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Messages - cat

#3161
Wonderful entries everybody, and well deserved winner!
#3162
The Rumpus Room / Re: Happy Birthday Thread!
Mon 07/10/2013 19:18:30
Happy birthday, Peder :)
#3163
What actually happened to 'The Legend of Leitor's Edge' and 'Daemons in the attic'? :P
#3164
I had problems here, too. Could be related to the Mittens and Baker group, since I have the same as you. Anyway, I think AGA added me to a hidden group or something to fix this and now it is working for me.
#3165
The Rumpus Room / Re: *Guess the Movie Title*
Wed 25/09/2013 15:39:36
Correct, Ponch!

I think this movie is great, I hope they will finally release a region 2 DVD of it.
#3166
The Rumpus Room / Re: *Guess the Movie Title*
Wed 25/09/2013 10:17:07
No, Eric, must be the other one. But you are getting closer.
I wouldn't know about Brad Pitt being in this movie.

Ok, this should make it easy:
#3167
The Rumpus Room / Re: *Guess the Movie Title*
Tue 24/09/2013 21:23:23
Ok, one more:

#3168
The Rumpus Room / Re: *Guess the Movie Title*
Tue 24/09/2013 16:15:02
No


Hope this pic works
#3169
The Rumpus Room / Re: *Guess the Movie Title*
Tue 24/09/2013 15:03:50
Ok, let's try this. I'm starting pretty vague, but I can't upload pics at the moment and have to rely on what the internet has to offer:

Spoiler

[close]
#3170
The Rumpus Room / Re: *Guess the Movie Title*
Tue 24/09/2013 12:50:18
Sleepy Hollow
#3171
Quote from: Radiant on Wed 18/09/2013 17:51:00
Final request for this beta (and sorry to bother you with so many last-minute issues), I would really appreciate a counterpart to Dialog.HasOptionBeenChosen() that allows the programmer to manually set or reset this flag, in particular to clear it when an NPC has new information available.

Just saw this - you can use this module I made as a workaround: http://www.adventuregamestudio.co.uk/forums/index.php?topic=46332.0
#3172
Thanks Monkey for clarifying! I edited the first post, I hope it is now easier to understand how this module works.
#3173
The Rumpus Room / Re: *Guess the Movie Title*
Sat 21/09/2013 16:53:10
Quote from: Abisso on Sat 21/09/2013 14:37:40
Oh my, I'm so stressed these days. Actually, after my lousy joke I meant to wrote what I'm mostly sure is the correct answer: Serial Lover. Not 100% sure, but 99% yes.

Correct! I posted this movie on another forum and they only got it after lots of hints and with google. I knew you guys could do better ;)
#3174
That's not a parabola, but a Gaussian curve http://en.wikipedia.org/wiki/Normal_distribution
#3175
The Rumpus Room / Re: *Guess the Movie Title*
Sat 21/09/2013 08:38:59
Quote from: bbX1138 on Fri 20/09/2013 22:37:52
Is it French?

Yes. Here is a new pic:
#3176
The Rumpus Room / Re: *Guess the Movie Title*
Fri 20/09/2013 17:57:39


In some way kind of related to the previous movie.
#3177
The Rumpus Room / Re: *Guess the Movie Title*
Fri 20/09/2013 08:24:36
The Twelve Tasks of Asterix (Les Douze travaux d'Astérix)
#3178
Hm, I can't find the folder :( but as long as you know what is causing the problem...
#3179
Confirmed (kind of):

I opened a room, added an object saved it. No crash.
Opened other room, added object, clicked on first room to open it, got message box if I want to save -> crash!

Spoiler
Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Version: AGS 3.3.0.1142

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at load_room_file(SByte* )
   at load_crm_file(UnloadedRoom roomToLoad)
   at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
   at AGS.Editor.Components.RoomsComponent.LoadDifferentRoom(UnloadedRoom newRoom)
   at AGS.Editor.Components.RoomsComponent.LoadRoom(String controlID)
   at AGS.Editor.Components.RoomsComponent.ItemCommandClick(String controlID)
   at AGS.Editor.Components.BaseComponentWithFolders`2.CommandClick(String controlID)
   at AGS.Editor.ProjectTree.ProcessClickOnNode(String nodeID, MouseButtons button)
   at AGS.Editor.ProjectTree.projectTree_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)
   at System.Windows.Forms.TreeView.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[close]

Where do I find the additional logfile that should be written with the lastest AGS version?
#3180
Thanks AGA!
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