Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - cobra79

#61
Now imagine how weird it would have been if you had found your wife online.
Wait a minute... wife's friend? you are not talking about your wife are you?  :P
#62
General Discussion / Re: What is a game?
Tue 10/07/2007 17:02:58
QuoteI'm not saying you can't be taught, or teach, game theory (from Tic-Tac-Toe to Crysis) on such a grand scale. What I'm saying is that such theory is superfluous to the needs of being taught, or teaching, video game theory.

Off-topic:
I just wanted to point out that the term "game theory" as it is used today has nothing to do with games how we understand them, and how you try to categorize them.
It is used to analyze situations in which rational decision makers try to maximize their utility functions while "playing" against each other.

Edit: Yeah sorry I guess the smart ass in me broke through.  ;D
#63
Critics' Lounge / Re: Landscape
Tue 10/07/2007 09:56:10
Well it does not look like a cliff to me Hudders. I have the impression we are only slightly above sea level. Even if it is a cliff, then I would not expect this much grass and a single tree there (due to strong winds).

PS: Khris' version looks more like a cliff now, but I would say ditch some of the grass now.
#64
Critics' Lounge / Re: Landscape
Tue 10/07/2007 09:21:33
Very impressive. I really like your style - very Sierra-like.

The only thing that is bugging me is the missing beach. I have never seen grass so close to an ocean (because of the salt water?)
#65
Critics' Lounge / Re: Background
Mon 09/07/2007 19:39:58
Welcome to the forum!  :D

Okay, I see a windmill on a cliff (,ready to fall off). The blades are too crooked for my tastes, but that is not important right now. The gray area all around the windmill is though. What is it? Fog? Clouds? And these shapes in the back are they mountains or houses? I am sorry, but I really can't tell. The rocks you did are promising, but the green confuses me and the path in general looks odd.
I would strongly advise to use a smaller resolution. If you use 800x600 you have to show details befitting 800x600.  ;)
Sorry if this is harsh, but there is still a lot to do here.
#66
I received a call 2 minutes after watching this and I somehow expected a voice telling me that I had 7 days to live. Anyway it was just my mom...
I am not sure what it was, but it was nice. Now I would like to see the winning video.  ;D
#67
I selected the door with the selection tool and then transformed it in Photoshop. Because this makes it all blurry I used a sharpening filter on the still selected door. I guess every half descent program can do it. GIMP for example is free.
If you wanted to draw it from scratch you would align the lines with the established vanishing point.

What you could add are:
-windows, wardrobes, bookcases with lots of books, paintings, sculptures (thats what I would expect from someone with a piano), plants

Keep in mind when you begin to work on the sprite, that it needs to fit in perspective-wise and size-wise.

Oh and you don't need to worry about offending me. It is your background and you choose what you like from the ideas offered here. :)
#68
I meant the gray part at the side of the wall. I think it makes it easier to differentiate between the top and the side.
#69
I distorted the door slightly, added lines to the floor to make it look like panels and made the walls vertical slightly darker.

#70
Critics' Lounge / Re: Help with my method
Sun 08/07/2007 18:06:00


It is quite difficult to change an existing picture, that is why the sketch phase is so important. It took me almost 30min to come up with this. You can change the colors and shading - it is just to highlight one point. If you notice that your windows are too big, you will have to change them.  ;)
Btw the "couch" looks more like a flat-screen TV, but I had no other idea myself and of course I was to lazy to paint a picture in the frame.
#71
I think his shoulders are too far behind. I just photoshoped it a little, so it is messy.

#72
It might be helpful to explain why KhrisMUC's version works while your second attempt does not. Darth mentioned the wall lines of the borders and that they have to meet but this is just a minor issue imho.
If you look closely the lines of Khris' upper door don't meet either as they should.
The problem is that in order for the viewer to see the inside of all 4 walls, he has to be above the scene.
(You can try it by looking into an open box.) This automatically turns the black edge into the top of the walls and defines their thickness and of course they should be equally thick everywhere. You can't as Darth mentioned just cut the wall for your lower door, because that is not how it works (look at Darth version). Why can Khris cut the black border? By taking out the lowest wall (of which we would see the outside) the black no longer represents the top of the wall and we have moved to the floor level.
Hope it helps. It is all just practice. :D
#73
Maybe you are looking for something like this?



Anyway, I think you are needlessly complicating things and I am afraid you are heading in the wrong direction at the moment. What KhrisMUC did fits quite well with what you have so far imho. Darth Mandarb's top down view is also very nice but you would have to redraw your interior.
#74
Critics' Lounge / Re: Hevena (Captial City)
Sat 07/07/2007 19:25:44
I think it fits. I would nevertheless move the bank to the left and the propaganda to the right. It would create a little space between the rich part and the slum and the propaganda would be nearer to those it tries to reach.
#75
As for Tutorials there are 2 sticky threads in the Critics Lounge too. You can also take a look here
Your mountain is pretty good btw.
#76
Welcome Tinypeek.
I prefer the 2nd background. The perspective issues(door frame, table) are a bit more obvious than in the first one, but overall it has a nicer feel to it without the black outlines. I also prefer the color choice in this one. Finally the lowered horizon greatly improves the functionality in comparison to the first picture.
#77
It is really difficult without black...
It looks a bit like a normal fox, but it is supposed to be an Ailurus fulgens, a panda species. Its french name is le petit panda rouge and it just sounds cute.

94x60 7colors


2x


Edit: Had to give him a background, because the gray just blends into the forum background and applied some dithering.
#78
It looks very nice. I also prefer the one without the reflections. You could add a 2nd vanishing point for the checkerboard pattern to the right of the middle door. Due to the 2 overlaying doors and the fact that it is a scrolling background most likely the player wouldn't even notice it.
#79
Critics' Lounge / Re: Help with my method
Fri 06/07/2007 09:32:33
Here is my really quick take on it.



I googled "victorian interior" and most of the rooms were pretty cramped. Dark wood and heavy furnitures.
Your room looks more like a really expensive apartment in NY or a ship's cabin.
I always try to keep the walkable area in the lower third. Maybe a chimney or big paintings are a good idea too.

Edit: Oh and yes I work the same way as you do. I do some fast sketches until I am satisfied with one of them or combine the elements I like and only then I would worry about 100% correct perspective. Once you have the basic outline you can color it.
#80
I have to say, that I for one am not particularly fond of the screwed perspective. The foreground houses look as if they were leaning to the left, while the background bungalow looks as if it was sinking into the ground, like after a mudslide.
The windows are another problem, because it is not clear to me if your houses have 1 or 2 storeys.
Your picture emits a certain suburb feeling, so I think the houses should be almost the same color. It does not necessarily have to be white but the mint-green stands out too much. This house also does not have any grass grass around it, which looks odd.
A tip for the background: increase the trunk of the 2 greatest trees. It will bring them a bit to the foreground so that they do not look as if planted on the horizon.
That said I think the sprite fits color-wise, maybe a tad small in comparison to the door handle and the garbage bin.
I also would certainly play a game with that kind of backgrounds, but I do think it would look better if drawn in proper perspective.
SMF spam blocked by CleanTalk