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Messages - cat

#2821
I'm sorry to hear that, Arj0n :(
I hope that you will still stick around here on the forums and get back your energy soon.

@All: The house looks great and New Orleans sounds exciting, I wish you all a great Mittens!
Maybe I will see at least some of you at next AdventureX...
#2822
The format was a bit messed up in the game authors box. I fixed it, but please check if everything is correct now.
#2823
Best IDEA/CONCEPT piece  MISJ with LOOMINOUS as runner-up
Most PLAYABLE piece  GRUNDISLAV closely followed by 304
Best ARTISTIC EXECUTION  WRK's magnificent piece is just a few pixel ahead of 304
#2824
The Rumpus Room / Re: Happy Birthday Thread!
Sat 28/03/2015 11:54:07
Happy birthday, Dirk!

And happy belated one, Ghost!
#2825
There is only one ingredient that can help you through long game-making nights - a big pot of strong coffee

[imgzoom]http://cat.agser.me/pics/competition/CB_Ingredient.png[/imgzoom]
#2826
Quote from: Monsieur OUXX on Fri 20/03/2015 15:31:46
- How to do collaborative work?
- More generally : how to scale up a project?
^ This.

I find that version control does work on code files, but not on room files and other stuff like that. What is a reasonable way to handle that?
#2827
I like the stop motion and story, but the camera movement is a bit distracting.
#2828
Got myself a new avatar, now I'm just waiting for the final download of the ceremony and then I'm ready to party!
#2829
Well, the site you are seeing now is the refreshed version. Just a few years back the site would look like this, and it took quite a long time to get the current version up and running.
#2830
Did the 22:00 columns just disappear?
#2832
Is there actually a date for the ceremony yet?

This time I can probably come to the test-run.
#2833
To be honest, I think the rules are too strict. It's much more inspiring when you can go wild with your own ideas.
#2834
So, was it successful? Did you crash the server? (laugh)
#2835
There is a familiy meeting I have to attend at the given time. But if it is of any use, I could login to the chat around noon and keep the program running so more people are connected.
#2836
Sounds interesting! Are all game DRM free downloads?
#2837
The Rumpus Room / Re: Happy Birthday Thread!
Wed 04/03/2015 22:14:02
How could I have missed that? Very belated happy birthday, Arj0n!
#2838
Critics' Lounge / Re: Background Perspective
Tue 03/03/2015 08:28:53
I once made a thread about scrolling rooms (http://www.adventuregamestudio.co.uk/forums/index.php?topic=31712.0). Sadly, since Imageshack does not work anymore, all pics are gone. I will try to find them if you are interested. The conclusion was to use different vanishing points for every building in the scene. This works because they will not be visible at the same time anyway.
As a result of the thread I made the background this way:

(a small bit with the tree is missing in the middle)

The advantage of one-point perspective is, that it is easy to draw. The disadvantage is the large scaling between foreground and background. If you limit the walkable area to an equidistant level from the vanishing point, you should be fine, though.

In any case, think twice before doing stairs or other complicate structures at a different angle than the vanishing lines - this can be a nightmare to construct (I know because I tried already)
#2839
Hi nosehair, if you write a teaser, I can put it up for April.
#2840
Completed Game Announcements / Re: Cale Quest
Mon 02/03/2015 20:38:42
Thanks!
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