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Messages - chip

#21
Thank you for your help, very nice :smiley:

As both of you suggested I have recreated the menu with the gui now, and its working!

There were some minor problems with the wrong (default?) options dialog popping up with your code, I guess its related to the tumbleweed theme, but I could figure it out. Thanks again for your input and pointing me in the right direction.
#22
Im working on a main menu, most of the functional side is done I believe

There are clickable areas for start, load, and quit in form of hotspots, they work and do what I want so far,
is this a good way to do this?
One thing I dont like with this is when I hover mouse over the hotspot areas it renders the text "Walk to Hotspot 1".
Is it possible to hide these texts only for this specific room?



#23
Thanks for your replies

It was in fact not linked. It is working now.  :grin:

Are there more custom functions for tumbleweed and is there somewhere a documentation?

#24
Hello folks

with the tumbleweed template I try to hide the gui from the first room to make this my mainmenu, where I dont want the verbs and inventory to appear

When I use
Code: ags
function game_start() 
{

gMain.Visible= false;
}
in GlobalScript, it works and hides the gui, but as I process to room2 where the game "starts"
I cant get the gui back to visible, how would I do that the best way?
I try this code in the room2 script but it does not work:
Code: ags

function room_FirstLoad()
{
gMain.Visible = true;

}



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