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Messages - croquetasesina

#41
The French composer Jessca Fichot, trained at the Berklee College of Music, has composed a version of the main theme of our adventure for the music of the final credits of The Adventures of The Black Hawk. Both the original lyrics and the arrangement of the main theme are his, with a style close to that of the traditional songs of France of the eighteenth century. ¡ We hope you like it!

Vídeo in instagram
https://www.instagram.com/tv/CCMZvD0ovyO/?utm_source=ig_web_copy_link

Video in facebook
https://www.facebook.com/theblackhawkadventures/posts/157838112482999

Video in twitter
https://twitter.com/blackhawkadvent/status/1279328278894055424?s=20
#42
We have a new video on our social networks where you can see one of the adventure background.
#43
Quote from: Monsieur OUXX on Wed 27/05/2020 09:50:38
You go get them tiger! I predict this game will be super fun.

Thank you very much, with your collaboration it could not be otherwise!! We hope it will end up being a great game to remember many years ahead. You’ve done a BRILLIANT job!
#44
Wow!! What a surprise, I didn’t know if such a retro game would have such a good reception. I’m really glad! I will keep you informed of new developments ;) Thank you for being attentive and comment.
#45
From The Adventures of The Black Hawk team:

We are looking for a German translator to translate both our website and the graphic adventure. It would be fantastic to have our graphic adventure in German, since we already have translators in English, Spanish, French and Italian.

www.elhalconnegro.com

#46
Thank you very much!! I am sure that if you like these images you will love the game. Both the graphics and the gameplay will remind you of Lucasarts in many ways. And there will be easter eggs ...;)
#47


Hi adventurers,

I wanted to present you a new project of a point & click graphic adventure that is currently being developed in Spain. The adventure is called The Adventures of The Black Hawk. The story takes place in the south of France, during the French Revolution, where our protagonist, an unfortunate aristocrat who leads a double life, tries to help behind his mask the lower class with the help of his privileged social position.



The project started in April of last year and soon we will launch the web, in classic style too. We are trying to recall the graphic adventures of the 80s and early 90s that amused us so much trying to be true to his style in every way. This is a third person point & click adventure with a resolution of 320x200px using its famous 9-verb interface.

What do we offer you?
We assure you, a graphic style based on LucasArts with totally original backgrounds and characters, own soundtrack appropriate to the style, fun, humor with a lot of irony, bizarre situations and sword fights in the style of Indiana Jones games.







Here our website where you can find more information about our adventure! We hope you like it!





Enjoy it!!  :)
#48
Hi!! Is possible select an item in the inventory with script? I need to select it to see “use rope on...” in the verbs line when I pick up a room object.
#49
I have a problem, and that is that I make a change from the normal view of a character to another view to make an animation. When I finish it I return to the normal view but the character appears in another place, because the animation is wider than the normal view of the character. How could I solve it?
#50
Me gustaría probarlo, dime si te interesa.
#51
Thank you so much Snarky, Scavenger help me too with this:

Code: AGS

bool IsCollided = false;

function room_RepExec()
{
if (IsCollided == false) {
if (PPColliding.CWithC(cPeter, cJuan))
{
  Display ("CROQUETA");
  cPeter.Walk (86. 119, eBlock);
IsCollided = true;
}
} 
else IsCollided = false;
}
#52
I'm trying that when two characters come together, the protagonist moves away.

I script thist:

bool IsCollided = false;


function room_RepExec()
{
if (PPColliding.CWithC(cJuan, cPeter) && IsCollided == false) {
  IsCollided = true;
  Display ("CROQUETA");
  cSofi.Walk (86. 119, eBlock);
  IsCollided = false;
}
}
Code: AGS




But it does not stop constantly repeating "CROQUETA" and the character does not move away.
I would like that when two characters come together, they repel each other.

Could anyone help me, please?
#53
I'm doing my graphic adventure with score. So far I have no problem to increase the score as you go. However, I would like the score to be shown in the GUI gOptions, under the RESUME button.
How could I do this?
#54
Hello! I would need a secondary character to make an animation constantly (imagine two characters talking, but without text, only the animation) while the protagonist continues to act in the room.
I have tried with the following code:

Code: AGS

function room_AfterFadeIn()
{
cJuan.LockView(34);
cJuan.Animate(2, 5, 0, eNoBlock, eBackwards);
Wait (70);
cJuan.UnlockView();
Wait (10);
cPeter.LockView(42);
cPeter.Animate(1, 5, 0, eNoBlock, eBackwards);
Wait (70);
cPeter.UnlockView();
Wait (10);
}


However, the protagonist can't move while the animation is in progress.

What would be the best way to get what I want? And how could I make the action repeat itself every X time?
#55
The links doesn't work! :(
#56
Just one more thing. Is it normal to use a lot of global variables? Is that thinking about the possibilities, I think I will use many to activate and deactivate game options as I go forward and I do not know if this would be the correct method.
#57
It's work fine!!! With all your help and a thousand readings and searches a day in the F1 manual I am able to move forward as I wanted. You do not know how much I really appreciate it. In not too long I will be able to present at least images and what the game is about :)
#58
Now it works perfect! Oh, you can not imagine the headache this brought me. I thank you very much for your help and I owe you at least 4 or 5 blue glasses full of beer, or with what you prefer to fill them! ;)  (roll) (roll) (roll)
#59
I've tried what you told me abstauber, but the exact same thing is still happening
#60
Hi!!! I was trying to change the GUI language by clicking on two buttons (one Spanish and one English flag).
Thanks to Khris, I did the following:
I added in guiscript.ash (header):

Code: ags

import int lang;


Then I opened the main guiscript.asc and above of int lang = eLangES (my first language in the 16 line); I scripted in the 17 line this

Code: ags

export lang;


After that I script in the English button event of Any_click this

Code: ags

function english_AnyClick()
{

  lang = eLangEN;
  AdjustLanguage();
  AdjustGUIText();
  
  if (Game.ChangeTranslation("English") == true) {
    Display("English loaded");
}
}


And everything seemed to work, the 9 verbs changed and the action text as well. However, I've noticed that when I press F5 to load or save the game, pause, or exit, those options remain in Spanish and have not changed no way.
What happen? What I can be doing wrong?[/code]
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