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Messages - cat

#2701
I almost don't dare to say that here, but maybe AGS isn't the right engine for your project after all? *duckandrun*

I just released a game with 1280x720 resolution and several people had problems getting the game to run on their PC...
#2702
I made my OROW game with AGS 3.4.0.6 and found a few issues. I'll post them here now.
If needed, I can create tracker issues later, but I'd like to know if these are real issues at all.


  • Dialog editor: when adding code in dialog editor, autocomplete does not add a space after typing a comma, however it does if writing code in normal script file.
  • Sprite editor: after importing a new sprite (large with alpha channel) the editor switches to another tab (but the sprite tab stays open). Does not always happen.
  • The BASS template that is shipped with AGS needs to be updated (processClick)
  • I managed to crash the editor with the properties and help window. To reproduce:
    open room, select object in properties grid
    click baseline property
    open help (set as on top), help fills screen but does not have focus. AGS is hidden behind and has still the focus
    start typing without clicking in the help window
    click somewhere
    property error is shown but I can't do anything
    AGS and help crash
  • Walk commands are combined???
    Having the following code, instead of walking straight left, down, left, the character walks diagonally:
    cMouse.Walk(2035, 715, eBlock, eWalkableAreas);
    cMouse.Walk(2035, 850, eBlock, eAnywhere);
    cMouse.Walk(1923, 850, eBlock, eAnywhere);
  • GUI editor: Even for large GUIs there are no scroll bars.

Additionally, player reported problems with the graphic setup. The graphics are quite large (1280x720) and I was using Run-in-window, nearest-neighbour and Max-fit as default setting. I tried it on 3 different PCs and it was working fine on each of them, but players with older PCs and/or smaller monitors had problems. I try to get more info about this and what settings helped to solve the problem.
#2703
The Rumpus Room / Re: Happy Birthday Thread!
Mon 07/09/2015 18:42:19
Happy birthday, Fish!
#2704
Quote from: Ponch on Mon 07/09/2015 15:41:37
You made those little puppets! Those things really made that game stand out from the crowd. Great work! The plastic wrap water was a nice touch too. :cheesy:
Thanks! In the first draft of the script there was even a black and white cow, but it was later replaced by Cuppit.

And if Aardman uses cling film for water, I can do that as well ;)
#2705
What a great OROW!

First of all, thanks to Bulbapuck for organising this - you did a great job as a host!

Thanks to qptain Nemo for choosing such an inspiring topic.

Congratulations to the winners and congrats to everyone who participated and finished a game within one week. I think it's great that so many different games won in the various categories. This emphasises the overall high quality of all entries. From a player's point of view, I'm also happy that all the games were adventure games in one way or another. From the given topic I was afraid that there would be mostly code-heavy non-adventure games in this competition but you awesome guys proved me wrong!

Thanks to everone who played my game and maybe even voted for it! I had lots of fun crafting all the items and I'm glad that many of you seemed to enjoy the result. I also want to point out that raeff helped me a lot by making all the photos required for characters, backgrounds and the various animation frames and object states.
Please note that the music was taken from public resource, namely from Kevin MacLeod's http://incompetech.com/, as mentioned in the credits. I can only take credit for listening to music from his archive and picking a tune :P.

I'll write some short reviews later on.
#2706
Great read, thanks for the link.
#2707
Two questions:

  • Is there an overview of the final entries and where I can download the last version?
  • Why is the voting not done on the MAGS-page?
#2708
It was a very hard decision but I finally voted. So many great entries! I'll post mini-reviews once the results are revealed.
Great reviews, Mandle and Stupot+, and great first Let's Plays, Bulbapuck :)
#2709
Hints & Tips / Re: OROW 9 Hints thread.
Thu 03/09/2015 11:45:27
@HandsFree

Spoiler
Click on the door in the screenshot.
[close]
#2710
Hints & Tips / Re: OROW 9 Hints thread.
Wed 02/09/2015 21:36:40
@Paradise
Spoiler

Just take the position in the alphabet: A=1...
[close]

@Alien Escapes (got a hint in the meantime)
Spoiler
One of the vents has to be uncovered
[close]
Spoiler
It's the one pointing towards earth
[close]
#2711
Hints & Tips / Re: OROW 9 Hints thread.
Wed 02/09/2015 18:45:32
Alien Escapade
Spoiler

I have no idea what I am supposed to do. I collected a bunch of covers and put them on those vents, but I'm missing one. No idea what to do with the gun and crystal.
[close]
#2712
Sorry for not replying earlier, I just noticed that there was a follow-up on this topic.

Back then I tried to create a sample project that reproduces the error, but I was not able to do so. It was not reproducible.
I still don't know what exactly caused the problem.
#2713
Editor Development / Re: Saving rooms as XML
Tue 01/09/2015 12:47:16
I was using source control when working on my OROW entry and the room files are really painful there. You don't know what changes from version to version, cannot make a div, clutter the repo with copies of the binary etc.

I'd really appreciate if the room data could be stored in a non-binary, less obscure format.
#2714
Done.
#2716
The Rumpus Room / Re: Happy Birthday Thread!
Thu 27/08/2015 11:53:27
Happy Birthday, Miez!
#2717
That's one of the disadvantages of OROW (besides sleep deprivation and excessive consumption of caffeine) - since it is all super secret you cannot share your sorrows with fellow participants.

So I will just pat you on the back to give you a bit of comfort :)
#2718
Quote from: WHAM on Tue 25/08/2015 12:46:18
I ran out of objects in the room (forgot that AGS has a 40 object limit per room) and thus I had to add a bunch of characters to function as objects instead.

Is this still the case with the newest alpha of AGS? Then you should report this in the tracker since so many other limits were removed already.
#2719
Thanks for the photos, looks like you had a great time!
#2720
OROW will start this night but I still haven't found someone to help me with music and sounds.

If you are interested in working with me on an OROW entry, please PM me!
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