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Messages - cat

#4481
Hi!

I haven't found anything in search or the manual about it.

I'm using AGS 3.0 with 8bit color and 320x240. I didn't edit the palett by now.
I have imported a background which looks ok in the room details view and i can also make walkable areas without problems. But when I start the game (either with or without debug) the areas which are black in the background are suddenly bright blue.
Probably it is something with the palett, however I don't know. The background itself looks ok in my other graphics viewer and has 21 colors and is stored in gif format.

edit: ok, additional problem:
Now I have imported a sprite with "Remap colors" and "lock to room palette" checked. It looks ok in the preview of the room (as does the background) but when i start the debug it has wrong colors.
The sprite also looks correct in the sprites overview

Thanks in advance, cat
#4482
I couldn't really get along with the 2.72 editor. I really do like the new VS like interface and especially the way of attaching events. I'm glad I waited for the new editor before starting to script my game.
However I thinks its all preference.
#4483
Well it looks like his whole suit it at least 2 sizes too small...
#4484
Quote from: KhrisMUC on Fri 18/01/2008 16:01:59
Yep, really nice!
If you want anti-aliasing like in DOTT or Sam&Max, draw the room at twice the size, then scale it down. It looks like you've used only the line and fill tool, so doubling the size won't double the work ;)

Oh my god, that's the way this is done??? I was fiddling with photoshop and gimp for quite a long time to get this type of antialiasing and now you tell me it is THAT easy? I have to try this immediately!
#4485
Hey, that looks really nice! The only thing I would suggest is not using outlines on the black foreground. Otherwise I like it!
#4486
I think there are too many different fonts:
"Sons of Gaia" different from "Adventure Game Developers" different from menu, different from body text.
#4487
Ok, now it is working for me  :)
#4489
Hi! The download does not work for me  :-[
#4490
Hints & Tips / Quest for Yeti
Sat 29/12/2007 17:50:57
Spoiler
I've found the map. What am I supposed to do now?
[close]
#4491
Critics' Lounge / Re: Lif Animation
Thu 27/12/2007 11:12:34
Try this link: http://minyos.its.rmit.edu.au/~rpyjp/a_notes/04_walkcycle_project.html
There is also a walkcycle of a dinosaur.
#4492
Wow, this looks so much better now!
#4493
Quote from: Ali on Wed 19/12/2007 16:20:57
If this included and explained the "unexpected eof" error that I quite regularly cause it would be very useful. I don't know what "eof" means, but I think I cause it by missing a bracket. Maybe it's "end of function", but I've never managed to find it in the help file.

EOF usually means "end of file", at least in other programming languages. However, I don't know if it is also correct for AGS. Probably the end of file is reached before the closing bracket was found.
#4494
Critics' Lounge / Re: How do they look?
Thu 13/12/2007 20:27:04
Wow, I just followed the steps of the starfield tutorial and although I'm not very good with photoshop I was able to make a nice picture. Great tutorial!!!
#4495
The cuckoo's egg is great, a journey to the beginnings of internet and hacking
Smilla's Sense of Snow by Peter Høeg, great mixture of crime story, thriller and descriptions of greenland
Confessions of Felix Krull (Bekenntnisse des Hochstaplers Felix Krull) by Thomas Mann, really funny book
The Hollow Chocolate Bunnies of the Apocalypse by Robert Rankin, completely absurd fantasy story with very weird ideas
#4496
Critics' Lounge / Re: Which BG Style?
Wed 28/11/2007 09:23:46
Thank you for all the nice comments! I am still working hard on the background. However, I think that it will take quite some time until the game will be finished.

@happytree: the style of background one is very easy to do, the whole background took me perhaps 2 hours but I realized that it would not be the best for the game. I am very satisfied with the style I am using now.
#4497
Critics' Lounge / Re: Which BG Style?
Sun 25/11/2007 18:10:50
Hi!

I tried to make a mixture of both styles and develop a new fitting style but I wasn't able to do anything I was satisfied with (and I almost went crazy with strange behavior of anti-aliasing).

So I decided to use the second one and pimp it with the colors of the first one.

I think this is a style I will be able to use for all my backgrounds.

#4498
Critics' Lounge / Re: Detective Elijah Baley
Sat 24/11/2007 14:28:02
I think its the hair that makes him look younger. Most men start to get thinner hair on the left and right side over their forehead when they get older (widow's peak). Just look at your reference picture. Lo_res_man did something like that, although his character rather looks like 50 because of the gray hair.
#4499
First picture the right part: It took me a few seconds too long to figure out how perspective works. I thought the fan was mounted on the wall until I realised that this is the floor of the next room.
#4500
Critics' Lounge / Re: Which BG Style?
Wed 07/11/2007 11:10:02
Quote from: JimmyShelter on Wed 07/11/2007 11:01:02
You present your question like there are just 2 answers: style 1 or style 2., while in reality there are far more answers.

Ah, thank you, now I understand. Yes, that's right but I already try to react to all the comments. I am currently working on a new style. Please be patient, I will post it as soon as it is finished.
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