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Messages - dactylopus

#461
AGS Games in Production / Re: Tardigrades
Sat 27/01/2018 16:27:49
Quote from: AnasAbdin on Sat 27/01/2018 04:49:08
∞ Carters
∞ shower antics...
#462
The Rumpus Room / Re: The 4 word story thread
Wed 17/01/2018 18:57:14
It can be tricky
#463
The Rumpus Room / Re: The 4 word story thread
Wed 17/01/2018 12:16:55
that think thoughtful thoughts.
#464
The Rumpus Room / Re: The 4 word story thread
Tue 16/01/2018 10:12:14
while widows walked widdershins
#465
The Rumpus Room / Re: The 4 word story thread
Sat 13/01/2018 06:07:46
the light fantastic, sunrise
#466
Quote from: Radiant on Fri 12/01/2018 09:15:08
Something I'd like to change in the engine is error handling; there are many issues that currently cause AGS to abort, that instead should simply be written to the log since they're non-fatal. Also when AGS does abort, its error messages usually lack information you need to fix the problem. For instance, trying to animate a non-existent loop could be dealt with by logging it and having the character retain its current loop; but AGS halts and shows an error message that doesn't tell you which character or which loop it was. I don't mean this as a specific bug report; it is the general philosophy of "aborting on non-fatal errors" that I think should be different.
As a beginner, something I like about aborting on non-fatal errors is that it immediately shows me that there is a problem.  I can't proceed until I have fixed this problem.  So maybe "Abort on non-fatal errors" could be a Yes / No choice.
#468
The Rumpus Room / Re: The 4 word story thread
Wed 10/01/2018 13:30:33
gumball machine, the ape
#469
The Rumpus Room / Re: The 4 word story thread
Wed 10/01/2018 02:45:08
Slowly inserting the banana
#470
The Rumpus Room / Re: The 4 word story thread
Tue 09/01/2018 16:51:35
gorilla bystander, watching as
#471
General Discussion / Re: Trumpmageddon
Tue 09/01/2018 16:49:38
Quote from: RickJ on Tue 09/01/2018 15:26:17
It just shows how easily people are misinformed and will believe anything that supports their own preconceived notions.
Quote from: Blondbraid on Mon 08/01/2018 17:42:02
... while I highly doubt its authenticity ...
I do agree, it does sound real enough to be true...
#472
General Discussion / Re: Icey Games Reborn
Sat 06/01/2018 20:06:14
The original sketches were nice, but the updates look great!
#473
Quote from: Grundislav on Tue 02/01/2018 17:17:45
Another new screenshot. Can you deduce what the owner of this apartment's primary interest was? ;)

Masks!  Love it.

Also, failed to post about this earlier, but the trailer is great.  Definitely heightens the intrigue.
#474
Quote from: Clarvalon on Tue 02/01/2018 11:48:44
Perhaps the best way forward is to release everything in an alpha state with a non-commercial license and figure out the commercial licensing later once (or if!) someone wants to sell their game.
For what it's worth, I think having the engine free for hobbyists is a great move, and a licensing fee for commercial releases is also a reasonable monetization strategy.

I wish you luck with the engine!
#475
The Rumpus Room / Re: The 4 word story thread
Sun 31/12/2017 00:46:37
it was a whole
#476
Congratulations on the release!  This is one game I've been interested in for a while now.  Glad to see it out in the world!
#477
AGS Games in Production / Re: Tardigrades
Wed 27/12/2017 10:18:28
It looks like he's moving around on the inside of some weird torus shape.  Am I seeing this correctly?
#478
AGS Games in Production / Re: Tardigrades
Wed 27/12/2017 00:59:24
Another great room with wonderful animations.  Good job, Anas!  Keep them coming!
#479
Not bad at all!  I love the concept of gaming buddies talking about games.  And this particular comic is quite funny.

Thanks for sharing!
#480
Enjoy the season!
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