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Messages - cat

#3941
Hints & Tips / Re: OROW 7
Wed 10/08/2011 08:54:12
De-Haunt:
Spoiler
I walked until a snowy landscape but still nothing happens. Can I somhow interact with the environment or do something?
[close]
#3942
Quote from: Disco on Tue 09/08/2011 18:21:57
My tendency is to be excited and meet people as they come out the door from luggage claim so that is what I will do.

But then I expect you to have an embarrassing poster with a big blue cup on it to welcome us!
#3943
Doesn't Windows 7 already ship with .NET framework included?
#3944
Hints & Tips / Re: OROW 7
Tue 09/08/2011 14:38:59
Office
Spoiler
Maybe you can hack the password master?
[close]
more spoiler
Spoiler
Use it on your pc
[close]
#3945
Hints & Tips / Re: OROW 7
Mon 08/08/2011 20:52:17
Thanks, got it!
#3947
Hints & Tips / OROW 7
Mon 08/08/2011 20:04:18
I thought I'd start a thread for the OROW games.

Barrier
Spoiler
I destroyed everything, the bird only flys away and then comes back, can't do anything in the meantime.
[close]
#3948
Quote from: Jim Reed on Mon 08/08/2011 17:09:50
>Climb pipe

This is quite pointless as there is glass directly above it.
#3949
So, how many games were submitted?
#3950
Where are we going to meet at Dublin Airport?
#3951
HEALTH WARNING: OROW CAN LEAD TO SLEEP DEBT
#3952
General Discussion / Re: 'Stranded'
Wed 03/08/2011 13:53:04
Well, maybe we should now ask the guy what this is all about and how we can get away from here?
#3953
Already August! Looking forward to Mittens!
#3954
Quote from: Khris on Mon 01/08/2011 00:14:54
It's currently pointing to the games page but I can't imagine many people getting there that way...?

Well, I do.
#3955
General Discussion / Re: 'Stranded'
Fri 29/07/2011 14:24:19
Throwing the meat between you and the walkie talkie was not what I exactly meant by "lure it away"...  :(
#3956
Critics' Lounge / Re: Walk Cycle Help
Fri 29/07/2011 08:13:12
The first one looks like a kick-animation, not walking.
#3957
We definitely need a wikipage for that as often people ask what these games are.
#3958
If I get an idea I might enter.

Edit: got an idea, will enter and hopefully finish something this time...
#3959
I don't like when a game starts with a long dialog just for the sake of introducing the characters. On the other hand, I also don't like when it just starts without giving directives where to go first or what to do.
I think Snarky posted a great example: The intro scene from FoA gets directly into action but with simple control. Only after the player is immersed enough in the gameplay the long cutscene with dialog starts.

When a game starts with endless dialog I really get bored. I want to right jump into it but always with directions on what to do next (i.e. no exploring needed to find the task/story).
#3960
Wait, the name of the guy was really Rushdie?  :o
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