that only half of the dialog is visible on screen.
#2456
The Rumpus Room / Re: The Points Game
Sat 16/01/2016 13:01:12
w mmmmm
#2457
The Rumpus Room / Re: The Points Game
Sat 16/01/2016 12:05:48
w mmmmm
#2458
Congrats! It was a nice mix of games this month :)
#2459
I'm not sure if it was always like this or it's a new thing, but:

Is it not possible to have a character and view with the same name? I have a view "xyz" and when I want to name a character "cXyz" I get a message that this name is already used. However, if I rename the view to "vXyz" it works. It's a bit weird that for one item the prefix matters and for the other it doesn't.
#2460
I'm a bit confused by which criteria the games here were chosen - for some month it seems to be only one entry and for others there is more? Or was this a tie in the voting?
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