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Messages - dactylopus

#1141
Congratulations!

It's great to hear that you got your funding, and even better to see all of the extras that will go into the game with the stretch rewards.

Good job!  I'm really looking forward to playing the game when its done!
#1142
Your game looks really cool!  It's got a lot of character in its style, and the story seems interesting as well.

As for developing in Unity versus AGS, did you find there was a large learning curve?  Also, aside from the benefit of physics and 3D, and the drawbacks of having to code a lot of the framework, what would you say are the pros and cons of each engine?

Good luck with the game and Kickstarter!
#1143
I would agree with Fitz, please don't change the title.  It's actually a great title.
#1144
Awesome!

The backgrounds are looking great!  Lots of character.

Its really cool to see how it all comes together.
#1145
So glad to hear that this is still ongoing!

Voices are not a necessity, but there are voice actors out there.  Then again, at 10 hours of game play it might be more trouble than its worth.

Congratulations on the milestone, I look forward to the next one!
#1146
That's very exciting!

Congratulations, and I wish you the best of luck in hitting your stretch goals!
#1147
Critics' Lounge / Re: Want to learn to tablet
Wed 06/03/2013 10:49:08
I really like the latest images.

Definitely showing a lot of improvement from the first post.
#1148
This looks really cool!

It doesn't look like it needs too much tweaking, it looks great.
#1149
This game is looking fantastic!  From what I can tell, the battle system looks like a lot of fun, similar to QfG2.

Excellent work!  I am eagerly looking forward to the release.
#1150
I am super excited about this opportunity.  Should be sending my demo over soon!
#1151
I like the previous idea of having the periodic table as a poster on the wall somewhere.

When you use the code on the periodic table, it could open up a new screen where you have to click on each element in the same sequence as the code, spelling out the message for you.  Successfully completing this could even convert the "code" item into a "message" item that you can give to the chemist.

Good idea for a puzzle!
#1152
Critics' Lounge / Re: cave / castle background
Sun 16/12/2012 13:02:37
I really like what your showing here.  Good development.

I particularly like that shot with the character.  Lots of interesting things going on there.
#1153
First of all, I like the tenacity.  It's not easy to make both a game and a living.  Good work sticking with it.

As for the game itself, it sounds like fun.  I like the screenshots, they are evocative of that old 90's feeling.  Some of them remind me a little of Kyrandia, Book One.

This is definitely something I'll be looking out for.
#1154
Good to hear that you're keeping the black lines.  I like the outlined style a lot.
#1155
Critics' Lounge / Re: It's back...
Sat 08/12/2012 14:03:11
It looks really nice.  Very smooth and lifelike.

The walk cycle is very stiff by comparison, but everything in here looks fantastic.
#1156
This is one of the games I've been eagerly waiting for, and it's good to hear some more news.

Things look great!  All of the art is very well done, and the concept is awesome too.

I'm certainly looking forward to its release in late 2013.
#1157
Critics' Lounge / Re: Berth's art thread
Thu 06/12/2012 08:32:04
The style is fantastic.  I really like the character designs.  Full of life and uniquely expressive.

Good work so far!
#1158
I love the progress here.  The early versions were nice, but you've come a long way already.

I like the style.  Simple, but every scene full of details.
#1159
Critics' Lounge / Re: cave / castle background
Wed 05/12/2012 03:53:31
The new background looks great!  I think SketchUp will be a very good tool for you.  I'd love to see this when it's gotten the same level of detail as the first.

Your early art already has me interested in the final product.
#1160
Well hello there!

I'm a long-time lurker here at the AGS forums.  I've been following a lot of great projects over the years, and have been inspired to work on a few of my own.

I've been a fan of Adventure Games virtually forever.  I used to make my own adventures using QBASIC and Hypercard in the old days, but I was just a kid and never thought I could ever make real games.  Now, it's something I plan to pursue.  I am also an independent musician, and have written the soundtrack to a game in production by a friend.  I look forward to sharing that with you, and more.
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