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Messages - criezy

#1
Quote from: Thanyx on Mon 12/04/2021 10:01:41
Actually, I have downloaded the newest version of ScummVM that is available on Google Play. I downloaded it just like five minutes ago.
Unless I am mistaken, the version on the Play Store is the last official release (2.2), which is several months old and does not contain the AGS engine. Only development builds are able to run AGS games currently.
#2
Thank you. I have added the detection for this version of Heartland Deluxe now. The detection we had was for an executable that is a bit bigger than yours (it might indeed be version 1.0).

I have also create a bug report on our tracker for the Unbound crash so that we do not forget to look at this.
Do you happen to use a ScummVM version in which mpeg support is not included (it is optional)? You can check this in the About dialog in ScummVM (check if it is listed in the list of "Features compiled in"). That could explain the crash (although even if that is the issue we need to handle this better than with a crash).
#3
Quote from: LimpingFish on Sat 10/04/2021 01:59:23
while they are recognized correctly as Heartland Deluxe and Unbound, they will only load under the fallback option
Do you mean that you get the unknown variant message when trying to add the game to ScummVM? We indeed have detection for those two games already, but they may be for different versions than the ones you tried to add. In such a case the message you get when trying to add the game to ScummVM should tell you to report some information to us so that we can add detection for that variant as well.
#4
I have just tried it, and there is indeed an issue in ScummVM. The mouse seems to get stuck at the top of the dialog choices. It does actually work, and this might only be a display issue (I will need to investigate this further), but you have to imagine where the mouse might be as you don't see it moving, which make it difficult to select the dialog choice you want.

And I have also verified that this is an issue specific to ScummVM and that it does not occur with AGS 3.5.1.
#5
I just checked and we already have a detection entry for Metaphobia and it is recognised properly.
Also there is indeed a fallback detection for games for which we do not yet have a detection entry.

When you wrote "Other games worked fine", do you mean other AGS games? Or other non-AGS games?
I suspect here that you might be trying to use a version of ScummVM that is too old, for example the 2.2.0 release. We have only added support for AGS games recently, so you need a recent development build of ScummVM to play AGS games.

#6
Quote from: xlynx on Mon 22/03/2021 03:27:36
I want to offer my thanks, encouragement and support.
Thank you (I am another one of the ScummVM developers involved in this project).
Quote from: xlynx on Mon 22/03/2021 03:27:36
How is it going, what's left to do, and how do you want to approach game testing to maximize return?
It's progressing wells. We are at a stage where most games seem to work well, but there are a few know issues in some of them.
Before we announce public testing we will want to finish a few things:

  • Iron out the few remaining graphical issues we introduced when rewriting the allegro layer to use the ScummVM APIs.
  • Fix a few other bugs we are already aware off (reported by early users or by testing games ourselves - for example path finding seems to be off in some games).
  • Improve integration of the AGS configuration settings with the ScummVM ones (for example for the sound/music/speech volumes).
  • Maybe add some more plugins needed to play some of the games.
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