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Messages - cat

#3541
The Rumpus Room / Re: Happy Birthday Thread!
Thu 10/01/2013 08:31:37
Happy B-day, Dualnames and FSI!
#3542
The Vacuum.

The end depends on constant ingame decisions with probably hundreds of different possible outcomes.
#3543
Thanks for your help, I found the hidden menu where this is set. Dual-screen setup, here I come!
#3544
The Rumpus Room / Re: Happy Birthday Thread!
Tue 08/01/2013 13:33:15
Happy birthday, m0ds!
#3545
Actually, this disabling of the surface was done automatically when connecting a second monitor. But the height was so much reduced, that I only had a few centimeters in height to draw. This renders the tablet almost useless.
Is it possible, to fix the tablet for example on one of the monitors and use a mouse for the other monitor? I don't want to loose much of the tablet surface. Or can I remap the tablet surface so it is stretched in width (or is that what you meant in your post?)
#3546
The layout for this game's page is broken:
http://www.adventuregamestudio.co.uk/site/games/game/1626

The borders overlap in a strange way.
#3547
I have a Wacom tablet that I currently use with a 4:3 monitor. However, I would like to have a larger monitor or two smaller ones but then it won't fit the resolution of the tablet anymore. When I use a second monitor it works fine, but I can only use a small area of the tablet because the desktop is directly mapped on it. Not sure if anyone understands what I want to say? To cut a long story short: How can I use a widescreen monitor or even a dual monitor setup while still using the full area of my tablet?
#3548
I love the tween module and I recommend to use it whenever possible. At least it is tested  :P
#3549
You could do (2) and use the TweenModule. This can tween the movement of GUIs (afair).

Edit: Unless you want stuff on screen to react to the cursor i.e. highlight buttons, show a overhotspot text...
#3550
I'm really sorry, Peder  :( I wish you all the best to cope with this situation.
#3551
Critics' Lounge / Re: Tablet Portrait Test
Sat 05/01/2013 13:15:49
Wow, thanks for this explanation that even I was able to understand. Just one question: How would you go from the clay statue to a colored version for example with the colors Andail used?
#3552
When a person hasn't worked on any game yet, in the profile, next to "I haven't yet worked on any finished games." is an error message "ERROR CONNECTING TO DATABASE".
#3553
I tried a different style

#3554
Hm, I'm not sure what GUI you mean. If I use the dialog_options_render function there is no GUI for the dialogs, this seems to be created by AGS on the fly.

I tried to use a textwindow with a transparent background image, but alpha didn't work there as well.
#3555
No, if I draw it on the surface I get fully opaque purple again.
Code: AGS
info.Surface.DrawImage(100, 100, 6);


I'll try to use a textwindow GUI.

Edit: Nope, textwindow doesn't support alphachannel either.
#3556
Showing a GUI works fine, but when do I remove it again? dialog_options_render is only called when DRAWING the dialog GUI, not when clearing it. So now it is shown correctly as long as the dialog options are shown, but the transparent gui stays on screen, when the character is saying the dialog line. Also how do I know when the dialog has stopped? Can I somehow check this in rep_exec?

OT: monkey, I do not intend to use LUA or any other non-compiled, curley-bracket-free, not-strongly-typed language, so AGS script is fine for me ;)
#3557


This game is suited for children as well as adults and can be completed in less than an hour, so give it a try!




Please consider to nominate this game for the following categories:

Best Music
HandsFree did an amazing job and you can listen to some samples here:

Best Character Art
I tried to give every character a unique personality and reflect this in their appearance.

Best Animation
There is a lot of stuff going on with idle animations and different interactions.
Spoiler
And there is this 42 frame balloon start...
[close]

Best Documentation
There is a detailed manual with a 'Getting Started' section for people new to the genre.

Best Short Game
My team and I put a lot of effort in this game and I think it did pay off.

...or any other category you think is appropriate.

Visit the game's page here! Thanks!
#3558
Tabata and I finished the German translation of Sheep Quest. I also made some minor bugfixes and corrected some typos.

Get the new version here: http://www.adventuregamestudio.co.uk/site/games/game/1613

Please consider to nominate this game for the AGS Awards!
#3559
Thanks for the info. I contacted the game author because it is his decision if he wants to use any of them.
#3560
Hi!

I'm helping someone with a custom dialog GUI that should have a semi-transparent background. This is a part of the code I use

Code: AGS

function dialog_options_render(DialogOptionsRenderingInfo *info)
{
  // Clear the area
  info.Surface.Clear();

  // Draw border
    ...

  // Fill transparent background
  
  DynamicSprite * ds = DynamicSprite.Create(info.Surface.Width, info.Surface.Height, true);
  DrawingSurface * sf = ds.GetDrawingSurface();
  sf.DrawingColor = Game.GetColorFromRGB(0, 0, 0);
  sf.DrawRectangle(1, 1, info.Surface.Width - 2, info.Surface.Height - 2);
  info.Surface.DrawImage(0, 0, ds.Graphic, 50);
  sf.Release();
  ds.Delete();

// Render all the options that are enabled
    ...
}


However, all I get are different shades of purple, depending on the transparency value. Only if I use 0 I get a fully black and if I use 100 I get a fully transparent background. The text and border I draw are shown correctly.
Am I doing something wrong or is this an AGS bug?

Thanks, cat
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