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Messages - cat

#2841
No idea about modeling but... wow, Quintaros, where have you been hiding the last 5 years or so?
#2842
Completed Game Announcements / Re: Cale Quest
Sun 01/03/2015 17:03:47
Is there an installer-free version?
#2843
Wonderful entries! I didn't vote because I couldn't decide - all backgrounds are fantastic!
#2844
Are you going to receive an award or are you just there as a guest? If you are just a guest, you might get away with a black(!) suit. But if the invitation says explicitly "black tie" you will have to wear a tuxedo.

Are there any pictures of last years ceremony? This might give you a good idea of what to wear.

Edit: take a look here http://www.musiceducationexpo.co.uk/gallery/music-teacher-awards-2014-photos/
While many people wear a tux, you will probably get away with your suit if it is very dark gray.
#2845
Just saw your edit here, thanks Gurok for investigating and fixing the issue.
#2846
Could you post an animated gif of the walkcycle? From the frames alone it's hard to judge.
#2847
I tried the 3.4.0.3 build, but I can't get my project (which works fine in 3.3.3) to compile. Several modules seem to have problems, when I remove one, another one has issues.

Logger.asc(2): Error (line 2): Size of identifier does not match prototype

However, in line 2 there is only
Code: ags

// module interface
sLogger Logger;
export Logger;


Has there something changed in the scripting language that I have to adapt in the modules?
#2848
I haven't played most of the high-profile games...

I'm glad there is always the Pick of the Month to give some love to those overlooked gems out there :)
#2849
Congrats to the nominees! Nothing surprising there, to be honest. I'm just a bit disappointed that Ponderabilia was not nominated.
#2850
I would not add the video to the database, but an idea would be allowing links in the game description text.
#2851
Only twelve hours left! Just did my nominations.

I'm glad I managed to play a decent amount of games mentioned in the FYC thread. That is, only to discover on the nomination page, that there were so many other games eligible for the awards this year, even some blockbuster games :(. Well, I guess if the author does not bother to mention his or her game in the FYC thread, why should I bother to play and nominate it...
#2852
A little late, sorry. Since there were no suggestions in the backlog I picked Goat Herd and the Gods for February.
#2853
Thanks guys!

I saw the sample in the first post, but I didn't know if only returning a struct was possible or also passing one as parameter.

I think this feature is enough reason for me to try the Alpha.
#2854
I didn't find it here, but with managed structs and arrays and stuff that was added to this version, is it now possible to pass structs as function parameters? I think this was not possible in earlier versions.
#2855
Not sure why this got stickied ???

Anyway, it is solved for me with the workaround. Should I investigate the issue further and submit a bug ticket to the tracker?
#2856
Critics' Lounge / Re: Pixel me this!
Tue 20/01/2015 12:25:50
I really like the sprite!

Two issues:
The colors of the suit should be better balanced - the dark one is really standing out while the mid-tone blends with the brighter color.
The trousers on his right leg look like the knee is in a very weird position.
#2857
The Rumpus Room / Re: Happy Birthday Thread!
Mon 19/01/2015 17:39:24
Happy birthday, Grundislav!
#2858
Sure, go ahead! I did the same last year for games that were not posted by the authors.
#2859
Critics' Lounge / Re: Female sprite
Sat 17/01/2015 14:06:09
There are many colours in the skin tone but they are barely distinguishable. I'd increase the contrast of the colors and maybe reduce color count.

While the skin tone itself fits the black and brown hair, blonde people usually have a lighter skin tone, unless maybe she is supposed to be a surfer that is permanently in the sun.

A bit picky, but I'd also make the top most pixel in her neck in the hair color instead of skin.

Besides that, I think the sprite is a good start!
#2860
I found a workaround for this issue. I now store the AudioChannel in a variable and then only call Stop on the AudioChannel, not on the AudioClip. Still, this is some weird behaviour of AGS.
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