Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - cat

#2761
Quote from: loominous on Sun 12/07/2015 09:58:17
Misj, cat, how long do you guys think you're gonna need?

Sadly, I won't have time to work on it next week. So feel free to wrap it up.
However, I'd love to see the final results of Misj and Cassiebsg. Maybe we can leave the thread unlocked for posting the finished pieces, even if it is late?
#2762
Another tiny progress... I work on different areas of the picture to avoid getting bored.

I also think about working the houses at the back with less detail to avoid drawing too much attention.


Click image for link to main post.
#2763
@ThreeOhFour Very helpful indeed! Thanks for the explanation!
#2764
Thanks for the link, Cassiebsg. I found this link and was not sure if (or how) this comic style would work with a more painterly background style. I guess I'll just try the approach from the link.

About your background: I'm not really sure I understand correctly where the scaling issue is. Is the person too small? Too large? Or is it in the foreground?
#2765
The heatwave here just ended with rain and a 20°C drop in temperature, so more time for painting now!

However, I'm a bit stuck at the moment - I have tons of windows in my pic, but how should I colour the glass? I googled for tutorials, but they mainly show how to draw a window frame, not the glass...

@Cassiebsg: maybe you could change the building to have just two floors and make the door higher?
#2766
Pros:
Active community
Active engine development
Successfully used for big and commercial projects
Free, open source

Cons:
Engine a bit dated regarding scripting language, platform support, but getting better
#2767
I know I'm pretty slow, but I'm still working on it. Here is some small progress pic:


Click image for link to main post.
#2768
I am still working on my background, even though progress is very slow. I hope this will be unlocked again :(
#2769
Critics' Lounge / Re: Spaceship artstyle
Sun 05/07/2015 21:51:19
When shading, you have to be aware of the light source. Then you have to look where the light will hit the ship and where shadow will be. Your ship does not have a clear lightsource and tends to have pillowshading.
#2770
@Cassiebsg Scary indeed 8-0

Here is some progress from me:

Click image for link to main post.

I tried to follow the advice of using the hues to guide the player. Now the foreground should be towards yellow while the background is towards blue.
I couldn't imagine how to fit a hugh tree in the scene, so I added the sail of a ship to the upper right corner.
#2771
Thank you, Ben, for the detailed explanation - this is very insightful. It is always interesting to see how other people work. Usually I use tons of layers but this time I will probably try to use only a few as well.

@loominous: I'd also be interested in the tools you are using for coloring, because your workflow seems to be completely different.
One thing I noticed in your picture: The green stands out a lot. While this is good for the tree in the foreground, which is relevant for gameplay, this is maybe not so good for the trees in the background, because they draw a lot of attention.

Edit:
@Misj': Thank you for your insightful explanations about color. I'm currently trying to think about the hues for my pic as well and not just randomly color items :)
#2772
I have to admit, my progress is very slow now, but my background is not abandoned!

Quote from: ThreeOhFour on Thu 02/07/2015 10:01:13
At this stage I'm mostly just rendering detail.
Could you elaborate a bit on that? I'd be interested in how you are working here - what kind of brushes you use (hard/soft edge, opacity,...) and your use of layers.
#2773
Ah, alright, makes much more sense this way.
#2774
@loominous: Thanks for the thorough analysis! While I fully agree with B & C I see problems with A, especially since the light is coming from back/left and there can't be a tree that makes such a shadow. But I get the idea and I will think about a solution :)
#2775
Quote from: loominous on Thu 25/06/2015 13:53:02
Perhaps we'll just keep things rolling til the end date without any specific phases/dates til then.
Are you sure this is a good idea? Without a schedule we might lose focus on this project...

Stage III Colors!


Link to stage II post


Click image for link to main post.

Any critics/comments/suggestions?

Update 3.7.2015 Basic colors

Click image for link to main post.

I tried to follow the advice of using the hues to guide the player. Now the foreground should be towards yellow while the background is towards blue.
I couldn't imagine how to fit a hugh tree in the scene, so I added the sail of a ship to the upper right corner.

Update 7.7.2015 Some details


Update 9.7.2015 Some more details
#2776
Looking at the schedule in post one, it seems we are already in the feedback phase of stage two, with stage three starting tomorrow 8-0
So here is some feedback on the sketches:

loominous
+ I like the design, mood and composition.
- The exit to the left should be clearer.

selmiak
+ Interesting composition, I like the mood and colors.
- The large speaker and the blocks behind it puzzle me a bit size-wise. I don't know how big this is supposed to be. Maybe when you add textures, this will become clear.

Misj'
+ I love the comic style, the different layers and all those nice little details.
- The ship now has lots of embellishments that visually merge with the tower in front of it. Since I suppose they will both be made out of wood, make sure to find a way to distinguish them.

ThreeOhFour
+ I love where you are going with this.
- "Also keeping any "process" post stuff for stage III due to my use of colour" -> please do post some of your process stuff, I'm very much interested in it!

Dropped Monocle Games
+ Now this is some really good progress! The scene is coming to life.
- While I like the statue in the foreground, the bump under the breast (is this supposed to be a hand?) looks a bit weird, I'd remove that.


I'm sorry I didn't do this earlier, I was hoping for more entries to show up.
#2777
Quote from: selmiak on Wed 24/06/2015 01:13:32
just a short notice, please excuse my shortness on words, I have no idea how to paint over 3d renders to make them look cool. But then I have no idea how to make 3d renders look cool in the first place. :-D
If I find any way I hope I can put my process into words...
I like your 3D render. If you can't find a way to paint over it, you could always continue to work in 3D adding textures and details.
#2778
To keep this going I'll post some progress:

Click image for link to main post.

This is as detailed as I will go in this stage, next I will focus on colors.
#2779
Link to first post

Just want to let you know that I'm still in, but doing the refined sketch is a lot of work. I'm currently drawing the various builings with (hopefully) correct perspective and I'm also adding first detail. I also added some reference pics for this.
So here is the WIP that I'm currently working on:



Update 23.6.2015


This is as detailed as I will go in this stage, next I will focus on colors.

Update 26.6.2015
I played around with color a bit:
#2780
For the next stage I suppose we should start to work in the final resolution? I never painted a background before (I'm still not sure which style I will choose). What are your recommendations? Do you make a larger painting and scale down later? Do you work in the final resolution? What resolutions do you prefer?
SMF spam blocked by CleanTalk