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Messages - cat

#3361
Since the monster workshop ends tonight:

What about doing OROW the first week of a month and then have the MAGS theme "Finish your OROW game"? This way people can do both.
#3362
Water dragon - Final drawing
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So here is my final drawing. Click on the picture for the high-res version:







I don't mind if miguel is a few hours late - I won't stay up till midnight anyway. As long as I can admire all the fantastic entries tomorrow morning when I turn on my PC, I'm happy  ;)
#3363
Water dragon, week 3, step 1 - Shading
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With Ben's fantastic paintover I tried some shading. I'm still missing some highlights on the kelp and I'm not satisfied with the legs yet.
Thanks Ben for your help. Also thanks to everyone who shared their way of shading, this is very interesting.
#3364
Best thing might be to write a custom Say function that encapsulates the label setting.
#3365
Nice work on the trees! I also like your clouds, don't see anything wrong with them. The boulder reminds me of a big turtle now, but this might just be me :P I'd move the fireplace a bit up so it's not cut at the bottom.
#3366
Ah, thanks for clarifying (I should have read it more carefully). In this case I'll back it, of course!

Maybe you should add the voiceacting to the features section, too?
#3367
QuoteVoice acting pack for Nelly Cootalot: Spoonbeaks Ahoy!

This is only a strech goal? So if it is not met there will be no voiceacting?
#3368
Oh no, I was defeated by teh evil santa. And I thought this is going to be some kind of swordmaster finale :(
#3369
Oh come on, just give everyone a silver medal, they all deserve it! No need to make it more complicated.
#3370
Awesome guys, thanks a lot! I'll have a closer look at the reference pics and fantastic paintover when I come home this evening.

Kasander Interesting style, I'm looking forward to see where this is going
#3371
Thanks for the comments! I will also try to change the legs with the next update.
@Andail: I noted you earlier comments about the size, but I had (and still have) no idea how I could overcome this issue. I think adding any human size reference would destroy the composition  :( I'll just pretend the bite is venomous to make it more scary...

I started to try shading the dragon, but I'm somehow stuck here. I tried to use brushes with lowered opacity, layers with different blend modes and using solid brushes with gradually changing the color but I'm not really satisfied with the outcome. What is the best approach to go for shading? Is it good to mix different techniques? It would be very helpful if some of you could describe their workflows for shading :-[



selmiak Great changes, looks much more scary now. About that guy: Now sword and torch both point upwards which looks a bit boring, maybe he could hold the sword pointed at the monster, as if to keep it at bay?
#3372
Water dragon, week 2, step 3 - Anatomy

I changed the eyes and arms as suggested. Lots of cursing included. I also tilted the head slightly for better consistency in perspective.

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dactylopus I agree with Snarky here, regarding the flashlight. The shadows have to be a lot harder and there has to be more difference between lit and unlit parts.

Cerno I like the progress you are making! For shading the structures on the wings: take a look at 304's shading on the skin surface, he did a great job there.

Mordalles Nice details!

waheela Wow, also great progress here - I like the cards.

miguel You added lots of highlights - I think now your pic is just in need of some deeper shadows. The door for example looks flat - add shadows to make the different boards it is made of 3 dimensional.
#3373
Quote from: OneDollar on Tue 21/05/2013 19:34:41
On a side note, while I've been playing Oceanspirit Dennis games recently I wondered if it would be a good idea to start an OSD wiki.

Why not make a page in the AGS Wiki?
#3374
That's a hard decision as all entries are great.

I vote for waheela because I like the coloring best.
#3375
Awesome progress, SookieSock!
May I suggest to also add a shadow below the horse? Currently I can't see how high above ground the hind legs are.

nihilyst: Too bad you have to drop out, too.

Come on people, get going and finish your awesome paintings! Or I will tell Tabata to post some motivational smileys  ;)
#3376
Download link is broken  :(
#3377
Teh awesome! Two OSD games in one day

Spoiler
I thought the evil icecream boss is going to make you fat *g*
[close]
#3378
Great game! I had to laugh out loud several times. Also very nice music and interesting developer commentary.
#3379
Some of the games have a panel rating, so I guess someone of the panel might have one of them?
#3380
@Cerno: Great idea with the seals, I'll have a look at it
@ThreeOhFour: Wow, amazing rendering in the chest area!

Quote from: selmiak on Sun 19/05/2013 23:53:31
and how can I make this cave look more moist?

Make one or two of those in the water to simulate drops falling from the ceiling:
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