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Messages - cat

#3761
Nope, only usage of this sprite. And even turbo milking with only Wait(5) didn't result in an error.

There is nothing more for me to do than hoping it doesn't happen again...
#3762
Just found this: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=37893 not sure if you want such obviously cancelled games too...
#3763
Yeah, if anyone wants to cheat they'll use a walkthrough or hints and tips forums anyway.

Graphics are looking great, btw!
#3764
Thank you for your comment, Big GC! I added some clarification in the first post for people who don't know the genre (yet).
#3765
What happenes if you set another start position for your character?
#3766
This game is adorable! I already released two ghosts after I bought everything possible. Absolutely addicting!

Small hint if you have problems getting started (as I did):
Spoiler
Try to get energy(sleep) and mood high first because this will affect your success in scaring people. Try to upgrade stuff before you buy new stuff.
[close]
#3767
Escape the Barn



Oh no! Someone has locked you in the barn - can you escape using only the stuff you find inside?
Find your way out in this colorful, childfriendly escape-the-room game.

If you are not familiar with the genre of "Escape the room games" or simply "Escape games": The setting is usually one single room in first person perspective where you use buttons to navigate. The goal is to open a door by either finding the key, picking the lock or destoying the door. See also http://en.wikipedia.org/wiki/Escape_the_room.

cat - Story, graphics, coding
Ponch - Testing, chief baker
raeff - Music, testing
tzachs - Testing

This game was part of the AGS Bake Sale, where we collected money for Child's Play. If you like the game, why not donate a few bucks to the charity of your choice?




If you have played the game, please leave a comment here or in the game database.
#3768
I tried the German translation too but couldn't crash it. Tabata did use the German translation, but wasn't able to reproduce it either.

Actually, the reference pic for the cow was a photo I took in Switzerland a few years ago, so the cow will indeed moo in German  ;)
#3769
Thanks guys for testing!

Quote from: Iceboty V7000a on Mon 23/01/2012 11:05:24
Hmmm. Just a quick guess. Is sprite #56 of the same colour depth as the game's?
Yes, all 32 bit.
Quote
Also, did the error reported by the other player involve the same sprite?
Just got the confirmation from Tabata (she is the other person) - yes it is the same sprite. Luckily she has offered to help me reproducing and finding the error.

She also mentioned that before the crash the cursor vanished but got visible again after rightclick (deselect inv item).
#3770
Doesn't Maniac Mansion Mania somehow also belong to this list?
#3772
Quote from: Snarky on Mon 23/01/2012 08:14:02
Most of the negative comments I've seen have been that Child's Play is not the most worthwhile charity... which is kind of true.

In some other blog people suggested to only donate a small amount to Child's Play and donate more to another charity organisation of your choice.
#3773
Yes it does. For me it always works, I can't reproduce the error. Also, in Spritemanager the properties of 56 look ok to me.
#3774
Maybe solved!
Doc_Savage found a possible solution to this problem. As I was not able to reproduce the problem, I cannot verify if it helps.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=45945.msg617135#msg617135

Hi!

Selmiak reported an error in my game:
"There was an error drawing object1. It's current sprite, 56, is invalid."



He used 2x antialiased filter. I can't reproduce it and the error did not reoccur when he restarted the game.

Another player reported the same error but with completely different screen settings (fullscreen, no filters).

Both were using Direct3D 9 (I set this as default because in direct draw mode the music stuttering happens on room change)

Additionally I have to say that all sprites use alpha channel.

There is no line number in the error message but I think this lines cause the problem:

Code: ags

      oBowlEmpty.Visible = true;
      Wait(40);
      oUdder.Graphic = 56;
      Wait(20);
      oUdder.Graphic = 100;
      Wait(20);
      oUdder.Graphic = 56;
      Wait(20);
      oUdder.Graphic = 100;
      Wait(20);
      oUdder.Graphic = 55;


Any idea what this could be?

Edit: Forgot to mention - I use AGS Editor .NET (Build 3.2.1.111)
v3.2.1, March 2011
#3775
Quote from: Darth Mandarb on Fri 20/01/2012 19:41:13
What browser/version are you using (if you know the version)?

Firefox 8.0, but now it seems to work again.

Quote from: Tabata on Fri 20/01/2012 19:37:54
@cat
What about the (direct)link - posted above? It should work fine.

I'll buy later anyway when there isn't so much traffic anymore. I'm just testing.
#3776
Nope, now the Buy button doesn't work at all for me.
#3777
Awesome! I only played two games but they are great and I'm sure the others are as well.

Minor thing - after clicking "Understood" the popup should close so I can still read the pagecontent.
#3778
Critics' Lounge / Re: Guess her job...
Thu 19/01/2012 10:00:51
The length of the upper arm seems to change instead of the angle between upper and lower arm. I think that's teh main issue.
#3779
The Rumpus Room / Re: Happy Birthday Thread!
Thu 19/01/2012 08:31:44
Happy birthday, Francisco!
#3780
Adventure Related Talk & Chat / Re: Follow
Wed 18/01/2012 12:56:46
Nice game, thanks for the link. So, what is that controversy about?
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