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Messages - cat

#2801
The Rumpus Room / Re: Happy Birthday Thread!
Wed 06/05/2015 10:22:09
Happy birthday Mandle, ddq and Ascovel! What an AGS celebrity party!
#2802
Picked!
Thanks for the teaser Fitz, and thanks Mandle for spell-checking.
#2803
Although I want to play both of them I didn't have time to do so, yet.

Anyway, if you write a teaser, I will set the game as PotM.
#2804
Any suggestions for May?
#2806
Critics' Lounge / Re: GK Style Portrait
Thu 30/04/2015 09:33:33
Her dotted shirt stands out, you should also apply the light effects there.
#2807
The plugin doesn't seem to work with the current alpha anyway (I posted in the plugin thread already).

Now that I know what plugin it is I can just use it anytime. I just didn't know that such plugins even existed. I guess I have to thoroughly search the modules & plugins section of the forum for more useful stuff ;)
#2808
I just tried this with AGS 3.4.0.4 Alpha (just copied the dll in the folder of the exe - this is the way it works, I guess?) and got an error when trying to create a new note:
Spoiler

Error: Object reference not set to an instance of an object.
Version: AGS 3.4.0.4

System.NullReferenceException: Object reference not set to an instance of an object.
   at AGS.Plugin.Notes.NotesComponent.AGS.Types.IEditorComponent.CommandClick(String control)
   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)
   at AGS.Editor.ProjectTree.ContextMenuEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[close]

After closing the box I got another error message:
Spoiler

---------------------------
Adventure Game Studio
---------------------------
A serious error occurred and the AGS Editor may now be in an unstable state. You are STRONGLY ADVISED to shut down the editor and restart it. Before saving your work, make a backup copy of your game folder in case any data has been corrupted.



Error: System.NullReferenceException: Object reference not set to an instance of an object.

   at AGS.Plugin.Notes.NotesComponent.AGS.Types.IEditorComponent.CommandClick(String control)

   at AGS.Editor.GUIController._mainForm_OnMenuClick(String menuItemID)

   at AGS.Editor.ProjectTree.ContextMenuEventHandler(Object sender, EventArgs e)

   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)

   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)

   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

   at System.Windows.Forms.Control.WndProc(Message& m)

   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)

   at System.Windows.Forms.ToolStrip.WndProc(Message& m)

   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
---------------------------
OK   
---------------------------
[close]
#2809
Everything is compiling and running smoothly, thanks for this official alpha version :)

When I opened my project, there was a message box stating that there was obviously some kind of note-plugin in the inofficial test version I was using before. This seemed to be useful as I usually keep my notes in a todo.asc file in the project. Will this be included in a future version or can I get this separately?

(Completely OT: ChamberOfFear, is this Blacksad in your avatar?)

Edit: One more thing: Setting the User.ico does not seem to work anymore, but Setup.ico seems to work, even if not for all display modes (or maybe my windows has just display issues)
#2810
You are looking for a diff tool I guess?

A quick search brings up this tool: https://www.diffchecker.com/diff
#2811
Thanks, then I will upgrade to the next alpha.
#2812
Is the fix that Gurok made regarding the not compiling modules also included in this version?
#2813
I think it's a great topic and I already have an idea, but sadly no time at the moment. Maybe next weekend ;)
#2814
Site & Forum Reports / Re: Bug reports
Mon 20/04/2015 16:26:40
Quote from: AGA on Mon 20/04/2015 13:29:14
I think it may have been that girl who uses the crazy smileys, but I can't remember her username!

Yes, I think Tabata mentioned that she did the icons.
#2815
@Andail Nice chart! I even remember all the locations :)

Quote from: Andail on Sat 18/04/2015 12:49:16
Of course, it's still not perfectly fair, because some games rely heavily on puzzle complexity, and they may appear very short when stripped of all puzzle-solving time.

That's why I think the game lenght should be the average time it takes a player to play a game for the first time from start to finish. This information is most helpful from a player's point of view (i.e. how long should I expect this game to take me) and also from a developer's (i.e. how complex is it, how easily people dash through it,...). That's why I always ask testers for the time it took to finish the game.
#2816
Congrats AnasAbdin! Looking forward to the next competition.

In the meantime, I'll put that pretty blue pot in my signature and pretend it's full of coffee ;)
#2817
1st AnasAbdin
2nd jwalt
3rd Hobo
#2818
Site & Forum Reports / Re: Advert on our forum
Tue 14/04/2015 20:48:51
I just got the ad again >:(
#2819
My design documents usually consist of random notes and sketches on paper. When designing a game I usually carry a small notebook with me, where I write down what comes to my mind. It's some kind of brainstorming where I add stuff later on and go more into detail.

The dialog, however, I write directly in AGS. I don't see a benefit in writing the dialog in a separate document and copy it to AGS later on. I also edit it there.
#2820
Quote from: Andail on Mon 13/04/2015 08:20:14
My game will be something of a "euro game", as it's apparently called, just to narrow it down for you. 

I didn't even know such a genre existed 8-0
I like this kind of games, but I am usually lacking people willing to play.

Regarding Catan - get the old version with the wooden items, the new plastic ones are ugly.
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