Quote from: AnasAbdin on Sat 27/01/2018 04:49:08∞ shower antics...
∞ Carters
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Show posts MenuQuote from: AnasAbdin on Sat 27/01/2018 04:49:08∞ shower antics...
∞ Carters
Quote from: Radiant on Fri 12/01/2018 09:15:08As a beginner, something I like about aborting on non-fatal errors is that it immediately shows me that there is a problem. I can't proceed until I have fixed this problem. So maybe "Abort on non-fatal errors" could be a Yes / No choice.
Something I'd like to change in the engine is error handling; there are many issues that currently cause AGS to abort, that instead should simply be written to the log since they're non-fatal. Also when AGS does abort, its error messages usually lack information you need to fix the problem. For instance, trying to animate a non-existent loop could be dealt with by logging it and having the character retain its current loop; but AGS halts and shows an error message that doesn't tell you which character or which loop it was. I don't mean this as a specific bug report; it is the general philosophy of "aborting on non-fatal errors" that I think should be different.
Quote from: RickJ on Tue 09/01/2018 15:26:17
It just shows how easily people are misinformed and will believe anything that supports their own preconceived notions.
Quote from: Blondbraid on Mon 08/01/2018 17:42:02I do agree, it does sound real enough to be true...
... while I highly doubt its authenticity ...
Quote from: Grundislav on Tue 02/01/2018 17:17:45
Another new screenshot. Can you deduce what the owner of this apartment's primary interest was?
Quote from: Clarvalon on Tue 02/01/2018 11:48:44For what it's worth, I think having the engine free for hobbyists is a great move, and a licensing fee for commercial releases is also a reasonable monetization strategy.
Perhaps the best way forward is to release everything in an alpha state with a non-commercial license and figure out the commercial licensing later once (or if!) someone wants to sell their game.
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