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Messages - cat

#3281
I'm excited to announce that we have 15 entries!

In alphabetical order:

Betrayal
Draconis!
Educating Adventures of Girl and Rabbit
Fly Paper
Jack Trekker
Kanji Gakusei
MI
One Dungeon One Week
Sinking
Tattooroom
The Addict
The butler didn't do it
The Crystal Ball
The Reaper
The Rebirth

DOWNLOAD THE GAMES HERE!

Please note that "The crystal ball" cheated and used public domain music.
#3282
Ok, I'll go to bed now. I hope I'll find a few more games tomorrow in my inbox  :)
#3283
Would this mean 5 threads or is it possible to make 5 polls in one thread?
#3284
Does SurveyMonkey does require people to log in? Does it have a feature to track who has voted? (for avoiding spam votes, people voting more than once, people voting for their own game...)
#3285
Quote from: AJA on Sun 07/07/2013 17:23:11
Speaking of voting, if possible, let us rate each game in each category (eg. 1-5) instead of just picking our favorite.
I would, if I could make a poll that works this way. Could you setup such a thing?

I don't think the forum's voting system supports voting for different categories.
#3286
I upgraded to Beta5 two days ago I think, and had no crashes. But that doesn't mean anything I guess. I'll keep you informed about any issues I have.
#3287
Final day!

I already got some entries - everyone who sent me a DL link should have gotten a reply now. I downloaded the games and checked if I was able to run them, but didn't play any further. I'm going to start playing them the same time as you are. Of course I will not vote, as I know who made which game.
Speaking of voting, does anyone know a good site to make a poll?

I'll finish my game this evening, just two more sprites and minor interactions are missing.

#3289
Butt crack? These are the 80ies baby, of course she is wearing skin colored leggings :P
#3290
Free fonts are ok. Although I'd love to see your custom made font, WHAM  ;)
#3291
Remember Ponch, don't drink and draw  ;)

Important info for submission of entries:
Please make sure your games are 100% anonymous, this means do not include your name anywhere in the game or readme, not even in the game properties. Of course if you use an AGS module, you can credit the author of it.
When you PM me your game please also tell me who else worked on your game so I can correctly list them when the results are revealed.
#3292
Great progress on art! At first, I was not too much interested in this game because of the sloppy and mixed graphic style but now this looks really promising  :)
Since you are aiming for a commercial release, I'm sure this additional effort will literally pay off.
#3293
Sure, everyone can join!

Too bad that some people have to drop out, especially AJA - who is now going to win by default? (laugh)

On the other hand, great to hear that people are making progress! I finished most of the GUI yesterday and the game is fully playable. Still couldn't be bothered to do animations yet  (roll)
#3294
I'd love to play number 3, this sounds most fun gameplay-wise. Maybe he even has to push people to make wishes?
#3295
This is my OROW project, so not until the voting results are revealed  :)

Also it doesn't always happen. After restarting the Editor I started the game several times without problems... I don't know how to reproduce the issue.

Edit: I have a small wish for the editor: Would it be possible to enable the search window shortcut also when a non-code window is open? Sometimes I want to find code usages of a gui control without opening a random code file first...
#3296
Just had another crash, this time while clicking the "Run" button. Then I closed the Editor and opened it again and I could start without problems.

Version from last agsgame.log: ACI version 3.3.0.1134

Errormessage:

Error: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
Version: AGS 3.3.0.1132

System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
   at load_room_file(SByte* )
   at load_crm_file(UnloadedRoom roomToLoad)
   at AGS.Native.NativeMethods.LoadRoomFile(UnloadedRoom roomToLoad)
   at AGS.Editor.Components.RoomsComponent.LoadNewRoomIntoMemory(UnloadedRoom newRoom, CompileMessages errors)
   at AGS.Editor.Components.RoomsComponent.RecompileAnyRoomsWhereTheScriptHasChanged(CompileMessages errors, Boolean rebuildAll)
   at AGS.Editor.Components.RoomsComponent.AGSEditor_PreCompileGame(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.PreCompileGameHandler.Invoke(PreCompileGameEventArgs evArgs)
   at AGS.Editor.AGSEditor.CompileGame(Boolean forceRebuild, Boolean createMiniExeForDebug)
   at AGS.Editor.Components.BuildCommandsComponent.TestGame(Boolean withDebugger)
   at AGS.Editor.Components.BuildCommandsComponent.CommandClick(String controlID)
   at AGS.Editor.ToolBarManager.ToolbarEventHandler(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at AGS.Editor.ToolStripExtended.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
#3297
Quote from: Crimson Wizard on Wed 03/07/2013 18:10:18
Do any of you have a crash dump maybe?

Where do I find it? Or do you mean the text of the messagebox?
#3298
Is this going to be reenabled? Without object inspection this feature was not as useful as it could be, but useful nonetheless.
If not, it might be a good idea to disable it in the editor, too.
#3299
Quote from: WHAM on Wed 03/07/2013 09:27:57
This would permit 2 days for testing and creating additional storytelling elements.

What, we are supposed to have storytelling? I knew I forgot something ;)
#3300
Would be a pity LimpingFish if you can't participate due to stupid technical problems. Maybe you can get help in the technical forums?

The first part of my game is rudimentary playable now with placeholder art... I hope I can be bothered this evening to make sprites and animations :P
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