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Topics - chapter11studios

#41
I'm the lead developer and project coordinator for a design team called Chapter 11 Studios, which is currently working on a Wild West comedy-adventure called Rise of the Hidden Sun, in the mold of Indiana Jones with a healthy mix of Monkey Island.

Rise of the Hidden Sun is a cartoony adventure (visual style similar to Runaway or Broken Sword I or II, as you'll see from the screenshots below) set in the American Southwest in 1869. It stars a down-on-his-luck cowboy turned treasure hunter named 'Rattlesnake' Jake Dawson, and it's a mix of adventure, intrigue, exploration, and humor.

You can see from our website that we're far along in development. Now we're beginning to recruit character artists because we are ready to start the actual coding of the game. Here's our website: http://www.chapter11studios.com

What we're looking for: A person or persons to contribute character sprites, custom GUI, et cetera, for the game. The storyline is 100% complete, the puzzles for much of the game are finished, and we have a great headstart on all of the background screens. What we don't have right now is enough animators to keep up with the pace we've set for ourselves. If you're interested, please e-mail me at chapter11studios@yahoo.com. I'd love to get some people from this board on the design team!

Here are some screenshots to give you an idea of what the game will look like:



And here's a sample sprite. I'm undecided on the dark outlines, although I think it gives him a sort of CMI look against the painted backdrop that I kind of like:

#42
Disclaimer: I apologize profusely if there's a link to something like this prominently displayed somewhere on the AGS site. I have looked but didn't find anything--but it could be just hidden in plain site and I somehow missed it.

But anyway, what I'm looking for are some premade sound effects (footsteps, doors opening and closing, etc.) that I could use in my game. Is there a resource out there for something like that?

Thanks!
#43
I just downloaded the latest vesion of AGS, v2.6, but the most recent manual I can find online is for version 2.4. Is there an updated manual out there somewhere that I'm missing, or is it safe to assume that the upgrades from 2.4 to 2.6 are minor enough that I shouldn't even worry about it?
#44
Hey ya'll!

The newest installment in my game design journal, Adventure Architect, has now been published. For those who aren't familiar with it, it's sort of a design journal mixed with a dash of game design philosophy. And I'm using AGS to build my game, although the journal itself doesn't really get into the technical aspects of AGS.

http://www.adventuregamers.com/display.php?id=332

Oh, and this month's topic is on puzzle design--something that's been a hot topic around here lately. (I don't post very often on this board, but I lurk... oh, how I lurk!)

-Josh
#45
As some of you may already know, my little amateur game development studio is in the midst of producing a  new freeware adventure game set in the Wild West, with a decidedly Indiana Jones-esque flavor to it. (Check it out here for reference: http://www.chapter11studios.com).

We're looking for someone who can come in and create two or three different animated character sprites for our game. This could be either a one-time contribution or it could be a chance to join the design team full-time. Basically we are close to developing a beta demo of the game, and while I'm certainly interested (and intend to) learn animation myself, my time is stretched thin handling other aspects of the project right now.

If you're interested in helping out, even in a very limited capacity, please reply here or send me an e-mail. I'd be happy to answer any questions as well. Thanks!

P.S. Here are some examples of our screenshots and graphic style:
http://www.chapter11studios.com/images/screenshots/screenshot_stonehenge02.jpg
http://www.chapter11studios.com/images/screenshots/screenshot_outsidecave.jpg

#46
OK, so technically we never left, but our website was down for quite some time due to an extensive redesign. Now the site is back and our first adventure game, Rise of the Hidden Sun, is front and center with screenshots, character sketches, and preliminary design stuff!
http://www.chapter11studios.com

And look for lots more content in the coming weeks as well, including a new Adventure Architect column at Adventure Gamers Underground. If you haven't been to the site in a while, come on by and check it out! Oh yeah, we're also still looking for an animator to work on character walkcycles (although I may end up teaching myself the fine art of character animation if the right person doesn't come along to join the team).

Cheers!
Josh
#47
I'd like to have time-triggered music and sound effects events in my game, but in looking over the documentation I can't seem to get confirmation that it's possible.

Example: I have a scene where the hero is walking along a rocky path with vultures perched in nests overhead. I'd like to do a time-triggered thing where every 15-20 seconds or so, a vulture lets out a screech.

Is this possible in AGS? It seems like it ought to be, but I wanted to make sure before I started planning on different sound effect schemes.

Thanks!
Josh
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