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Messages - cat

#3621
Hi!

I want to create custom icons for my game and setup but the question is:

Which resolutions/color depths are required/recommended?
Can I use 16bit for all resolutions or do I have to provide versions with lower color depth?

Thanks, cat
#3622
Funny coincidence, my game Head over Heels is also inspired by this very comic (laugh). One of my favourite Donald & Dagobert stories ever. As soon as I have some time I'll play your game.
#3623
Were we the good guy or the bad guy? I actually never figured that out.
#3624
Yeah, Uzumaki is great. It's very weird, although I've heard that the comic is much better than the movie.
#3625
> Examine labels above the levers

Maybe the rightmost one is the oxygen supply?
#3626
It's been a while since the last update, but we have been very busy in the meantime!
HandsFree, who is doing the music for this game, has made some amazing tunes and the soundtrack is completed now. I'm still working on animations and the last scripting issues.

Beta testing will start soon, so if you are interested in testing, please PM me.
Testers found!
#3628
I'm a bit confused - does 'Physical sports' mean going outside and playing football or is it playing a football game on the PC or does it mean console games where you work out like kinect? Same goes for 'Health & Fitness'.
#3629
I had this too with one of my games, but it only happened when started from the editor, not the game exe directly. Not sure what was causing that, though.
#3630
Not sure about next year, we are considering going on a long holiday which will use all my vacation days.

However, Villa-Cat means that I will have to come, even if it is just for a weekend :P
#3631
Maybe we should wake her up gently and ask her what we are supposed to do?
#3632
So is the date fixed now? When will AdventureX take place?
#3633
Site & Forum Reports / Re: Server migration
Mon 10/09/2012 16:20:50
Will #AGS be down too?
#3634
Ok, without fading it works correctly. Thanks!
#3635
Hi!

I have a function to ensure that the correct audio with correct level is playing when I enter any room. Now the problem is: when I lower the volume with the slider it works fine, even changing to a room with the same track but different attenuation works (3rd if-clause). BUT as soon as I change to a room with a different track, the volume is loud again (2nd if-clause).
Code: AGS
function EnsureMusic(AudioClip* music, int attenuation)
{
   _currentAttenuation = attenuation;
   if (music == null)
   {
      CurrentMusic.Stop();
      CurrentMusic = null;      
   }
   else if (CurrentMusic == null || CurrentMusic.PlayingClip != music)
   {
      if (CurrentMusic != null)
         CurrentMusic.Stop();
      CurrentMusic = music.Play(eAudioPriorityNormal, eRepeat);
      CurrentMusic.Volume = ValidVolume(_musicVolume - attenuation);
   }
   else if (CurrentMusic != null)
   {
      CurrentMusic.Volume = ValidVolume(_musicVolume - attenuation);
   }
}


_musicVolume is only set when I change the slider. Why does setting the volume not work?
#3636
Oh. That's sad. I was kinda irritated by the sudden fandom but never thought that some like that could be behind it.

[Just changed my avatar to something more appropriate for the situation. It is from a coloring ball were I got last place, so no cheating involved :P]
#3637
I read a blog called Drawn.ca and they recently featured this video about one-point perspective in Stanley Kubrick films:
http://blog.drawn.ca/post/30544856367/a-collection-of-shots-from-stanley-kubrick

I think all those shots are very focused and evoke uneasy emotions.
#3638
Good to hear you all had a great time! Next year Germany? I'm in!
#3639
Huh? Did recognise anyone in the intro, but I thought one of the portraits looked like Matt *g*
#3640
Are you sure you handle it correctly in dialog_options_render?
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