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Messages - cat

#4141
Ah, great. Maybe I'll try something (next week, don't have enough time now).

If it's a plugin and module, reusability should be easy because you don't need a special version of the editor and it will run without the limitations of an engine plugin.

Has anybody already found a way around the one-dimensional-array limitation? I'm so much used to IList by now, this is going to be a challange.
#4142
I'm not sure if an engine plugin is needed. The only thing is: can editor plugins make autogenerated code? So it would be an editor plugin and a module.
#4143
I'm strongly thinking about a way to implement this as a plugin, also because I would need translateable properties.

I'm thinking about some kind of object registry with nice get and set access and a custom picker for the propertygrid.

However, not enough time at the moment.
#4144
Compared to the arm movement there is hardly any rotation in the torso and the legs and especially feet look rather wobbly.
#4145
Billing adress is usually the same as the shipping address, unless the thing you buy is a present. Then you put your address in the billing address field and your friends address in the shipping address field. Your friend will get the present and you will get the bill.

The state field is for people from the USA, you can probably leave it empty or write sweden again.
#4146
I'd also suggest making MAGS an attribute instead of a category, most of them are short or medium length games and MAGS should only be an additional search criterion.
#4147
Well, the body and clothes are outlined but the head is not which somehow does not fit.
#4148
Awesome Tier! This totally reminds me of Lemmings...
#4149
Advanced Technical Forum / Re: AGVS
Fri 05/11/2010 16:05:04
The problem is that everyone will need a VS license and plugin support is only available from Standard Edition upwards (afaik, not sure if it's still true for the last version)
#4150
I did like The Oracle and I think photo backgrounds can work. However, if it is well made, I don't think its less effort than drawing backgrounds. Just think of all the objects you will have - you have make them blend in the background. And you will need tons of closeups for this kind of style to work.

And before trying to go commercial - you should really release a freeware game first.
#4151
Quote from: Pumaman on Thu 28/10/2010 23:29:58
QuoteHm, I've copied IrrKlang, removed the postbuild event and still cannot run it.

System.IO.FileLoadException was unhandled by user code
  Message="Could not load file or assembly 'AGS.Native, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)"

Try copying the msvcm80, msvcm90, msvcr80, msvcr90, Microsoft.VC80.CRT.manifest, Microsoft.VC90.CRT.manifest from an installed AGS 3.2 folder to your bin/Debug folder, that might sort it out.


Thanks, now it works!
I might try to do something with the Plugin-API, when I have some time left.
#4153
flowergirl_beta.zip
ONNA.zip

It's called flowergirl beta, but I think it's the official version, as I haven't been betatester.
#4154
I MIGHT have "Flower Girl" and "Oh no, not again", but will only be able to upload it tomorrow or Sunday.

Edit: Might also have Tropic of Capricorn, have to check
#4155
+1 for svn (if I get the dll reference problem resolved)
#4156
Hm, I've copied IrrKlang, removed the postbuild event and still cannot run it.

System.IO.FileLoadException was unhandled by user code
 Message="Could not load file or assembly 'AGS.Native, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)"
 Source="AGSEditor"
 FileName="AGS.Native, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null"
 FusionLog=""
 StackTrace:
      at AGS.Editor.NativeProxy..ctor()
      at AGS.Editor.NativeProxy.get_Instance() in D:\Daten\SW-Dev\AGSEditor-Source-3.2.0.103\AGS.Editor\NativeProxy.cs:line 42
      at AGS.Editor.Factory.get_NativeProxy() in D:\Daten\SW-Dev\AGSEditor-Source-3.2.0.103\AGS.Editor\Factory.cs:line 41
      at AGS.Editor.ApplicationController..ctor() in D:\Daten\SW-Dev\AGSEditor-Source-3.2.0.103\AGS.Editor\ApplicationController.cs:line 26
      at AGS.Editor.Program.startupTimer_Tick(Object sender, EventArgs e) in D:\Daten\SW-Dev\AGSEditor-Source-3.2.0.103\AGS.Editor\Program.cs:line 81
      at System.Windows.Forms.Timer.OnTick(EventArgs e)
      at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
      at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
 InnerException: System.Runtime.InteropServices.COMException
      Message="This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)"
      ErrorCode=-2147010895
      InnerException:

Seems like I have some problems with the Native reference

I'm using VS2008 Standard Edition.

Googling revealed some hints about a missing VC++ SP1, am I on the right track?

Edit: Nope, still not working.
#4157
For GUIs:
-Moving Gui elements with the keyboard when selected
-Selecting multiple Gui elements at once
-Gui alignment tools like in VS could be useful too

This probably won't be too difficult, I might have a look at the source code when I have more time.

Maybe we should build some kind of taskgroups where people focus on one part of the IDE like Gui-Designer, Roomeditor, Dialogeditor. Maybe even with separate sourcecontrol for each group?
#4158
Critics' Lounge / Re: Low Res Character
Fri 22/10/2010 14:16:57
I would not change the proportions, just move the beltline up a bit. He is wearing his trousers too low.
#4159
Mars Attack! by Virgil: Interesting concept, although I've won the first time I played it by random clicking.

Mirror of Beards - Wonkyth: Didn't quite get it but the texts were fun.

Out of Control by Grundislav: Great graphics and even animations, too bad there is no gameplay.

Spaaaace - FSi: Also an interesting concept, but sadly nothing to do.

Viking Cowboy Ninjas... IN SPACE - Bulbapuck: It was fun, and I did like the automatic restart countdown. The only game with music. However, I don't understand why
Spoiler
looking at the chair
[close]
is the solution.

Compiled - Wyz: Lots of inventory items (and pixelhunt), kept me puzzled for quite a while.

cptnemo - Dualnames: Didn't see the third option at first glance, good idea

My vote goes to Wyz, for most gameplay!
#4160
I think the head of the front view doesn't look right. The bandana should be more symmetrical. The original sprite was more 3/4 view, the frontal view has to be symmetrical.
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