I have not looked at the demo in ages, but it seems like a bug with the regions around the stairs. I can say with confidence it is not in the final version of the game. I am glad you liked the demo!
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Show posts MenuQuote from: Billbis on Thu 07/02/2013 13:03:47
You can store mouse.x and mouse.y when player clic. When view changes, you process another clic on the stored coordinates.
Quote from: Dave Gilbert on Fri 13/07/2012 17:09:52
Hey! We started using this in a major way on our most recent project, and it's the best thing ever! I do have one more request, if you'll indulge me.
Being able to generate voice acting scripts is a HUGE boon, but right now it generates every line for every character at one time. Would it be possible to generate specific reports, based on what is on screen? For example, right now we have a character that is mostly voiced. I want to generate a voice acting script based on whichever lines are still missing. I can get that up on screen easily enough, but it would be nice to generate the nicely formatted voice acting script as well. Would that be possible?
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