Hi!
I haven't found anything in search or the manual about it.
I'm using AGS 3.0 with 8bit color and 320x240. I didn't edit the palett by now.
I have imported a background which looks ok in the room details view and i can also make walkable areas without problems. But when I start the game (either with or without debug) the areas which are black in the background are suddenly bright blue.
Probably it is something with the palett, however I don't know. The background itself looks ok in my other graphics viewer and has 21 colors and is stored in gif format.
edit: ok, additional problem:
Now I have imported a sprite with "Remap colors" and "lock to room palette" checked. It looks ok in the preview of the room (as does the background) but when i start the debug it has wrong colors.
The sprite also looks correct in the sprites overview
Thanks in advance, cat
I haven't found anything in search or the manual about it.
I'm using AGS 3.0 with 8bit color and 320x240. I didn't edit the palett by now.
I have imported a background which looks ok in the room details view and i can also make walkable areas without problems. But when I start the game (either with or without debug) the areas which are black in the background are suddenly bright blue.
Probably it is something with the palett, however I don't know. The background itself looks ok in my other graphics viewer and has 21 colors and is stored in gif format.
edit: ok, additional problem:
Now I have imported a sprite with "Remap colors" and "lock to room palette" checked. It looks ok in the preview of the room (as does the background) but when i start the debug it has wrong colors.
The sprite also looks correct in the sprites overview
Thanks in advance, cat