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Messages - cat

#3801
Quote from: Ghost on Wed 04/01/2012 18:25:47
Today it's especially bad. I can brew me a nice cup of tea before my PMs open, if at all. I'm getting 505's occasionally, too.

Especially PM are terrible today. I sent one three times, I hope they don't mind  ::)
#3802
Small Update: The music is done, I just need to implement the last minor suggestions from my testers. The game will be finished on time for the bake sale!
#3803
Is this also going to be available without the installer?
#3804
Did we have a look into the other room already? Didn't we have to keycards with barcodes?
#3805
I usually don't care a lot about sierra games or their remakes/demakes/fangames but this trailer just sold it to me. I'll play it as soon as I have some time!
#3806
Im not sure if you can emulate this by simply fading in/out. A driving car is affected by the Doppler effect wich results in change of frequency of the sound. Im not sure if AGS' supports stereo sound, you might want to use that too.
#3807
Sorry for digging this up, but the problem still exists.

Quote from: Knoodn on Fri 11/02/2011 14:46:43
in my case it happens only in DirectDraw5 mode.
with Direct3D everything is fine.

game runs in 640x480 32-bit.

This quick fix works for me. But with DirectDraw5 I had bad stuttering too. (640x480 32bit) However, Direct3D doesn't work on some old computers...

As code is now open source - any chance for a fix here?
#3808
Ok, I tried setting the mouse mode explicitly in
Code: ags
function room_AfterFadeIn()
{
   mouse.Mode = eModeInteract;
}
but that didn't help, because the function is not called after restart.
Edit: I even tried to put this code in the room rep_exec but this didn't help either.

The objects are never turned off or moved, there is just a code in rep_exec to change their sprite when mouse over. I don't know what else I could debug, because the hovering still works but the clicks don't. There isn't any code besides that in the menu screen.

Maybe I'm just doing it wrong and the SetRestartPoint should be in another function? Or maybe I should do the restart and skip splashscreen thing in a different way without SetRestartPoint?

Edit2: Interestingly, the keys for save/load/etc don't work after the restart either...

Edit3: Got it! I put the SetRestartPoint in room_AfterFadeIn instead of room_Load() and now it works. Weird.
#3809
Hi!

I have a weird restart issue:
I want to show a splashscreen and afterwards change to the menu. When the game is won I want to automatically go to the menu screen without showing the splash screen.

The problem is, when the game is finished, the menu screen is shown, but the clicks on the menu buttons (objects) do not work anymore. It is not triggered and the breakpoint there is not hit.

In the menu room I do the following:
Code: ags
function room_Load()
{
   bLeft.Visible = false;
   bRight.Visible = false;
   bBack.Visible = false;
   SetRestartPoint();
}


And this is one of the click handlers:
Code: ags
function oStart_AnyClick()
{
  player.ChangeRoom(1);
}


What I do after the game is won:
Code: ags
RestartGame();

#3810
So, I guess I completed the game, sadly in the final cutscene it crashed:

room38 line 5 Error: MergeObject: unable to merge object due to color depth differences

I hope I didn't miss a lot. Oh, I had the game running with DirectDraw 5, the other didn't work at all (probably because the laptop is quite old)

Besides that, a few comments about the game:

+ Interesting story
+ Some very clever puzzles
+ very good music
+ There was definitely put some effort in details

- difficult exits, especially in the shop
- the intro should be skippable, when I wanted to load a save game I had to wait for the intro to finish before I could load
- the crash at the end  :'(
- a rather directionless start, took some time to get into the story.


I left you a comment on the game page  :)
#3811
Hints & Tips / Re: Night and Day
Sun 25/12/2011 18:29:35
I hope I'm not annoying, but I'm really bad at puzzles  ::)

Spoiler
I have the orange straw and the sugar for the spell but I can't get the ants (need something for the rope but neither the sweets nor the sugar work) and I can't look in the drawer in the office. And the gardener refuses to talk to me
[close]

oh, btw
Spoiler
I did like the book search puzzle. Haven't seen such a puzzle before!
[close]
#3812
General Discussion / Re: **Merry Christmas**
Sun 25/12/2011 16:25:42
Awesome, Disco!

Merry Christmas, everyone!
#3813
Hints & Tips / Re: Night and Day
Sun 25/12/2011 14:37:05
Sugar
Spoiler
In the restaurant
[close]

Bread
Spoiler
box in the ally
[close]

Spoiler
Ok, found the stuff upstairs, didn't realise I could just walk into the white door area. However, no bookstore yet, I can' leave town.
[close]
#3814
Hints & Tips / Night and Day
Sun 25/12/2011 08:58:23
I have no idea what I'm supposed to do:

Spoiler
I have the newspaper, sugar, bread, tomato and an awl. There was this guy with the ants but now he is gone
[close]

???
#3815
If I can't make it to Mittens, I'd be interested in attending Brittens, at least for a few days.
#3816
Why should an OSD game not be eligible for short game? If it is good, why not? If it is bad, it probably wouldn't win anyway. Last year an OSD game was nominated for best voice acting - so what?

Instead of a "shared universe" award I'd rather like to see the "Best documentation" award again. Some people put a lot of effort in it and I think this should be rewarded.
#3817
I vote for Tabata, because it reminds me of Wall-e a bit and I'd love to solve that puzzle.
#3818
Too bad it won't make it for the awards. Great game (I was in the lucky position to test it) with cool graphics and amazing soundtrack. Definitely looking forward to the talkie version.
#3819
It would help if the official page was updated on a regular basis  ::)

Besides, many people might not be interested in MAGS or simply don't have time for it. Participating or voting in a SpriteJam or BackgroundBlitz is much easier.
#3820
Time for my yearly bad conscience for having played only a few games...
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