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Messages - cat

#4462
Critics' Lounge / Re: First sprite...
Tue 06/05/2008 08:37:17
Hi!

First of all, I like the sprite, especially the jacket.

Things to improve:

*) The shoes look clumsy. You could make them 1 or 2 pixel thinner.
*) The color of the outline does not fit the fill color, especially the jacket and the hat. You could try to use less saturated outlines.
#4463
Critics' Lounge / Re: Another Attempt at 3D
Tue 15/04/2008 09:40:19
I like it! It looks like it has been taken from a Wallace and Gromit movie  :D
#4464
Uh, I have an idea. Perhaps this is because windows runs out of GDI resources. Although .NET uses a garbage collector there might be GDI resources not freed. This can happen for example when attaching gui components to events of static classes. If this ever happens again, please check in windows taskmanager the number of used GDI objects.

Just a guess.
#4465
Why not use the photo directly as background? There are some games that use photobackgrounds.
#4466
@ProgZmax:

Thank you, you are right, it does not happen. I can do it this way. However, it would still be nice to show the gui disabled when the user cannot use it. (ok, there is still the wait cursor, so probably this feature is not really necessary)
#4467
Another suggestion (see also http://www.adventuregamestudio.co.uk/yabb/index.php?topic=19062.0).
I use custom shaped buttons, but when the gui is disabled, they have an ugly grey square.

So I would either suggest to allow a DisabledGraphic for buttons or do not grey out transparent areas.
#4468
So, how's the progress of the new rating? I think it is very hard to do that, considering the huge amount of games and the continously added new games.
#4469
Quote from: Radiant on Tue 18/03/2008 09:11:23
Does it matter whether I do " if (x) { y } else { z } "  or " if (x) { y; return; } z " ?

I'd suggest not to use return statements for flowcontrol. Chances are high that you might miss them when you change something in your code and the code wont work correctly.
That's why many coding guidelines don't allow return statements inside a function that are not the last statement.
#4470
Oh, I completely forgot about it. My background is halfway done, I will finish it this evening.
#4471
I am confused: Why does shipping to EU cost and shipping to the rest of the world (which I thought was quite expensive) is free?  ???
#4472
In an adventure game, when I enter a room with a lot of different stuff and a trash can, the first thing I would probably do is search the trash can, because there will be very likely something I need (or will need later).
Of course I would not do that in real life, but hey, in an adventure game I pick up everything I can.
#4473
Quote from: Pumaman on Sat 08/03/2008 22:12:41

If there are more issues, please let me know. I wouldn't be surprised if there were, because during AGS 3.0 beta testing it was almost impossible to find anyone with an 8-bit game to make sure that everything was working properly.


I had problems, as written in the first post. I imported my sprites with "Remap colors" and "lock to room palette" checked and they had wrong colors when executing the game.
I converted my game to 16bit to avoid this problem so I can't make screenshots of the problem anymore. Should I make a demo game to show you the problem?
#4474
So, should we make some kind of trouble ticket or what is the procedure? I think chances are good that this is a problem with AGS 3.0 and other people might have this problem as well.
#4475
Did you also have strange behaviour with "Remap colors" and "lock to room palette" checked for sprites?
#4476
I thought there was a problem with my pics. After trying several things I changed the mode to 16bit color. Now it is working fine. Probably there is some problem with 256 color mode?
#4477
Ok, here is my entry:

2x

Every respectable evil lair needs a "Laser Beam"
#4478
Stupot, I'm so happy to see that there are people who think the same about Macs as I do!
#4479
Critics' Lounge / Re: A Simple BG (Screens)
Wed 27/02/2008 09:08:10
The character resolution does not fit the background. However, I like the talking view portrait. I suggest to make the whole character that way, ditch the portrait and make a talking animation for the whole character.
#4480
I don't think it is too bad for a cartoony style character. MM has also characters with large heads.

One think that really does not fit is the location of the eyes. If you take the heigt of the head the eyes should be almost in the center. Take a look at this link http://www.fineart.sk/show.php?w=896 (it is from the second page of the link Layabout has posted) and see where the eyes are.
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